SDL3pp
A slim C++ wrapper for SDL3
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SDL
TextEngineRef
SDL::TextEngineRef Member List
This is the complete list of members for
SDL::TextEngineRef
, including all inherited members.
get
() const
SDL::Resource< TTF_TextEngine * >
inline
GetGPUWinding
() const
SDL::TextEngineBase
inline
m_destroy
SDL::TextEngineBase
protected
operator bool
() const
SDL::Resource< TTF_TextEngine * >
inline
explicit
operator->
() const
SDL::Resource< TTF_TextEngine * >
inline
operator->
()
SDL::Resource< TTF_TextEngine * >
inline
operator=
(TextEngineRef other)
SDL::TextEngineRef
inline
operator==
(const Resource &other) const=default
SDL::Resource< TTF_TextEngine * >
operator==
(std::nullopt_t) const
SDL::Resource< TTF_TextEngine * >
inline
operator==
(std::nullptr_t) const
SDL::Resource< TTF_TextEngine * >
inline
release
(TTF_TextEngine * newResource={})
SDL::Resource< TTF_TextEngine * >
inline
reset
(TTF_TextEngine *newResource={})
SDL::TextEngineRef
inline
Resource
(T resource={})
SDL::TextEngineBase
inline
Resource
(std::nullptr_t)
SDL::TextEngineBase
inline
Resource
(std::nullopt_t)
SDL::TextEngineBase
inline
Resource
(const Resource &other)=delete (defined in
SDL::TextEngineBase
)
SDL::TextEngineBase
Resource
(Resource &&other)=delete (defined in
SDL::TextEngineBase
)
SDL::TextEngineBase
Resource< TTF_TextEngine * >::Resource
(TTF_TextEngine * resource={})
SDL::Resource< TTF_TextEngine * >
inline
SetGPUWinding
(GPUTextEngineWinding winding)
SDL::TextEngineBase
inline
TextEngineBase
(TTF_TextEngine *engine, void(*destroy)(TTF_TextEngine *engine))
SDL::TextEngineRef
inline
TextEngineRef
(const TextEngineRef &other)
SDL::TextEngineRef
inline
TextEngineRef
(TextEngineRef &&other)
SDL::TextEngineRef
inline
~TextEngineRef
()=default
SDL::TextEngineRef
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