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SDL3pp
A slim C++ wrapper for SDL3
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Lock a mixer by obtaining its internal mutex. More...
Public Member Functions | |
| MixerLock (MixerRef resource) | |
| Lock a mixer by obtaining its internal mutex. More... | |
| MixerLock (const MixerLock &other)=delete | |
| Copy constructor. | |
| MixerLock (MixerLock &&other) noexcept | |
| Move constructor. | |
| ~MixerLock () | |
| Unlock a mixer previously locked by a call to Mixer.Lock(). More... | |
| MixerLock & | operator= (const MixerLock &other)=delete |
| MixerLock & | operator= (MixerLock &&other) noexcept |
| Assignment operator. | |
| constexpr | operator bool () const |
| True if not locked. | |
| void | reset () |
| Unlock a mixer previously locked by a call to Mixer.Lock(). More... | |
| MixerRef | resource () const |
| Get the reference to locked resource. | |
| void | release () |
| Releases the lock without unlocking. | |
While locked, the mixer will not be able to mix more audio or change its internal state in another thread. Those other threads will block until the mixer is unlocked again.
Under the hood, this function calls Mutex.Lock(), so all the same rules apply: the lock can be recursive, it must be unlocked the same number of times from the same thread that locked it, etc.
Just about every SDL_mixer API also locks the mixer while doing its work, as does the SDL audio device thread while actual mixing is in progress, so basic use of this library never requires the app to explicitly lock the device to be thread safe. There are two scenarios where this can be useful, however:
Each call to this function must be paired with a call to Mixer.Unlock from the same thread. It is safe to lock a mixer multiple times; it remains locked until the final matching unlock call.
Do not lock the mixer for significant amounts of time, or it can cause audio dropouts. Just do simply things quickly and unlock again.
Locking a nullptr mixer is a safe no-op.
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inline |
While locked, the mixer will not be able to mix more audio or change its internal state another thread. Those other threads will block until the mixer is unlocked again.
Under the hood, this function calls Mutex.Lock(), so all the same rules apply: the lock can be recursive, it must be unlocked the same number of times from the same thread that locked it, etc.
Unlocking a nullptr mixer is a safe no-op.