4#include <SDL3/SDL_hints.h>
5#include "SDL3pp_callbackWrapper.h"
6#include "SDL3pp_error.h"
7#include "SDL3pp_strings.h"
47#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
67#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY \
68 "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY"
83#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
100#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"
123#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
139#define SDL_HINT_APP_ID "SDL_APP_ID"
157#define SDL_HINT_APP_NAME "SDL_APP_NAME"
180#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS \
181 "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
196#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION \
197 "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
217#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
235#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE \
236 "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE"
254#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE \
255 "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE"
273#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
286#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"
309#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME"
331#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES"
358#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
384#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
395#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE"
406#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE"
419#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE"
433#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER"
446#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE"
473#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT"
486#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY"
509#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
524#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
539#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
562#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
578#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER"
611#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK"
625#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"
654#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER"
672#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
693#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
706#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR"
727#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
744#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
761#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES"
785#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
805#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW"
826#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
841#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
857#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
881#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
899#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES \
900 "SDL_GAMECONTROLLER_IGNORE_DEVICES"
918#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT \
919 "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
942#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
954#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"
966#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION"
981#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"
997#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
1008#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
1026#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
1044#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST"
1058#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV"
1072#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
1091#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS \
1092 "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS"
1109#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
1132#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI"
1151#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
1168#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS \
1169 "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
1186#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES"
1207#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED \
1208 "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED"
1226#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES"
1247#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED \
1248 "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED"
1258#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
1283#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS"
1300#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES"
1321#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED \
1322 "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED"
1339#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
1357#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"
1378#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED \
1379 "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED"
1396#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
1413#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS \
1414 "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
1431#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
1452#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE \
1453 "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
1470#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
1489#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED \
1490 "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
1507#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
1524#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC \
1525 "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
1547#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
1564#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER \
1565 "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER"
1582#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
1597#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL \
1598 "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"
1615#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
1628#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED \
1629 "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
1646#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
1661#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
1678#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
1697#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED \
1698 "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
1715#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
1726#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
1743#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
1762#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED \
1763 "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
1778#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED \
1779 "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
1795#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS \
1796 "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
1814#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
1829#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED \
1830 "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
1848#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
1865#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
1880#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED \
1881 "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
1898#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS \
1899 "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
1916#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
1935#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED \
1936 "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
1951#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"
1966#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
1981#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES"
1999#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
2015#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES"
2030#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI"
2045#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
2062#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT \
2063 "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
2078#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
2093#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
2110#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES"
2131#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED \
2132 "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED"
2147#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
2164#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES"
2185#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED \
2186 "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED"
2204#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES \
2205 "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
2207#if SDL_VERSION_ATLEAST(3, 2, 5)
2229#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
2265#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS"
2279#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
2307#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
2333#define SDL_HINT_LOGGING "SDL_LOGGING"
2349#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
2365#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK \
2366 "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
2389#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
2414#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT"
2429#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
