SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUCommandBuffer Member List

This is the complete list of members for SDL::GPUCommandBuffer, including all inherited members.

AcquireSwapchainTexture(WindowParam window, Uint32 *swapchain_texture_width=nullptr, Uint32 *swapchain_texture_height=nullptr)SDL::GPUCommandBufferinline
BeginComputePass(std::span< const GPUStorageTextureReadWriteBinding > storage_texture_bindings, std::span< const GPUStorageBufferReadWriteBinding > storage_buffer_bindings)SDL::GPUCommandBufferinline
BeginCopyPass()SDL::GPUCommandBufferinline
BeginRenderPass(std::span< const GPUColorTargetInfo > color_target_infos, OptionalRef< const GPUDepthStencilTargetInfo > depth_stencil_target_info)SDL::GPUCommandBufferinline
BlitTexture(const GPUBlitInfo &info)SDL::GPUCommandBufferinline
Cancel()SDL::GPUCommandBufferinline
GenerateMipmapsForTexture(GPUTexture texture)SDL::GPUCommandBufferinline
GPUCommandBuffer(GPUCommandBufferRaw gPUCommandBuffer={})SDL::GPUCommandBufferinline
InsertDebugLabel(StringParam text)SDL::GPUCommandBufferinline
operator GPUCommandBufferRaw() constSDL::GPUCommandBufferinline
PopDebugGroup()SDL::GPUCommandBufferinline
PushComputeUniformData(Uint32 slot_index, SourceBytes data)SDL::GPUCommandBufferinline
PushDebugGroup(StringParam name)SDL::GPUCommandBufferinline
PushFragmentUniformData(Uint32 slot_index, SourceBytes data)SDL::GPUCommandBufferinline
PushVertexUniformData(Uint32 slot_index, SourceBytes data)SDL::GPUCommandBufferinline
Submit()SDL::GPUCommandBufferinline
SubmitAndAcquireFence()SDL::GPUCommandBufferinline
WaitAndAcquireSwapchainTexture(WindowParam window, Uint32 *swapchain_texture_width=nullptr, Uint32 *swapchain_texture_height=nullptr)SDL::GPUCommandBufferinline