SDL3pp
A slim C++ wrapper for SDL3
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SDL::TextEngineRef Member List

This is the complete list of members for SDL::TextEngineRef, including all inherited members.

DestroyGPU(TTF_TextEngine *engine)SDL::TextEngineRefinlinestatic
DestroyRenderer(TTF_TextEngine *engine)SDL::TextEngineRefinlinestatic
DestroySurface(TTF_TextEngine *engine)SDL::TextEngineRefinlinestatic
get() constSDL::Resource< TTF_TextEngine * >inline
GetGPUWinding() constSDL::TextEngineRefinline
operator bool() constSDL::Resource< TTF_TextEngine * >inlineexplicit
operator value_type() constSDL::Resource< TTF_TextEngine * >inline
operator->() constSDL::Resource< TTF_TextEngine * >inline
operator->()SDL::Resource< TTF_TextEngine * >inline
operator==(const Resource &other) const=defaultSDL::Resource< TTF_TextEngine * >
operator==(std::nullopt_t) constSDL::Resource< TTF_TextEngine * >inline
operator==(std::nullptr_t) constSDL::Resource< TTF_TextEngine * >inline
Resource(T resource={})SDL::TextEngineRefinline
Resource(const ResourceHandle< Resource< T > > auto &resource)SDL::TextEngineRefinline
Resource(std::nullptr_t)SDL::TextEngineRefinline
Resource(std::nullopt_t)SDL::TextEngineRefinline
Resource< TTF_TextEngine * >::Resource(TTF_TextEngine * resource={})SDL::Resource< TTF_TextEngine * >inline
Resource< TTF_TextEngine * >::Resource(const ResourceHandle< Resource< TTF_TextEngine * > > auto &resource)SDL::Resource< TTF_TextEngine * >inline
SetGPUWinding(GPUTextEngineWinding winding)SDL::TextEngineRefinline
value_type typedefSDL::Resource< TTF_TextEngine * >