2455#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE"
2474#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
2483#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
2492#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
2504#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
2536#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE \
2537 "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"
2551#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
2561#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
2582#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
2592#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
2611#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
2630#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
2649#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE \
2650 "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
2667#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
2685#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD"
2700#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
2711#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
2723#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
2757#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
2769#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
2788#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS"
2808#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
2826#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
2849#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
2864#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
2880#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
2894#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG"
2908#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG"
2923#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER"
2956#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
2974#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
2989#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE \
2990 "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE"
3007#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
3024#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
3043#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"
3063#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
3075#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
3097#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME \
3098 "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
3117#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT"
3131#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"
3145#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER"
3174#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL \
3175 "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
3198#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
3218#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
3233#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
3254#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
3269#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
3283#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
3308#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY"
3331#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
3349#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER"
3362#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES"
3376#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK \
3377 "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK"
3393#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
3411#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
3432#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY \
3433 "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY"
3449#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
3466#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
3492#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"
3510#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
3530#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
3552#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING"
3572#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR \
3573 "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
3612#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY \
3613 "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY"
3635#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
3637#if SDL_VERSION_ATLEAST(3, 2, 10)
3653#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT \
3654 "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
3671#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR \
3672 "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
3691#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
3705#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR"
3716#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR"
3725#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID"
3734#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
3748#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
3763#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"
3778#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH"
3789#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"
3802#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT"
3817#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION"
3832#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"
3848#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE"
3859#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY"
3869#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY"
3901#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
3913#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
3941#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
3961#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
3978#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
3995#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
4013#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
4029#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN \
4030 "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
4046#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
4075#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS \
4076 "SDL_WINDOWS_ENABLE_MENU_MNEMONICS"
4091#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
4107#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
4121#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
4142#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL \
4143 "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
4153#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
4163#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL \
4164 "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
4192#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
4209#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE \
4210 "SDL_WINDOWS_ERASE_BACKGROUND_MODE"
4231#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
4248#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
4259#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY"
4274#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
4298#define SDL_HINT_ASSERT "SDL_ASSERT"
4313#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
4328#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
4369 CheckError(SDL_SetHintWithPriority(name, value, priority));
4467 return SDL_GetHintBoolean(name, default_value);
4511using HintCB = std::function<void(
const char*,
const char*,
const char*)>;
4516 using CallbackHandle::CallbackHandle;
4541 CheckError(SDL_AddHintCallback(name, callback, userdata));
4565 auto cb = Wrapper::Wrap(std::move(callback));
4566 if (!SDL_AddHintCallback(name, &Wrapper::Call, cb)) {
4567 Wrapper::release(cb);
4591 SDL_RemoveHintCallback(name, callback, userdata);
A typesafe handle for callback.
Definition: SDL3pp_callbackWrapper.h:21
An exception that returns GetError()
Definition: SDL3pp_error.h:165
Helpers to use C++ strings parameters.
Definition: SDL3pp_strings.h:43
constexpr void CheckError(bool result)
Check and throw if returned value from SDL is an error.
Definition: SDL3pp_error.h:198
void SetHint(StringParam name, StringParam value)
Set a hint with normal priority.
Definition: SDL3pp_hints.h:4391
void AddHintCallback(StringParam name, HintCallback callback, void *userdata)
Add a function to watch a particular hint.
Definition: SDL3pp_hints.h:4537
constexpr HintPriority HINT_NORMAL
NORMAL.
Definition: SDL3pp_hints.h:4341
constexpr HintPriority HINT_OVERRIDE
OVERRIDE.
Definition: SDL3pp_hints.h:4343
bool GetHintBoolean(StringParam name, bool default_value)
Get the boolean value of a hint variable.
Definition: SDL3pp_hints.h:4465
void SetHintWithPriority(StringParam name, StringParam value, HintPriority priority)
Set a hint with a specific priority.
Definition: SDL3pp_hints.h:4365
std::function< void(const char *, const char *, const char *)> HintCB
A callback used to send notifications of hint value changes.
Definition: SDL3pp_hints.h:4511
void RemoveHintCallback(StringParam name, HintCallback callback, void *userdata)
Remove a function watching a particular hint.
Definition: SDL3pp_hints.h:4587
const char * GetHint(StringParam name)
Get the value of a hint.
Definition: SDL3pp_hints.h:4448
void ResetHint(StringParam name)
Reset a hint to the default value.
Definition: SDL3pp_hints.h:4413
void ResetHints()
Reset all hints to the default values.
Definition: SDL3pp_hints.h:4428
SDL_HintPriority HintPriority
An enumeration of hint priorities.
Definition: SDL3pp_hints.h:4337
constexpr HintPriority HINT_DEFAULT
DEFAULT.
Definition: SDL3pp_hints.h:4339
SDL_HintCallback HintCallback
A callback used to send notifications of hint value changes.
Definition: SDL3pp_hints.h:4489
Main include header for the SDL3pp library.
Definition: SDL3pp_callbackWrapper.h:66
Handle returned by AddHintCallback()
Definition: SDL3pp_hints.h:4515