SDL3pp
A slim C++ wrapper for SDL3
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A type representing an atomic unsigned 32-bit value. More...
Public Member Functions | |
constexpr | AtomicU32 (Uint32 value=0) |
Constructor. | |
AtomicU32 (const AtomicU32 &value)=delete | |
AtomicU32 & | operator= (const AtomicU32 &value)=delete |
constexpr | operator SDL_AtomicU32 * () |
Convert to underlying type. | |
bool | CompareAndSwap (Uint32 oldval, Uint32 newval) |
Set an atomic variable to a new value if it is currently an old value. | |
Uint32 | Set (Uint32 v) |
Set an atomic variable to a value. | |
Uint32 | Get () |
Get the value of an atomic variable. | |
This can be used to manage a value that is synchronized across multiple CPUs without a race condition; when an app sets a value with AtomicU32.Set all other threads, regardless of the CPU it is running on, will see that value when retrieved with AtomicU32.Get, regardless of CPU caches, etc.
This is also useful for atomic compare-and-swap operations: a thread can change the value as long as its current value matches expectations. When done in a loop, one can guarantee data consistency across threads without a lock (but the usual warnings apply: if you don't know what you're doing, or you don't do it carefully, you can confidently cause any number of disasters with this, so in most cases, you should use a mutex instead of this!).
This is a struct so people don't accidentally use numeric operations on it directly. You have to use SDL atomic functions.
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Note: If you don't know what this function is for, you shouldn't use it!
oldval | the old value. |
newval | the new value. |
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Note: If you don't know what this function is for, you shouldn't use it!
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This function also acts as a full memory barrier.
Note: If you don't know what this function is for, you shouldn't use it!
v | the desired value. |