SDL3pp
A slim C++ wrapper for SDL3
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SDL::TextRef Member List

This is the complete list of members for SDL::TextRef, including all inherited members.

AppendString(std::string_view string)SDL::Textinline
begin() constSDL::Text
DeleteString(int offset, int length)SDL::Textinline
Destroy()SDL::Textinline
DrawRenderer(FPoint p) constSDL::Textinline
DrawSurface(Point p, SurfaceParam surface) constSDL::Textinline
end() constSDL::Text
get() constSDL::Textinline
GetColor(Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) constSDL::Textinline
GetColor() constSDL::Textinline
GetColorFloat(float *r, float *g, float *b, float *a) constSDL::Textinline
GetColorFloat() constSDL::Textinline
GetDirection() constSDL::Textinline
GetEngine() constSDL::Textinline
GetFont() constSDL::Textinline
GetGPUDrawData() constSDL::Textinline
GetNextSubString(const SubString &substring, SubString *next) constSDL::Textinline
GetNumLines() constSDL::Textinline
GetPosition(int *x, int *y) constSDL::Textinline
GetPosition() constSDL::Textinline
GetPreviousSubString(const SubString &substring, SubString *previous) constSDL::Textinline
GetProperties() constSDL::Textinline
GetScript() constSDL::Textinline
GetSize(int *w, int *h) constSDL::Textinline
GetSize() constSDL::Textinline
GetSubString(int offset, SubString *substring) constSDL::Textinline
GetSubStringForLine(int line) constSDL::Text
GetSubStringForLine(int line, SubString *substring) constSDL::Textinline
GetSubStringForPoint(Point p) constSDL::Text
GetSubStringForPoint(Point p, SubString *substring) constSDL::Textinline
GetSubStrings() constSDL::Textinline
GetSubStringsForRange(int offset, int length=-1) constSDL::Textinline
GetText() constSDL::Textinline
GetWrapWidth() constSDL::Textinline
InsertString(int offset, std::string_view string)SDL::Textinline
IsWrapWhitespaceVisible() constSDL::Textinline
operator bool() constSDL::Textinlineexplicit
operator TextParam() constSDL::Textinline
operator<=>(const Text &other) const =defaultSDL::Text
operator=(Text other)SDL::Textinline
operator==(std::nullptr_t _) constSDL::Textinline
release()SDL::Textinline
SetColor(Color c)SDL::Textinline
SetColorFloat(FColor c)SDL::Textinline
SetDirection(Direction direction)SDL::Textinline
SetEngine(TextEngineParam engine)SDL::Textinline
SetFont(FontParam font)SDL::Textinline
SetPosition(Point p)SDL::Textinline
SetScript(Uint32 script)SDL::Textinline
SetString(std::string_view string)SDL::Textinline
SetWrapWhitespaceVisible(bool visible)SDL::Textinline
SetWrapWidth(int wrap_width)SDL::Textinline
Text()=defaultSDL::Text
Text(const TextRaw resource)SDL::Textinlineexplicit
Text(const Text &other)=deleteSDL::Text
Text(Text &&other)SDL::Textinline
Text(const TextRef &other)=delete (defined in SDL::Text)SDL::Text
Text(TextRef &&other)=delete (defined in SDL::Text)SDL::Text
Text(TextEngineParam engine, FontParam font, std::string_view text)SDL::Textinline
TextRef(TextParam resource=nullptr)SDL::TextRefinline
TextRef(const TextRef &other)SDL::TextRefinline
Update()SDL::Textinline
~Text()SDL::Textinline
~TextRef()SDL::TextRefinline