SDL3pp
A slim C++ wrapper for SDL3
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This is the complete list of members for SDL::GPURenderPass, including all inherited members.
BindFragmentSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings) | SDL::GPURenderPass | inline |
BindFragmentStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers) | SDL::GPURenderPass | inline |
BindFragmentStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures) | SDL::GPURenderPass | inline |
BindIndexBuffer(const GPUBufferBinding &binding, GPUIndexElementSize index_element_size) | SDL::GPURenderPass | inline |
BindPipeline(GPUGraphicsPipeline graphics_pipeline) | SDL::GPURenderPass | inline |
BindVertexBuffers(Uint32 first_slot, std::span< const GPUBufferBinding > bindings) | SDL::GPURenderPass | inline |
BindVertexSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings) | SDL::GPURenderPass | inline |
BindVertexStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers) | SDL::GPURenderPass | inline |
BindVertexStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures) | SDL::GPURenderPass | inline |
DrawIndexedPrimitives(Uint32 num_indices, Uint32 num_instances, Uint32 first_index, Sint32 vertex_offset, Uint32 first_instance) | SDL::GPURenderPass | inline |
DrawIndexedPrimitivesIndirect(GPUBuffer buffer, Uint32 offset, Uint32 draw_count) | SDL::GPURenderPass | inline |
DrawPrimitives(Uint32 num_vertices, Uint32 num_instances, Uint32 first_vertex, Uint32 first_instance) | SDL::GPURenderPass | inline |
DrawPrimitivesIndirect(GPUBuffer buffer, Uint32 offset, Uint32 draw_count) | SDL::GPURenderPass | inline |
End() | SDL::GPURenderPass | inline |
GPURenderPass(GPURenderPassRaw gPURenderPass={}) | SDL::GPURenderPass | inline |
operator GPURenderPassRaw() const | SDL::GPURenderPass | inline |
SetBlendConstants(FColorRaw blend_constants) | SDL::GPURenderPass | inline |
SetScissor(const RectRaw &scissor) | SDL::GPURenderPass | inline |
SetStencilReference(Uint8 reference) | SDL::GPURenderPass | inline |
SetViewport(const GPUViewport &viewport) | SDL::GPURenderPass | inline |