SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUComputePass Member List

This is the complete list of members for SDL::GPUComputePass, including all inherited members.

BindPipeline(GPUComputePipeline compute_pipeline)SDL::GPUComputePassinline
BindSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings)SDL::GPUComputePassinline
BindStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers)SDL::GPUComputePassinline
BindStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures)SDL::GPUComputePassinline
Dispatch(Uint32 groupcount_x, Uint32 groupcount_y, Uint32 groupcount_z)SDL::GPUComputePassinline
DispatchIndirect(GPUBuffer buffer, Uint32 offset)SDL::GPUComputePassinline
End()SDL::GPUComputePassinline
GPUComputePass(GPUComputePassRaw gPUComputePass={})SDL::GPUComputePassinline
operator GPUComputePassRaw() constSDL::GPUComputePassinline