SDL3pp
A slim C++ wrapper for SDL3
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SDL::TextureLock Member List

This is the complete list of members for SDL::TextureLock, including all inherited members.

deleter typedefSDL::ResourceOwnerBase< RESOURCE, DELETER >
free()SDL::ResourceOwnerBase< RESOURCE, DELETER >inlineprotected
get()SDL::ResourcePtrBase< RESOURCE >inlineprotected
get() constSDL::ResourcePtrBase< RESOURCE >inline
LockBase(SurfaceRef &&resource)SDL::LockBase< SurfaceRef >inlineprotected
LockBase()=defaultSDL::LockBase< SurfaceRef >
LockBase(LockBase &&other)SDL::LockBase< SurfaceRef >inline
operator bool() constSDL::ResourcePtrBase< RESOURCE >inline
operator*() constSDL::ResourcePtrBase< RESOURCE >inline
operator->() constSDL::ResourcePtrBase< RESOURCE >inline
operator->()SDL::ResourcePtrBase< RESOURCE >inline
operator=(LockBase other)SDL::LockBase< SurfaceRef >inline
operator==(const ResourcePtrBase &other) constSDL::ResourcePtrBase< RESOURCE >inline
operator==(std::nullptr_t) constSDL::ResourcePtrBase< RESOURCE >inline
operator==(std::nullopt_t) constSDL::ResourcePtrBase< RESOURCE >inline
reference typedefSDL::ResourcePtrBase< RESOURCE >
release()SDL::ResourceOwnerBase< RESOURCE, DELETER >inline
reset()SDL::TextureLockinline
ResourceOwnerBase(base::value_type value={}, DELETER deleter={})SDL::ResourceOwnerBase< RESOURCE, DELETER >inlineprotected
ResourcePtrBase(value_type value={})SDL::ResourcePtrBase< RESOURCE >inlineprotected
TextureLock()=defaultSDL::TextureLock
TextureLock(TextureLock &&other)SDL::TextureLockinline
TextureLock(TextureRef texture, OptionalRef< const SDL_Rect > rect)SDL::TextureLockinline
Unlock()SDL::TextureLockinline
value_type typedefSDL::ResourcePtrBase< RESOURCE >
~LockBase()SDL::LockBase< SurfaceRef >inline
~TextureLock()SDL::TextureLockinline