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SDL3pp
A slim C++ wrapper for SDL3
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A custom GPU render state. More...

Public Member Functions | |
| constexpr | GPURenderState ()=default |
| Default ctor. | |
| constexpr | GPURenderState (const GPURenderStateRaw resource) |
| Constructs from GPURenderStateParam. More... | |
| constexpr | GPURenderState (GPURenderState &&other) |
| Move constructor. | |
| constexpr | GPURenderState (const GPURenderStateRef &other)=delete |
| constexpr | GPURenderState (GPURenderStateRef &&other)=delete |
| GPURenderState (RendererParam renderer, GPURenderStateCreateInfo *createinfo) | |
| Create custom GPU render state. More... | |
| ~GPURenderState () | |
| Destructor. | |
| GPURenderState & | operator= (GPURenderState other) |
| Assignment operator. | |
| constexpr GPURenderStateRaw | get () const |
| Retrieves underlying GPURenderStateRaw. | |
| constexpr GPURenderStateRaw | release () |
| Retrieves underlying GPURenderStateRaw and clear this. | |
| constexpr auto | operator<=> (const GPURenderState &other) const =default |
| Comparison. | |
| constexpr bool | operator== (std::nullptr_t _) const |
| Comparison. | |
| constexpr | operator bool () const |
| Converts to bool. | |
| constexpr | operator GPURenderStateParam () const noexcept |
| Converts to GPURenderStateParam. | |
| void | Destroy () |
| Destroy custom GPU render state. More... | |
| void | SetFragmentUniforms (Uint32 slot_index, const void *data, Uint32 length) |
| Set fragment shader uniform variables in a custom GPU render state. More... | |
Protected Member Functions | |
| constexpr | GPURenderState (const GPURenderState &other) noexcept=default |
| Copy constructor. | |
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inlineexplicitconstexpr |
| resource | a GPURenderStateRaw to be wrapped. |
This assumes the ownership, call release() if you need to take back.
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inline |
| renderer | the renderer to use. |
| createinfo | a struct describing the GPU render state to create. |