SDL3pp
A slim C++ wrapper for SDL3
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SDL::TextEngine Member List

This is the complete list of members for SDL::TextEngine, including all inherited members.

get() constSDL::Resource< TTF_TextEngine * >inline
GetGPUWinding() constSDL::TextEngineBaseinline
m_destroySDL::TextEngineBaseprotected
operator bool() constSDL::Resource< TTF_TextEngine * >inlineexplicit
operator->() constSDL::Resource< TTF_TextEngine * >inline
operator->()SDL::Resource< TTF_TextEngine * >inline
operator=(TextEngine other)SDL::TextEngineinline
SDL::TextEngineRef::operator=(TextEngineRef other)SDL::TextEngineRefinline
operator==(const Resource &other) const=defaultSDL::Resource< TTF_TextEngine * >
operator==(std::nullopt_t) constSDL::Resource< TTF_TextEngine * >inline
operator==(std::nullptr_t) constSDL::Resource< TTF_TextEngine * >inline
release(TTF_TextEngine * newResource={})SDL::Resource< TTF_TextEngine * >inline
reset(TTF_TextEngine *newResource={})SDL::TextEngineRefinline
Resource(T resource={})SDL::TextEngineBaseinline
Resource(std::nullptr_t)SDL::TextEngineBaseinline
Resource(std::nullopt_t)SDL::TextEngineBaseinline
Resource(const Resource &other)=delete (defined in SDL::TextEngineBase)SDL::TextEngineBase
Resource(Resource &&other)=delete (defined in SDL::TextEngineBase)SDL::TextEngineBase
Resource< TTF_TextEngine * >::Resource(TTF_TextEngine * resource={})SDL::Resource< TTF_TextEngine * >inline
SetGPUWinding(GPUTextEngineWinding winding)SDL::TextEngineBaseinline
TextEngine(TTF_TextEngine *resource={})SDL::TextEngineinlineexplicit
TextEngine(const TextEngine &other)=delete (defined in SDL::TextEngine)SDL::TextEngine
TextEngine(TextEngine &&other)=defaultSDL::TextEngine
TextEngineBase(TTF_TextEngine *engine, void(*destroy)(TTF_TextEngine *engine))SDL::TextEngineRefinline
TextEngineRef(const TextEngineRef &other)SDL::TextEngineinline
TextEngineRef(TextEngineRef &&other)SDL::TextEngineinline
~TextEngine()SDL::TextEngineinline
~TextEngineRef()=defaultSDL::TextEngineRef