SDL3pp
A slim C++ wrapper for SDL3
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This is the complete list of members for SDL::GPUCopyPass, including all inherited members.
CopyBufferToBuffer(const GPUBufferLocation &source, const GPUBufferLocation &destination, Uint32 size, bool cycle) | SDL::GPUCopyPass | inline |
CopyTextureToTexture(const GPUTextureLocation &source, const GPUTextureLocation &destination, Uint32 w, Uint32 h, Uint32 d, bool cycle) | SDL::GPUCopyPass | inline |
DownloadFromBuffer(const GPUBufferRegion &source, const GPUTransferBufferLocation &destination) | SDL::GPUCopyPass | inline |
DownloadFromTexture(const GPUTextureRegion &source, const GPUTextureTransferInfo &destination) | SDL::GPUCopyPass | inline |
End() | SDL::GPUCopyPass | inline |
GPUCopyPass(GPUCopyPassRaw gPUCopyPass={}) | SDL::GPUCopyPass | inline |
operator GPUCopyPassRaw() const | SDL::GPUCopyPass | inline |
UploadToBuffer(const GPUTransferBufferLocation &source, const GPUBufferRegion &destination, bool cycle) | SDL::GPUCopyPass | inline |
UploadToTexture(const GPUTextureTransferInfo &source, const GPUTextureRegion &destination, bool cycle) | SDL::GPUCopyPass | inline |