SDL3pp
A slim C++ wrapper for SDL3
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SDL::Texture Member List

This is the complete list of members for SDL::Texture, including all inherited members.

Create(RendererRef renderer, PixelFormat format, TextureAccess access, const SDL_Point &size)SDL::Textureinlinestatic
CreateFromSurface(RendererRef renderer, SurfaceRef surface)SDL::Textureinlinestatic
CreateWithProperties(RendererRef renderer, PropertiesRef props)SDL::Textureinlinestatic
deleter typedefSDL::ResourceOwnerBase< RESOURCE, DELETER >
Destroy()SDL::Textureinline
free()SDL::ResourceOwnerBase< RESOURCE, DELETER >inlineprotected
get()SDL::ResourcePtrBase< RESOURCE >inlineprotected
get() constSDL::ResourcePtrBase< RESOURCE >inline
Load(RendererRef renderer, StringParam file)SDL::Textureinlinestatic
Load(RendererRef renderer, IOStreamRef src)SDL::Textureinlinestatic
LoadBMP(RendererRef renderer, StringParam file)SDL::Textureinlinestatic
LoadBMP(RendererRef renderer, IOStreamRef src)SDL::Textureinlinestatic
operator bool() constSDL::ResourcePtrBase< RESOURCE >inline
operator*() constSDL::ResourcePtrBase< RESOURCE >inline
operator->() constSDL::ResourcePtrBase< RESOURCE >inline
operator->()SDL::ResourcePtrBase< RESOURCE >inline
operator=(ResourceUnique other)SDL::ResourceUnique< TextureRef >inline
operator==(const ResourcePtrBase &other) constSDL::ResourcePtrBase< RESOURCE >inline
operator==(std::nullptr_t) constSDL::ResourcePtrBase< RESOURCE >inline
operator==(std::nullopt_t) constSDL::ResourcePtrBase< RESOURCE >inline
reference typedefSDL::ResourcePtrBase< RESOURCE >
release()SDL::ResourceOwnerBase< RESOURCE, DELETER >inline
reset()SDL::ResourceUnique< TextureRef >inline
ResourceOwnerBase(base::value_type value={}, DELETER deleter={})SDL::ResourceOwnerBase< RESOURCE, DELETER >inlineprotected
ResourcePtrBase(value_type value={})SDL::ResourcePtrBase< RESOURCE >inlineprotected
ResourceUnique(std::nullptr_t=nullptr)SDL::Textureinline
ResourceUnique(base::value_type value, DELETER deleter={})SDL::Textureinlineexplicit
ResourceUnique(ResourceUnique &&other)SDL::Textureinline
ResourceUnique(const ResourceUnique &other)=delete (defined in SDL::Texture)SDL::Texture
ResourceUnique< TextureRef >::ResourceUnique(base::value_type value, DefaultDeleter< TextureRef > deleter={})SDL::ResourceUnique< TextureRef >inlineexplicit
share()SDL::Textureinline
value_type typedefSDL::ResourcePtrBase< RESOURCE >
~ResourceUnique()SDL::ResourceUnique< TextureRef >inline