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SDL3pp
A slim C++ wrapper for SDL3
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A resource is any SDL object that is created and destroyed by SDL, such as a Window, a Renderer, a Texture, etc. More...
Classes | |
| class | SDL::ResourceBaseT< RAW_POINTER, RAW_CONST_POINTER > |
| Base class for resources. More... | |
| struct | SDL::ResourceRefT< BASE > |
| A non-owning reference wrapper for a given resource. More... | |
| class | SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER > |
| Const reference wrapper for a given resource,. More... | |