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SDL3pp
A slim C++ wrapper for SDL3
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This is the complete list of members for SDL::Texture, including all inherited members.
| Borrow(TextureParam resource) | SDL::Texture | inlinestatic |
| Destroy() | SDL::Texture | inline |
| get() const | SDL::Texture | inline |
| GetAlphaMod() const | SDL::Texture | inline |
| GetAlphaModFloat() const | SDL::Texture | inline |
| GetBlendMode() const | SDL::Texture | inline |
| GetColorMod(Uint8 *r, Uint8 *g, Uint8 *b) const | SDL::Texture | inline |
| GetColorModFloat(float *r, float *g, float *b) const | SDL::Texture | inline |
| GetFormat() const | SDL::Texture | inline |
| GetHeight() const | SDL::Texture | inline |
| GetMod() const | SDL::Texture | inline |
| GetModFloat() const | SDL::Texture | inline |
| GetProperties() const | SDL::Texture | inline |
| GetRenderer() const | SDL::Texture | inline |
| GetScaleMode() const | SDL::Texture | inline |
| GetSize(float *w, float *h) const | SDL::Texture | inline |
| GetSize() const | SDL::Texture | inline |
| GetSizeFloat() const | SDL::Texture | inline |
| GetWidth() const | SDL::Texture | inline |
| Lock(OptionalRef< const SDL_Rect > rect, void **pixels, int *pitch) | SDL::Texture | inline |
| LockToSurface(OptionalRef< const SDL_Rect > rect=std::nullopt) | SDL::Texture | inline |
| operator bool() const | SDL::Texture | inlineexplicit |
| operator TextureParam() const | SDL::Texture | inline |
| operator->() const | SDL::Texture | inline |
| operator->() | SDL::Texture | inline |
| operator<=>(const Texture &other) const =default | SDL::Texture | |
| operator=(Texture other) | SDL::Texture | inline |
| operator==(std::nullptr_t _) const | SDL::Texture | inline |
| release() | SDL::Texture | inline |
| SetAlphaMod(Uint8 alpha) | SDL::Texture | inline |
| SetAlphaModFloat(float alpha) | SDL::Texture | inline |
| SetBlendMode(BlendMode blendMode) | SDL::Texture | inline |
| SetColorMod(Uint8 r, Uint8 g, Uint8 b) | SDL::Texture | inline |
| SetColorModFloat(float r, float g, float b) | SDL::Texture | inline |
| SetMod(Color c) | SDL::Texture | inline |
| SetModFloat(FColor c) | SDL::Texture | inline |
| SetScaleMode(ScaleMode scaleMode) | SDL::Texture | inline |
| Texture()=default | SDL::Texture | |
| Texture(const TextureRaw resource) | SDL::Texture | inlineexplicit |
| Texture(const Texture &other) | SDL::Texture | inline |
| Texture(Texture &&other) | SDL::Texture | inline |
| Texture(RendererParam renderer, PixelFormat format, TextureAccess access, const PointRaw &size) | SDL::Texture | inline |
| Texture(RendererParam renderer, SurfaceParam surface) | SDL::Texture | inline |
| Texture(RendererParam renderer, PropertiesParam props) | SDL::Texture | inline |
| Texture(RendererParam renderer, StringParam file) | SDL::Texture | inline |
| Texture(RendererParam renderer, IOStreamParam src, bool closeio=false) | SDL::Texture | inline |
| Unlock() | SDL::Texture | inline |
| Update(OptionalRef< const RectRaw > rect, const void *pixels, int pitch) | SDL::Texture | inline |
| Update(SurfaceConstParam surface, OptionalRef< const RectRaw > rect=std::nullopt) | SDL::Texture | inline |
| UpdateNV(OptionalRef< const RectRaw > rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch) | SDL::Texture | inline |
| UpdateYUV(OptionalRef< const RectRaw > rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch) | SDL::Texture | inline |
| ~Texture() | SDL::Texture | inline |