SDL3pp
A slim C++ wrapper for SDL3
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SDL::AnimationBase Member List

This is the complete list of members for SDL::AnimationBase, including all inherited members.

CreateCursor(const PointRaw &hotspot)SDL::AnimationBaseinline
Free()SDL::AnimationBaseinline
get() const noexceptSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >inline
GetCount() constSDL::AnimationBaseinline
GetDelay(int index) constSDL::AnimationBaseinline
GetFrame(int index) constSDL::AnimationBaseinline
GetHeight() constSDL::AnimationBaseinline
GetSize() constSDL::AnimationBaseinline
GetWidth() constSDL::AnimationBaseinline
operator AnimationConstRef() const noexceptSDL::AnimationBaseinline
operator bool() constSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >
operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >protected
RawConstPointer typedefSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >
RawPointer typedefSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >
release() noexceptSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >inline
ResourceBaseT()=defaultSDL::AnimationBase
ResourceBaseT(RawPointer resource)SDL::AnimationBaseinline
ResourceBaseT(std::nullptr_t)SDL::AnimationBaseinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::AnimationBase
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::AnimationBase
Save(StringParam file)SDL::AnimationBaseinline
SaveANI_IO(IOStreamRef dst, bool closeio=false)SDL::AnimationBaseinline
SaveAPNG_IO(IOStreamRef dst, bool closeio=false)SDL::AnimationBaseinline
SaveAVIF_IO(IOStreamRef dst, int quality, bool closeio=false)SDL::AnimationBaseinline
SaveGIF_IO(IOStreamRef dst, bool closeio=false)SDL::AnimationBaseinline
SaveTyped_IO(IOStreamRef dst, StringParam type, bool closeio=false)SDL::AnimationBaseinline
SaveWEBP_IO(IOStreamRef dst, int quality, bool closeio=false)SDL::AnimationBaseinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< AnimationRaw, AnimationRawConst >protected