SDL3pp
A slim C++ wrapper for SDL3
Loading...
Searching...
No Matches
SDL::GLContextScoped Member List

This is the complete list of members for SDL::GLContextScoped, including all inherited members.

Destroy()SDL::GLContextinline
get() const noexceptSDL::ResourceBaseT< GLContextRaw >inline
GLContext(WindowRef window)SDL::GLContextScopedinline
GLContextScoped(const GLContextScoped &other)=delete (defined in SDL::GLContextScoped)SDL::GLContextScoped
GLContextScoped(GLContextScoped &&other) noexceptSDL::GLContextScopedinline
GLContextScoped(GLContext &&other) noexceptSDL::GLContextScopedinline
MakeCurrent(WindowRef window)SDL::GLContextinline
operator bool() constSDL::ResourceBaseT< GLContextRaw >inlineexplicit
operator GLContextRaw() const noexceptSDL::GLContextinline
operator->() const noexceptSDL::ResourceBaseT< GLContextRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< GLContextRaw >
operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< GLContextRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< GLContextRaw >
RawPointer typedefSDL::ResourceBaseT< GLContextRaw >
release() noexceptSDL::ResourceBaseT< GLContextRaw >inline
ResourceBaseT()=defaultSDL::GLContext
ResourceBaseT(RawPointer resource)SDL::GLContextinline
ResourceBaseT(std::nullptr_t)SDL::GLContextinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::GLContext
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::GLContext
~GLContextScoped()SDL::GLContextScopedinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< GLContextRaw >protected