|
SDL3pp
A slim C++ wrapper for SDL3
|
An opaque handle representing a texture. More...
Public Member Functions | |
| constexpr | GPUTexture (GPUTextureRaw gPUTexture={}) noexcept |
| Wraps GPUTexture. | |
| GPUTexture (GPUDeviceRef device, const GPUTextureCreateInfo &createinfo) | |
| Creates a texture object to be used in graphics or compute workflows. | |
| constexpr | operator GPUTextureRaw () const noexcept |
| Unwraps to the underlying GPUTexture. | |
An opaque handle representing a texture.
|
inlineconstexprnoexcept |
Wraps GPUTexture.
| gPUTexture | the value to be wrapped |
|
inlineconstexprnoexcept |
Unwraps to the underlying GPUTexture.