SDL3pp
A slim C++ wrapper for SDL3
Loading...
Searching...
No Matches
SDL::TextEngineRef Member List

This is the complete list of members for SDL::TextEngineRef, including all inherited members.

get() constSDL::Resource< TTF_TextEngine * >inline
GetGPUWinding() constSDL::TextEngineBaseinline
m_destroySDL::TextEngineBaseprotected
operator bool() constSDL::Resource< TTF_TextEngine * >inlineexplicit
operator->() constSDL::Resource< TTF_TextEngine * >inline
operator->()SDL::Resource< TTF_TextEngine * >inline
operator=(TextEngineRef other)SDL::TextEngineRefinline
operator==(const Resource &other) const=defaultSDL::Resource< TTF_TextEngine * >
operator==(std::nullopt_t) constSDL::Resource< TTF_TextEngine * >inline
operator==(std::nullptr_t) constSDL::Resource< TTF_TextEngine * >inline
release(TTF_TextEngine * newResource={})SDL::Resource< TTF_TextEngine * >inline
reset(TTF_TextEngine *newResource={})SDL::TextEngineRefinline
Resource(T resource={})SDL::TextEngineBaseinline
Resource(std::nullptr_t)SDL::TextEngineBaseinline
Resource(std::nullopt_t)SDL::TextEngineBaseinline
Resource(const Resource &other)=delete (defined in SDL::TextEngineBase)SDL::TextEngineBase
Resource(Resource &&other)=delete (defined in SDL::TextEngineBase)SDL::TextEngineBase
Resource< TTF_TextEngine * >::Resource(TTF_TextEngine * resource={})SDL::Resource< TTF_TextEngine * >inline
SetGPUWinding(GPUTextEngineWinding winding)SDL::TextEngineBaseinline
TextEngineBase(TTF_TextEngine *engine, void(*destroy)(TTF_TextEngine *engine))SDL::TextEngineRefinline
TextEngineRef(const TextEngineRef &other)SDL::TextEngineRefinline
TextEngineRef(TextEngineRef &&other)SDL::TextEngineRefinline
~TextEngineRef()=defaultSDL::TextEngineRef