SDL3pp
A slim C++ wrapper for SDL3
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SDL::Camera Member List

This is the complete list of members for SDL::Camera, including all inherited members.

AcquireFrame(Uint64 *timestampNS=nullptr)SDL::CameraBaseinline
Camera(CameraRaw resource) noexceptSDL::Camerainlineexplicit
Camera(Camera &&other) noexceptSDL::Camerainline
Camera(CameraID instance_id, OptionalRef< const CameraSpec > spec={})SDL::Camerainline
Close()SDL::CameraBaseinline
get() const noexceptSDL::ResourceBaseT< CameraRaw >inline
GetFormat()SDL::CameraBaseinline
GetID()SDL::CameraBaseinline
GetPermissionState()SDL::CameraBaseinline
GetProperties()SDL::CameraBaseinline
operator bool() constSDL::ResourceBaseT< CameraRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< CameraRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< CameraRaw >
operator=(Camera &&other) noexceptSDL::Camerainline
SDL::CameraBase::operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< CameraRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< CameraRaw >
RawPointer typedefSDL::ResourceBaseT< CameraRaw >
release() noexceptSDL::ResourceBaseT< CameraRaw >inline
ReleaseFrame(CameraFrame &&lock)SDL::CameraBaseinline
ResourceBaseT()=defaultSDL::CameraBase
ResourceBaseT(RawPointer resource)SDL::CameraBaseinline
ResourceBaseT(std::nullptr_t)SDL::CameraBaseinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::CameraBase
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::CameraBase
~Camera()SDL::Camerainline
~ResourceBaseT()=defaultSDL::ResourceBaseT< CameraRaw >protected