SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUCopyPass Member List

This is the complete list of members for SDL::GPUCopyPass, including all inherited members.

CopyBufferToBuffer(const GPUBufferLocation &source, const GPUBufferLocation &destination, Uint32 size, bool cycle)SDL::GPUCopyPassinline
CopyTextureToTexture(const GPUTextureLocation &source, const GPUTextureLocation &destination, Uint32 w, Uint32 h, Uint32 d, bool cycle)SDL::GPUCopyPassinline
DownloadFromBuffer(const GPUBufferRegion &source, const GPUTransferBufferLocation &destination)SDL::GPUCopyPassinline
DownloadFromTexture(const GPUTextureRegion &source, const GPUTextureTransferInfo &destination)SDL::GPUCopyPassinline
End()SDL::GPUCopyPassinline
GPUCopyPass(GPUCopyPassRaw gPUCopyPass={})SDL::GPUCopyPassinline
operator GPUCopyPassRaw() constSDL::GPUCopyPassinline
UploadToBuffer(const GPUTransferBufferLocation &source, const GPUBufferRegion &destination, bool cycle)SDL::GPUCopyPassinline
UploadToTexture(const GPUTextureTransferInfo &source, const GPUTextureRegion &destination, bool cycle)SDL::GPUCopyPassinline