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SDL3pp
A slim C++ wrapper for SDL3
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An opaque object that represents an audio decoder. More...

Public Member Functions | |
| constexpr | AudioDecoder (std::nullptr_t=nullptr) noexcept |
| Default ctor. | |
| constexpr | AudioDecoder (AudioDecoderRaw resource) noexcept |
| Constructs from raw AudioDecoder. More... | |
| constexpr | AudioDecoder (const AudioDecoder &other) noexcept=delete |
| Copy constructor. | |
| constexpr | AudioDecoder (AudioDecoder &&other) noexcept |
| Move constructor. | |
| constexpr | AudioDecoder (const AudioDecoderRef &other)=delete |
| constexpr | AudioDecoder (AudioDecoderRef &&other)=delete |
| AudioDecoder (StringParam path, PropertiesRef props=nullptr) | |
| Create a AudioDecoder from a path on the filesystem. More... | |
| AudioDecoder (IOStreamRef io, bool closeio=false, PropertiesRef props=nullptr) | |
| Create a AudioDecoder from an IOStream. More... | |
| ~AudioDecoder () | |
| Destructor. | |
| constexpr AudioDecoder & | operator= (AudioDecoder &&other) noexcept |
| Assignment operator. | |
| AudioDecoder & | operator= (const AudioDecoder &other)=delete |
| Assignment operator. | |
| constexpr AudioDecoderRaw | get () const noexcept |
| Retrieves underlying AudioDecoderRaw. | |
| constexpr AudioDecoderRaw | release () noexcept |
| Retrieves underlying AudioDecoderRaw and clear this. | |
| constexpr auto | operator<=> (const AudioDecoder &other) const noexcept=default |
| Comparison. | |
| constexpr | operator bool () const noexcept |
| Converts to bool. | |
| void | Destroy () |
| Destroy the specified audio decoder. More... | |
| PropertiesRef | GetProperties () |
| Get the properties associated with a AudioDecoder. More... | |
| void | GetFormat (AudioSpec *spec) |
| Query the initial audio format of a AudioDecoder. More... | |
| int | DecodeAudio (TargetBytes buffer, const AudioSpec &spec) |
| Decode more audio from a AudioDecoder. More... | |
Most apps won't need this, as SDL_mixer's usual interfaces will decode audio as needed. However, if one wants to decode an audio file into a memory buffer without playing it, this interface offers that.
These objects are created with CreateAudioDecoder() or CreateAudioDecoder_IO(), and then can use AudioDecoder.DecodeAudio() to retrieve the raw PCM data.
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inlineexplicitconstexprnoexcept |
| resource | a AudioDecoderRaw to be wrapped. |
This assumes the ownership, call release() if you need to take back.