SDL3pp
A slim C++ wrapper for SDL3
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Blend modes decide how two colors will mix together. More...
Typedefs | |
using | SDL::BlendOperation = SDL_BlendOperation |
The blend operation used when combining source and destination pixel components. | |
using | SDL::BlendFactor = SDL_BlendFactor |
The normalized factor used to multiply pixel components. | |
Functions | |
BlendMode | SDL::ComposeCustomBlendMode (BlendFactor srcColorFactor, BlendFactor dstColorFactor, BlendOperation colorOperation, BlendFactor srcAlphaFactor, BlendFactor dstAlphaFactor, BlendOperation alphaOperation) |
Compose a custom blend mode for renderers. | |
Variables | |
constexpr BlendOperation | SDL::BLENDOPERATION_ADD |
dst + src: supported by all renderers | |
constexpr BlendOperation | SDL::BLENDOPERATION_SUBTRACT = SDL_BLENDOPERATION_SUBTRACT |
src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan | |
constexpr BlendOperation | SDL::BLENDOPERATION_REV_SUBTRACT |
dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan | |
constexpr BlendOperation | SDL::BLENDOPERATION_MINIMUM = SDL_BLENDOPERATION_MINIMUM |
min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan | |
constexpr BlendOperation | SDL::BLENDOPERATION_MAXIMUM = SDL_BLENDOPERATION_MAXIMUM |
max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan | |
constexpr BlendFactor | SDL::BLENDFACTOR_ZERO = SDL_BLENDFACTOR_ZERO |
0, 0, 0, 0 | |
constexpr BlendFactor | SDL::BLENDFACTOR_ONE = SDL_BLENDFACTOR_ONE |
1, 1, 1, 1 | |
constexpr BlendFactor | SDL::BLENDFACTOR_SRC_COLOR |
srcR, srcG, srcB, srcA | |
constexpr BlendFactor | SDL::BLENDFACTOR_ONE_MINUS_SRC_COLOR |
1-srcR, 1-srcG, 1-srcB, 1-srcA | |
constexpr BlendFactor | SDL::BLENDFACTOR_SRC_ALPHA |
srcA, srcA, srcA, srcA | |
constexpr BlendFactor | SDL::BLENDFACTOR_ONE_MINUS_SRC_ALPHA |
1-srcA, 1-srcA, 1-srcA, 1-srcA | |
constexpr BlendFactor | SDL::BLENDFACTOR_DST_COLOR |
dstR, dstG, dstB, dstA | |
constexpr BlendFactor | SDL::BLENDFACTOR_ONE_MINUS_DST_COLOR |
1-dstR, 1-dstG, 1-dstB, 1-dstA | |
constexpr BlendFactor | SDL::BLENDFACTOR_DST_ALPHA |
dstA, dstA, dstA, dstA | |
constexpr BlendFactor | SDL::BLENDFACTOR_ONE_MINUS_DST_ALPHA |
1-dstA, 1-dstA, 1-dstA, 1-dstA | |
BlendModes | |
using | SDL::BlendMode = Uint32 |
A set of blend modes used in drawing operations. | |
constexpr BlendMode | SDL::BLENDMODE_NONE |
no blending: dstRGBA = srcRGBA | |
constexpr BlendMode | SDL::BLENDMODE_BLEND = SDL_BLENDMODE_BLEND |
alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) | |
constexpr BlendMode | SDL::BLENDMODE_BLEND_PREMULTIPLIED |
pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) | |
constexpr BlendMode | SDL::BLENDMODE_ADD = SDL_BLENDMODE_ADD |
additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA | |
constexpr BlendMode | SDL::BLENDMODE_ADD_PREMULTIPLIED |
pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA | |
constexpr BlendMode | SDL::BLENDMODE_MOD = SDL_BLENDMODE_MOD |
color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA | |
constexpr BlendMode | SDL::BLENDMODE_MUL = SDL_BLENDMODE_MUL |
color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA | |
constexpr BlendMode | SDL::BLENDMODE_INVALID = SDL_BLENDMODE_INVALID |
INVALID. | |
There are both standard modes for basic needs and a means to create custom modes, dictating what sort of math to do on what color components.
using SDL::BlendFactor = typedef SDL_BlendFactor |
The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha.
using SDL::BlendMode = typedef Uint32 |
These predefined blend modes are supported everywhere.
Additional values may be obtained from ComposeCustomBlendMode.
using SDL::BlendOperation = typedef SDL_BlendOperation |
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inline |
The functions RendererRef.SetDrawBlendMode and TextureRef.SetBlendMode accept the BlendMode returned by this function if the renderer supports it.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
Where the functions colorOperation(src, dst)
and alphaOperation(src,
dst)
can return one of the following:
src + dst
src - dst
dst - src
min(src, dst)
max(src, dst)
The red, green, and blue components are always multiplied with the first, second, and third components of the BlendFactor, respectively. The fourth component is not used.
The alpha component is always multiplied with the fourth component of the BlendFactor. The other components are not used in the alpha calculation.
Support for these blend modes varies for each renderer. To check if a specific BlendMode is supported, create a renderer and pass it to either RendererRef.SetDrawBlendMode or TextureRef.SetBlendMode. They will return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer. All renderers support the four blend modes listed in the BlendMode enumeration.
BLENDOPERATION_MINIMUM
and BLENDOPERATION_MAXIMUM
.BLENDOPERATION_ADD
operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.BLENDOPERATION_ADD
, BLENDOPERATION_SUBTRACT
, BLENDOPERATION_REV_SUBTRACT
operations with all factors.Some renderers do not provide an alpha component for the default render target. The BLENDFACTOR_DST_ALPHA
and BLENDFACTOR_ONE_MINUS_DST_ALPHA
factors do not have an effect in this case.
srcColorFactor | the BlendFactor applied to the red, green, and blue components of the source pixels. |
dstColorFactor | the BlendFactor applied to the red, green, and blue components of the destination pixels. |
colorOperation | the BlendOperation used to combine the red, green, and blue components of the source and destination pixels. |
srcAlphaFactor | the BlendFactor applied to the alpha component of the source pixels. |
dstAlphaFactor | the BlendFactor applied to the alpha component of the destination pixels. |
alphaOperation | the BlendOperation used to combine the alpha component of the source and destination pixels. |
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