SDL3pp
A slim C++ wrapper for SDL3
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SDL::Process Member List

This is the complete list of members for SDL::Process, including all inherited members.

get() constSDL::Resource< SDL_Process * >inline
GetInput()SDL::ProcessBaseinline
GetOutput()SDL::ProcessBaseinline
GetProperties() constSDL::ProcessBaseinline
Kill(bool force)SDL::ProcessBaseinline
operator bool() constSDL::Resource< SDL_Process * >inlineexplicit
operator->() constSDL::Resource< SDL_Process * >inline
operator->()SDL::Resource< SDL_Process * >inline
operator=(Process other)SDL::Processinline
SDL::ProcessRef::operator=(ProcessRef other)SDL::ProcessRefinline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_Process * >
operator==(std::nullopt_t) constSDL::Resource< SDL_Process * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_Process * >inline
Process(SDL_Process *resource={})SDL::Processinlineexplicit
Process(const Process &other)=delete (defined in SDL::Process)SDL::Process
Process(Process &&other)=defaultSDL::Process
ProcessBase(const char *const *args, bool pipe_stdio)SDL::ProcessRefinline
ProcessBase(PropertiesBase &props)SDL::ProcessRefinline
ProcessRef(const ProcessRef &other)SDL::Processinline
ProcessRef(ProcessRef &&other)SDL::Processinline
Read(int *exitcode=nullptr)SDL::ProcessBaseinline
ReadAs(int *exitcode=nullptr)SDL::ProcessBaseinline
release(SDL_Process * newResource={})SDL::Resource< SDL_Process * >inline
reset(SDL_Process *newResource={})SDL::ProcessRefinline
Resource(T resource={})SDL::ProcessBaseinline
Resource(std::nullptr_t)SDL::ProcessBaseinline
Resource(std::nullopt_t)SDL::ProcessBaseinline
Resource(const Resource &other)=delete (defined in SDL::ProcessBase)SDL::ProcessBase
Resource(Resource &&other)=delete (defined in SDL::ProcessBase)SDL::ProcessBase
Resource< SDL_Process * >::Resource(SDL_Process * resource={})SDL::Resource< SDL_Process * >inline
Wait(bool block, int *exitcode)SDL::ProcessBaseinline
~Process()SDL::Processinline
~ProcessRef()=defaultSDL::ProcessRef