SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPURenderPass Member List

This is the complete list of members for SDL::GPURenderPass, including all inherited members.

BindFragmentSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings)SDL::GPURenderPassinline
BindFragmentStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers)SDL::GPURenderPassinline
BindFragmentStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures)SDL::GPURenderPassinline
BindIndexBuffer(const GPUBufferBinding &binding, GPUIndexElementSize index_element_size)SDL::GPURenderPassinline
BindPipeline(GPUGraphicsPipeline graphics_pipeline)SDL::GPURenderPassinline
BindVertexBuffers(Uint32 first_slot, std::span< const GPUBufferBinding > bindings)SDL::GPURenderPassinline
BindVertexSamplers(Uint32 first_slot, std::span< const GPUTextureSamplerBinding > texture_sampler_bindings)SDL::GPURenderPassinline
BindVertexStorageBuffers(Uint32 first_slot, SpanRef< const GPUBufferRaw > storage_buffers)SDL::GPURenderPassinline
BindVertexStorageTextures(Uint32 first_slot, SpanRef< const GPUTextureRaw > storage_textures)SDL::GPURenderPassinline
DrawIndexedPrimitives(Uint32 num_indices, Uint32 num_instances, Uint32 first_index, Sint32 vertex_offset, Uint32 first_instance)SDL::GPURenderPassinline
DrawIndexedPrimitivesIndirect(GPUBuffer buffer, Uint32 offset, Uint32 draw_count)SDL::GPURenderPassinline
DrawPrimitives(Uint32 num_vertices, Uint32 num_instances, Uint32 first_vertex, Uint32 first_instance)SDL::GPURenderPassinline
DrawPrimitivesIndirect(GPUBuffer buffer, Uint32 offset, Uint32 draw_count)SDL::GPURenderPassinline
End()SDL::GPURenderPassinline
GPURenderPass(GPURenderPassRaw gPURenderPass={})SDL::GPURenderPassinline
operator GPURenderPassRaw() constSDL::GPURenderPassinline
SetBlendConstants(FColorRaw blend_constants)SDL::GPURenderPassinline
SetScissor(const RectRaw &scissor)SDL::GPURenderPassinline
SetStencilReference(Uint8 reference)SDL::GPURenderPassinline
SetViewport(const GPUViewport &viewport)SDL::GPURenderPassinline