SDL3pp
A slim C++ wrapper for SDL3
|
This is the complete list of members for SDL::GPUComputePass, including all inherited members.
BindPipeline(GPUComputePipeline compute_pipeline) | SDL::GPUComputePass | inline |
BindSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings) | SDL::GPUComputePass | inline |
BindStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers) | SDL::GPUComputePass | inline |
BindStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures) | SDL::GPUComputePass | inline |
Dispatch(Uint32 groupcount_x, Uint32 groupcount_y, Uint32 groupcount_z) | SDL::GPUComputePass | inline |
DispatchIndirect(GPUBuffer buffer, Uint32 offset) | SDL::GPUComputePass | inline |
End() | SDL::GPUComputePass | inline |
GPUComputePass(GPUComputePassRaw gPUComputePass={}) | SDL::GPUComputePass | inline |
operator GPUComputePassRaw() const | SDL::GPUComputePass | inline |