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SDL3pp
A slim C++ wrapper for SDL3
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An opaque handle representing a buffer. More...
Public Member Functions | |
| constexpr | GPUBuffer (GPUBufferRaw gPUBuffer={}) noexcept |
| Wraps GPUBuffer. | |
| GPUBuffer (GPUDeviceRef device, const GPUBufferCreateInfo &createinfo) | |
| Creates a buffer object to be used in graphics or compute workflows. | |
| constexpr | operator GPUBufferRaw () const noexcept |
| Unwraps to the underlying GPUBuffer. | |
An opaque handle representing a buffer.
Used for vertices, indices, indirect draw commands, and general compute data.
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inlineconstexprnoexcept |
Wraps GPUBuffer.
| gPUBuffer | the value to be wrapped |
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inlineconstexprnoexcept |
Unwraps to the underlying GPUBuffer.