SDL3pp
A slim C++ wrapper for SDL3
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SDL::WindowRef Member List

This is the complete list of members for SDL::WindowRef, including all inherited members.

ClearComposition()SDL::WindowBaseinline
DestroySurface()SDL::WindowBaseinline
Flash(FlashOperation operation)SDL::WindowBaseinline
FromID(WindowID id)SDL::WindowRefinlinestatic
get() constSDL::Resource< SDL_Window * >inline
GetAspectRatio(float *min_aspect, float *max_aspect) constSDL::WindowBaseinline
GetBordersSize(int *top, int *left, int *bottom, int *right) constSDL::WindowBaseinline
GetDisplay() constSDL::WindowBaseinline
GetDisplayScale() constSDL::WindowBaseinline
GetFlags() constSDL::WindowBaseinline
GetFullscreenMode() constSDL::WindowBaseinline
GetGrabbed()SDL::WindowRefinlinestatic
GetICCProfile(size_t *size) constSDL::WindowBaseinline
GetID() constSDL::WindowBaseinline
GetKeyboardGrab() constSDL::WindowBaseinline
GetMaximumSize(int *w, int *h) constSDL::WindowBaseinline
GetMinimumSize(int *w, int *h) constSDL::WindowBaseinline
GetMouseGrab() constSDL::WindowBaseinline
GetMouseRect() constSDL::WindowBaseinline
GetOpacity() constSDL::WindowBaseinline
GetParent() constSDL::WindowBaseinline
GetPixelDensity() constSDL::WindowBaseinline
GetPixelFormat() constSDL::WindowBaseinline
GetPosition() constSDL::WindowBaseinline
GetPosition(int *x, int *y) constSDL::WindowBaseinline
GetProperties() constSDL::WindowBaseinline
GetRect() constSDL::WindowBaseinline
GetRelativeMouseMode() constSDL::WindowBaseinline
GetRenderer() constSDL::WindowBaseinline
GetSafeArea() constSDL::WindowBaseinline
GetSize() constSDL::WindowBaseinline
GetSize(int *w, int *h) constSDL::WindowBaseinline
GetSizeInPixels() constSDL::WindowBaseinline
GetSizeInPixels(int *w, int *h) constSDL::WindowBaseinline
GetSurface()SDL::WindowBaseinline
GetSurfaceVSync() constSDL::WindowBaseinline
GetTextInputArea(Rect *rect, int *cursor)SDL::WindowBaseinline
GetTitle() constSDL::WindowBaseinline
HasSurface() constSDL::WindowBaseinline
Hide()SDL::WindowBaseinline
IsScreenKeyboardShown() constSDL::WindowBaseinline
IsTextInputActive() constSDL::WindowBaseinline
Maximize()SDL::WindowBaseinline
Minimize()SDL::WindowBaseinline
operator bool() constSDL::Resource< SDL_Window * >inlineexplicit
operator->() constSDL::Resource< SDL_Window * >inline
operator->()SDL::Resource< SDL_Window * >inline
operator=(WindowRef other)SDL::WindowRefinline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_Window * >
operator==(std::nullopt_t) constSDL::Resource< SDL_Window * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_Window * >inline
Raise()SDL::WindowBaseinline
release(SDL_Window * newResource={})SDL::Resource< SDL_Window * >inline
reset(SDL_Window *newResource={})SDL::WindowRefinline
Resource(T resource={})SDL::WindowBaseinline
Resource(std::nullptr_t)SDL::WindowBaseinline
Resource(std::nullopt_t)SDL::WindowBaseinline
Resource(const Resource &other)=delete (defined in SDL::WindowBase)SDL::WindowBase
Resource(Resource &&other)=delete (defined in SDL::WindowBase)SDL::WindowBase
Resource< SDL_Window * >::Resource(SDL_Window * resource={})SDL::Resource< SDL_Window * >inline
Restore()SDL::WindowBaseinline
SetAlwaysOnTop(bool on_top)SDL::WindowBaseinline
SetAspectRatio(float min_aspect, float max_aspect)SDL::WindowBaseinline
SetBordered(bool bordered)SDL::WindowBaseinline
SetFocusable(bool focusable)SDL::WindowBaseinline
SetFullscreen(bool fullscreen)SDL::WindowBaseinline
SetFullscreenMode(OptionalRef< const DisplayMode > mode)SDL::WindowBaseinline
SetHitTest(HitTestCB callback)SDL::WindowBaseinline
SetHitTest(HitTest callback, void *callback_data)SDL::WindowBaseinline
SetIcon(SurfaceBase &icon)SDL::WindowBaseinline
SetKeyboardGrab(bool grabbed)SDL::WindowBaseinline
SetMaximumSize(SDL_Point p)SDL::WindowBaseinline
SetMinimumSize(SDL_Point p)SDL::WindowBaseinline
SetModal(bool modal)SDL::WindowBaseinline
SetMouseGrab(bool grabbed)SDL::WindowBaseinline
SetMouseRect(const SDL_Rect &rect)SDL::WindowBaseinline
SetOpacity(float opacity)SDL::WindowBaseinline
SetParent(OptionalWindow parent)SDL::WindowBase
SetPosition(SDL_Point p)SDL::WindowBaseinline
SetRect(Rect rect)SDL::WindowBaseinline
SetRelativeMouseMode(bool enabled)SDL::WindowBaseinline
SetResizable(bool resizable)SDL::WindowBaseinline
SetShape(SurfaceBase &shape)SDL::WindowBaseinline
SetSize(SDL_Point p)SDL::WindowBaseinline
SetSurfaceVSync(int vsync)SDL::WindowBaseinline
SetTextInputArea(const SDL_Rect &rect, int cursor)SDL::WindowBaseinline
SetTitle(StringParam title)SDL::WindowBaseinline
Show()SDL::WindowBaseinline
ShowSystemMenu(SDL_Point p)SDL::WindowBaseinline
StartTextInput()SDL::WindowBaseinline
StartTextInput(PropertiesBase &props)SDL::WindowBaseinline
StopTextInput()SDL::WindowBaseinline
Sync()SDL::WindowBaseinline
UpdateSurface()SDL::WindowBaseinline
UpdateSurfaceRects(SpanRef< const SDL_Rect > rects)SDL::WindowBaseinline
WarpMouse(float x, float y)SDL::WindowBaseinline
WindowBase(StringParam title, SDL_Point size, WindowFlags flags=0)SDL::WindowRefinline
WindowBase(WindowBase &parent, SDL_Point offset, SDL_Point size, WindowFlags flags=0)SDL::WindowRefinline
WindowBase(PropertiesBase &props)SDL::WindowRefinline
WindowRef(const WindowRef &other)SDL::WindowRefinline
WindowRef(WindowRef &&other)SDL::WindowRefinline
~WindowRef()=defaultSDL::WindowRef