4#include <SDL3/SDL_hints.h>
5#include "SDL3pp_callbackWrapper.h"
6#include "SDL3pp_error.h"
7#include "SDL3pp_strings.h"
47#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
67#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY \
68 "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY"
83#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
100#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"
122#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
138#define SDL_HINT_APP_ID "SDL_APP_ID"
155#define SDL_HINT_APP_NAME "SDL_APP_NAME"
178#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS \
179 "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
194#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION \
195 "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
215#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
233#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE \
234 "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE"
252#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE \
253 "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE"
271#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
284#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"
307#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME"
329#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES"
356#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
400#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
402#if SDL_VERSION_ATLEAST(3, 4, 0)
422#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM"
435#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE"
446#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE"
459#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE"
473#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER"
486#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE"
512#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT"
525#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY"
547#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
562#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
577#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
599#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
615#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER"
647#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK"
661#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"
690#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER"
707#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
709#if SDL_VERSION_ATLEAST(3, 4, 0)
724#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS"
747#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
758#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR"
779#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
796#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
813#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES"
835#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
854#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW"
875#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
890#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
905#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
929#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
947#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES \
948 "SDL_GAMECONTROLLER_IGNORE_DEVICES"
966#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT \
967 "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
990#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
1001#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"
1012#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION"
1027#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"
1042#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
1053#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
1070#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
1072#if SDL_VERSION_ATLEAST(3, 4, 0)
1086#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE"
1106#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST"
1120#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV"
1134#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
1153#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS \
1154 "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS"
1171#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
1194#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI"
1213#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
1230#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS \
1231 "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
1248#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES"
1269#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED \
1270 "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED"
1288#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES"
1308#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED \
1309 "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED"
1318#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
1342#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS"
1359#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES"
1380#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED \
1381 "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED"
1398#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
1400#if SDL_VERSION_ATLEAST(3, 4, 4)
1420#define SDL_HINT_JOYSTICK_GAMEINPUT_RAW "SDL_JOYSTICK_GAMEINPUT_RAW"
1439#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"
1460#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED \
1461 "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED"
1478#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
1495#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS \
1496 "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
1513#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
1534#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE \
1535 "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
1552#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
1571#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED \
1572 "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
1589#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
1606#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC \
1607 "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
1629#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
1646#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER \
1647 "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER"
1664#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
1679#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL \
1680 "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"
1697#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
1710#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED \
1711 "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
1728#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
1743#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
1759#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
1778#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED \
1779 "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
1796#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
1813#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
1815#if SDL_VERSION_ATLEAST(3, 4, 0)
1832#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF"
1849#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO"
1868#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT"
1885#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI"
1902#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI"
1921#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
1940#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED \
1941 "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
1956#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED \
1957 "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
1959#if SDL_VERSION_ATLEAST(3, 4, 0)
1976#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2"
1994#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS \
1995 "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
2013#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
2028#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED \
2029 "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
2047#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
2064#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
2079#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED \
2080 "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
2097#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS \
2098 "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
2115#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
2134#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED \
2135 "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
2137#if SDL_VERSION_ATLEAST(3, 4, 0)
2154#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP"
2172#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA \
2173 "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA"
2189#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"
2204#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
2219#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES"
2237#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
2253#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES"
2268#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI"
2283#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
2300#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT \
2301 "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
2316#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
2331#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
2348#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES"
2369#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED \
2370 "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED"
2385#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
2402#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES"
2422#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED \
2423 "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED"
2441#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES \
2442 "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
2444#if SDL_VERSION_ATLEAST(3, 2, 5)
2466#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
2501#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS"
2515#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
2541#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
2543#if SDL_VERSION_ATLEAST(3, 4, 0)
2564#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC"
2597#define SDL_HINT_LOGGING "SDL_LOGGING"
2612#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
2628#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK \
2629 "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
2652#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
2677#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT"
