SDL3pp
A slim C++ wrapper for SDL3
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SDL
TextEngineRef
SDL::TextEngineRef Member List
This is the complete list of members for
SDL::TextEngineRef
, including all inherited members.
DestroyGPU
(TTF_TextEngine *engine)
SDL::TextEngineRef
inline
static
DestroyRenderer
(TTF_TextEngine *engine)
SDL::TextEngineRef
inline
static
DestroySurface
(TTF_TextEngine *engine)
SDL::TextEngineRef
inline
static
get
() const
SDL::Resource< TTF_TextEngine * >
inline
GetGPUWinding
() const
SDL::TextEngineRef
inline
operator bool
() const
SDL::Resource< TTF_TextEngine * >
inline
explicit
operator value_type
() const
SDL::Resource< TTF_TextEngine * >
inline
operator->
() const
SDL::Resource< TTF_TextEngine * >
inline
operator->
()
SDL::Resource< TTF_TextEngine * >
inline
operator==
(const Resource &other) const=default
SDL::Resource< TTF_TextEngine * >
operator==
(std::nullopt_t) const
SDL::Resource< TTF_TextEngine * >
inline
operator==
(std::nullptr_t) const
SDL::Resource< TTF_TextEngine * >
inline
Resource
(T resource={})
SDL::TextEngineRef
inline
Resource
(const ResourceHandle< Resource< T > > auto &resource)
SDL::TextEngineRef
inline
Resource
(std::nullptr_t)
SDL::TextEngineRef
inline
Resource
(std::nullopt_t)
SDL::TextEngineRef
inline
Resource< TTF_TextEngine * >::Resource
(TTF_TextEngine * resource={})
SDL::Resource< TTF_TextEngine * >
inline
Resource< TTF_TextEngine * >::Resource
(const ResourceHandle< Resource< TTF_TextEngine * > > auto &resource)
SDL::Resource< TTF_TextEngine * >
inline
SetGPUWinding
(GPUTextEngineWinding winding)
SDL::TextEngineRef
inline
value_type
typedef
SDL::Resource< TTF_TextEngine * >
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