SDL3pp
A slim C++ wrapper for SDL3
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Helpers to wrap SDL Resources.

A resource is any SDL object that is created and destroyed by SDL, such as a Window, a Renderer, a Texture, etc. More...

Classes

class  SDL::ResourceBase< RAW_POINTER, RAW_CONST_POINTER >
 Base class for resources. More...
class  SDL::ResourceLegacyRef< RAW_POINTER >
 Reference wrapper for a given resource,. More...
class  SDL::ResourceConstRef< RAW_POINTER, RAW_CONST_POINTER >
 Const reference wrapper for a given resource,. More...
struct  SDL::ResourceRef< RESOURCE >
 A non-owning reference wrapper for a given resource. More...

Detailed Description

A resource is any SDL object that is created and destroyed by SDL, such as a Window, a Renderer, a Texture, etc.