A "port" of SDL3 in C++.
This basically wrap SDL3 naturally OO looking concepts into proper C++ classes and objects, trying to as straightforward as possible. It was inspired on SDL2pp, with the addition of flexible memory management and wrappers for string and callbacks.
#include <iostream>
#include <SDL3pp/SDL3pp.h>
#include <SDL3pp/SDL3pp_main.h>
using namespace std::chrono_literals;
int main(int argc, char** argv)
{
{128, 128});
bool running = true;
while (running) {
}
renderer->SetDrawColor(
SDL::FColor{.5f, .5f, .5f, 1.f});
renderer->RenderClear();
renderer->SetDrawColor(
SDL::FColor{0.f, 0.725f, 0.f, 1.f});
renderer->RenderFillRect(
SDL::FRect{10, 10, 380, 380});
renderer->RenderTexture(characterTexture, {}, characterRect);
renderer->Present();
}
return 0;
}
Initialize the SDL library.
Definition SDL3pp_init.h:551
std::optional< Event > PollEvent()
Poll for currently pending events.
Definition SDL3pp_events.h:1118
const char * GetBasePath()
Get the directory where the application was run from.
Definition SDL3pp_filesystem.h:128
std::pair< Window, Renderer > CreateWindowAndRenderer(StringParam title, const SDL_Point &size, WindowFlags window_flags=0)
Create a window and default renderer.
Definition SDL3pp_render.h:3142
void Delay(std::chrono::nanoseconds duration)
Wait a specified duration before returning.
Definition SDL3pp_timer.h:128
constexpr EventType EVENT_QUIT
User-requested quit.
Definition SDL3pp_events.h:60
constexpr InitFlags INIT_VIDEO
INIT_VIDEO implies INIT_EVENTS, should be initialized on the main thread
Definition SDL3pp_init.h:88
The bits of this structure can be directly reinterpreted as a float-packed color which uses the PIXEL...
Definition SDL3pp_pixels.h:1833
The structure that defines a point (using floating point values).
Definition SDL3pp_rect.h:487
A rectangle, with the origin at the upper left (using floating point values).
Definition SDL3pp_rect.h:1469
The structure that defines a point (using integers).
Definition SDL3pp_rect.h:46
Handle to an owned texture.
Definition SDL3pp_render.h:2685
static Texture Load(RendererRef renderer, StringParam file)
Load an image from a filesystem path into a software surface.
Definition SDL3pp_image.h:2227
Installing is not supported yet, but hopefully will be in the future.