2692#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
2694#if SDL_VERSION_ATLEAST(3, 4, 0)
2709#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD"
2741#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE"
2760#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
2769#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
2778#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
2790#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
2792#if SDL_VERSION_ATLEAST(3, 4, 0)
2810#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS"
2844#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE \
2845 "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"
2859#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
2869#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
2890#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
2900#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
2919#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
2938#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
2957#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE \
2958 "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
2975#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
2993#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD"
3008#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
3018#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
3030#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
3063#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
3065#if SDL_VERSION_ATLEAST(3, 4, 2)
3105#define SDL_HINT_OPENGL_FORCE_SRGB_FRAMEBUFFER \
3106 "SDL_OPENGL_FORCE_SRGB_FRAMEBUFFER"
3120#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
3139#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS"
3159#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
3177#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
3200#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
3215#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
3231#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
3233#if SDL_VERSION_ATLEAST(3, 4, 0)
3251#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP"
3267#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG"
3281#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG"
3296#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER"
3329#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
3347#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
3362#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE \
3363 "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE"
3380#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
3397#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
3416#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"
3436#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
3438#if SDL_VERSION_ATLEAST(3, 4, 0)
3447#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH"
3456#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT"
3468#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE"
3481#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE"
3495#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
3517#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME \
3518 "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
3537#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT"
3551#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"
3565#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER"
3592#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL \
3593 "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
3616#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
3636#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
3651#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
3670#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
3685#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
3699#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
3726#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY"
3749#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
3767#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER"
3780#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES"
3794#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK \
3795 "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK"
3810#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
3828#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
3847#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY \
3848 "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY"
3850#if SDL_VERSION_ATLEAST(3, 4, 0)
3867#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE \
3868 "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE"
3888#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE \
3889 "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE"
3909#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
3926#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
3952#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"
3969#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
3988#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
4010#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING"
4030#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR \
4031 "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
4070#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY \
4071 "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY"
4093#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
4095#if SDL_VERSION_ATLEAST(3, 2, 10)
4111#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT \
4112 "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
4129#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR \
4130 "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
4149#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
4163#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR"
4174#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR"
4183#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID"
4192#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
4206#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
4221#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"
4236#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH"
4247#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"
4260#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT"
4275#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION"
4290#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"
4305#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE"
4316#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY"
4326#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY"
4357#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
4369#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
4397#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
4417#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
4433#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
4449#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
4467#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
4483#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN \
4484 "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
4499#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
4527#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS \
4528 "SDL_WINDOWS_ENABLE_MENU_MNEMONICS"
4542#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
4557#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
4571#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
4573#if SDL_VERSION_ATLEAST(3, 4, 0)
4595#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS \
4596 "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS"
4600#if SDL_VERSION_ATLEAST(3, 4, 4)
4618#define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK \
4619 "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK"
4642#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL \
4643 "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
4653#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
4663#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL \
4664 "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
4692#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
4709#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE \
4710 "SDL_WINDOWS_ERASE_BACKGROUND_MODE"
4731#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
4747#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
4758#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY"
4772#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
4795#define SDL_HINT_ASSERT "SDL_ASSERT"
4810#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
4825#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
4866 CheckError(SDL_SetHintWithPriority(name, value, priority));
4959 return SDL_GetHintBoolean(name, default_value);
4984 const char* oldValue,
4985 const char* newValue);
5009 void(
const char* name,
const char* oldValue,
const char* newValue)>;
5033 CheckError(SDL_AddHintCallback(name, callback, userdata));
5076 SDL_RemoveHintCallback(name, callback, userdata);
Helpers to use C++ strings parameters.
Definition SDL3pp_strings.h:43
constexpr void CheckError(bool result)
Check and throw if returned value from SDL is an error.
Definition SDL3pp_error.h:199
MakeFrontCallback< void(const char *name, const char *oldValue, const char *newValue)> HintCB
A callback used to send notifications of hint value changes.
Definition SDL3pp_hints.h:5008
void(SDLCALL *)(void *userdata, const char *name, const char *oldValue, const char *newValue) HintCallback
A callback used to send notifications of hint value changes.
Definition SDL3pp_hints.h:4982
void SetHint(StringParam name, StringParam value)
Set a hint with normal priority.
Definition SDL3pp_hints.h:4888
void AddHintCallback(StringParam name, HintCallback callback, void *userdata)
Add a function to watch a particular hint.
Definition SDL3pp_hints.h:5029
constexpr HintPriority HINT_NORMAL
NORMAL.
Definition SDL3pp_hints.h:4838
constexpr HintPriority HINT_OVERRIDE
OVERRIDE.
Definition SDL3pp_hints.h:4840
bool GetHintBoolean(StringParam name, bool default_value)
Get the boolean value of a hint variable.
Definition SDL3pp_hints.h:4957
void SetHintWithPriority(StringParam name, StringParam value, HintPriority priority)
Set a hint with a specific priority.
Definition SDL3pp_hints.h:4862
SDL_HintPriority HintPriority
An enumeration of hint priorities.
Definition SDL3pp_hints.h:4834
void RemoveHintCallback(StringParam name, HintCallback callback, void *userdata)
Remove a function watching a particular hint.
Definition SDL3pp_hints.h:5072
const char * GetHint(StringParam name)
Get the value of a hint.
Definition SDL3pp_hints.h:4940
void ResetHint(StringParam name)
Reset a hint to the default value.
Definition SDL3pp_hints.h:4910
void ResetHints()
Reset all hints to the default values.
Definition SDL3pp_hints.h:4925
constexpr HintPriority HINT_DEFAULT
DEFAULT.
Definition SDL3pp_hints.h:4836
Main include header for the SDL3pp library.
Definition SDL3pp_callbackWrapper.h:169