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SDL3pp
A slim C++ wrapper for SDL3
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An opaque handle representing a sampler. More...
Public Member Functions | |
| constexpr | GPUSampler (GPUSamplerRaw gPUSampler={}) noexcept |
| Wraps GPUSampler. | |
| GPUSampler (GPUDeviceRef device, const GPUSamplerCreateInfo &createinfo) | |
| Creates a sampler object to be used when binding textures in a graphics workflow. | |
| constexpr | operator GPUSamplerRaw () const noexcept |
| Unwraps to the underlying GPUSampler. | |
An opaque handle representing a sampler.
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inlineconstexprnoexcept |
Wraps GPUSampler.
| gPUSampler | the value to be wrapped |
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inlineconstexprnoexcept |
Unwraps to the underlying GPUSampler.