SDL3pp
A slim C++ wrapper for SDL3
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SDL::WindowRef Member List

This is the complete list of members for SDL::WindowRef, including all inherited members.

ClearComposition()SDL::WindowRefinline
DestroySurface()SDL::WindowRefinline
Flash(FlashOperation operation)SDL::WindowRefinline
FromID(WindowID id)SDL::WindowRefinlinestatic
get() constSDL::Resource< SDL_Window * >inline
GetAspectRatio(float *min_aspect, float *max_aspect) constSDL::WindowRefinline
GetBordersSize(int *top, int *left, int *bottom, int *right) constSDL::WindowRefinline
GetDisplay() constSDL::WindowRefinline
GetDisplayScale() constSDL::WindowRefinline
GetFlags() constSDL::WindowRefinline
GetFullscreenMode() constSDL::WindowRefinline
GetGrabbed()SDL::WindowRefinlinestatic
GetICCProfile(size_t *size) constSDL::WindowRefinline
GetID() constSDL::WindowRefinline
GetKeyboardGrab() constSDL::WindowRefinline
GetMaximumSize(int *w, int *h) constSDL::WindowRefinline
GetMinimumSize(int *w, int *h) constSDL::WindowRefinline
GetMouseGrab() constSDL::WindowRefinline
GetMouseRect() constSDL::WindowRefinline
GetOpacity() constSDL::WindowRefinline
GetParent() constSDL::WindowRefinline
GetPixelDensity() constSDL::WindowRefinline
GetPixelFormat() constSDL::WindowRefinline
GetPosition() constSDL::WindowRefinline
GetPosition(int *x, int *y) constSDL::WindowRefinline
GetProperties() constSDL::WindowRefinline
GetRect() constSDL::WindowRefinline
GetRelativeMouseMode() constSDL::WindowRefinline
GetRenderer() constSDL::WindowRefinline
GetSafeArea() constSDL::WindowRefinline
GetSize() constSDL::WindowRefinline
GetSize(int *w, int *h) constSDL::WindowRefinline
GetSizeInPixels() constSDL::WindowRefinline
GetSizeInPixels(int *w, int *h) constSDL::WindowRefinline
GetSurface()SDL::WindowRefinline
GetSurfaceVSync() constSDL::WindowRefinline
GetTextInputArea(Rect *rect, int *cursor)SDL::WindowRefinline
GetTitle() constSDL::WindowRefinline
HasSurface() constSDL::WindowRefinline
Hide()SDL::WindowRefinline
IsScreenKeyboardShown() constSDL::WindowRefinline
IsTextInputActive() constSDL::WindowRefinline
Maximize()SDL::WindowRefinline
Minimize()SDL::WindowRefinline
operator bool() constSDL::Resource< SDL_Window * >inlineexplicit
operator value_type() constSDL::Resource< SDL_Window * >inline
operator->() constSDL::Resource< SDL_Window * >inline
operator->()SDL::Resource< SDL_Window * >inline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_Window * >
operator==(std::nullopt_t) constSDL::Resource< SDL_Window * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_Window * >inline
Raise()SDL::WindowRefinline
reset(SDL_Window *resource)SDL::WindowRefinlinestatic
Resource(T resource={})SDL::WindowRefinline
Resource(const ResourceHandle< Resource< T > > auto &resource)SDL::WindowRefinline
Resource(std::nullptr_t)SDL::WindowRefinline
Resource(std::nullopt_t)SDL::WindowRefinline
Resource< SDL_Window * >::Resource(SDL_Window * resource={})SDL::Resource< SDL_Window * >inline
Resource< SDL_Window * >::Resource(const ResourceHandle< Resource< SDL_Window * > > auto &resource)SDL::Resource< SDL_Window * >inline
Restore()SDL::WindowRefinline
SetAlwaysOnTop(bool on_top)SDL::WindowRefinline
SetAspectRatio(float min_aspect, float max_aspect)SDL::WindowRefinline
SetBordered(bool bordered)SDL::WindowRefinline
SetFocusable(bool focusable)SDL::WindowRefinline
SetFullscreen(bool fullscreen)SDL::WindowRefinline
SetFullscreenMode(OptionalRef< const DisplayMode > mode)SDL::WindowRefinline
SetHitTest(HitTestCB callback)SDL::WindowRefinline
SetHitTest(HitTest callback, void *callback_data)SDL::WindowRefinline
SetIcon(SurfaceRef icon)SDL::WindowRefinline
SetKeyboardGrab(bool grabbed)SDL::WindowRefinline
SetMaximumSize(const SDL_Point &p)SDL::WindowRefinline
SetMinimumSize(const SDL_Point &p)SDL::WindowRefinline
SetModal(bool modal)SDL::WindowRefinline
SetMouseGrab(bool grabbed)SDL::WindowRefinline
SetMouseRect(const SDL_Rect &rect)SDL::WindowRefinline
SetOpacity(float opacity)SDL::WindowRefinline
SetParent(WindowRef parent)SDL::WindowRefinline
SetPosition(const SDL_Point &p)SDL::WindowRefinline
SetRect(Rect rect)SDL::WindowRefinline
SetRelativeMouseMode(bool enabled)SDL::WindowRefinline
SetResizable(bool resizable)SDL::WindowRefinline
SetShape(SurfaceRef shape)SDL::WindowRefinline
SetSize(const SDL_Point &p)SDL::WindowRefinline
SetSurfaceVSync(int vsync)SDL::WindowRefinline
SetTextInputArea(const SDL_Rect &rect, int cursor)SDL::WindowRefinline
SetTitle(StringParam title)SDL::WindowRefinline
Show()SDL::WindowRefinline
ShowSystemMenu(const SDL_Point &p)SDL::WindowRefinline
StartTextInput()SDL::WindowRefinline
StartTextInput(PropertiesRef props)SDL::WindowRefinline
StopTextInput()SDL::WindowRefinline
Sync()SDL::WindowRefinline
UpdateSurface()SDL::WindowRefinline
UpdateSurfaceRects(SpanRef< const SDL_Rect > rects)SDL::WindowRefinline
value_type typedefSDL::Resource< SDL_Window * >
WarpMouse(float x, float y)SDL::WindowRefinline