SDL3pp
A slim C++ wrapper for SDL3
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Typedefs | Functions | Variables
Blend modes

Blend modes decide how two colors will mix together. More...

Typedefs

using SDL::BlendOperation = SDL_BlendOperation
 The blend operation used when combining source and destination pixel components.
 
using SDL::BlendFactor = SDL_BlendFactor
 The normalized factor used to multiply pixel components.
 

Functions

BlendMode SDL::ComposeCustomBlendMode (BlendFactor srcColorFactor, BlendFactor dstColorFactor, BlendOperation colorOperation, BlendFactor srcAlphaFactor, BlendFactor dstAlphaFactor, BlendOperation alphaOperation)
 Compose a custom blend mode for renderers.
 

Variables

constexpr BlendOperation SDL::BLENDOPERATION_ADD = SDL_BLENDOPERATION_ADD
 dst + src: supported by all renderers
 
constexpr BlendOperation SDL::BLENDOPERATION_SUBTRACT = SDL_BLENDOPERATION_SUBTRACT
 src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan
 
constexpr BlendOperation SDL::BLENDOPERATION_REV_SUBTRACT
 dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan
 
constexpr BlendOperation SDL::BLENDOPERATION_MINIMUM = SDL_BLENDOPERATION_MINIMUM
 min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan
 
constexpr BlendOperation SDL::BLENDOPERATION_MAXIMUM = SDL_BLENDOPERATION_MAXIMUM
 max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan
 
constexpr BlendFactor SDL::BLENDFACTOR_ZERO = SDL_BLENDFACTOR_ZERO
 0, 0, 0, 0
 
constexpr BlendFactor SDL::BLENDFACTOR_ONE = SDL_BLENDFACTOR_ONE
 1, 1, 1, 1
 
constexpr BlendFactor SDL::BLENDFACTOR_SRC_COLOR = SDL_BLENDFACTOR_SRC_COLOR
 srcR, srcG, srcB, srcA
 
constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_SRC_COLOR
 1-srcR, 1-srcG, 1-srcB, 1-srcA
 
constexpr BlendFactor SDL::BLENDFACTOR_SRC_ALPHA = SDL_BLENDFACTOR_SRC_ALPHA
 srcA, srcA, srcA, srcA
 
constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_SRC_ALPHA
 1-srcA, 1-srcA, 1-srcA, 1-srcA
 
constexpr BlendFactor SDL::BLENDFACTOR_DST_COLOR = SDL_BLENDFACTOR_DST_COLOR
 dstR, dstG, dstB, dstA
 
constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_DST_COLOR
 1-dstR, 1-dstG, 1-dstB, 1-dstA
 
constexpr BlendFactor SDL::BLENDFACTOR_DST_ALPHA = SDL_BLENDFACTOR_DST_ALPHA
 dstA, dstA, dstA, dstA
 
constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_DST_ALPHA
 1-dstA, 1-dstA, 1-dstA, 1-dstA
 

BlendModes

using SDL::BlendMode = Uint32
 A set of blend modes used in drawing operations.
 
constexpr BlendMode SDL::BLENDMODE_NONE = SDL_BLENDMODE_NONE
 no blending: dstRGBA = srcRGBA
 
constexpr BlendMode SDL::BLENDMODE_BLEND = SDL_BLENDMODE_BLEND
 alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA))
 
constexpr BlendMode SDL::BLENDMODE_BLEND_PREMULTIPLIED
 pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA))
 
constexpr BlendMode SDL::BLENDMODE_ADD = SDL_BLENDMODE_ADD
 additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA
 
constexpr BlendMode SDL::BLENDMODE_ADD_PREMULTIPLIED
 pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA
 
constexpr BlendMode SDL::BLENDMODE_MOD = SDL_BLENDMODE_MOD
 color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA
 
constexpr BlendMode SDL::BLENDMODE_MUL = SDL_BLENDMODE_MUL
 color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA
 
constexpr BlendMode SDL::BLENDMODE_INVALID = SDL_BLENDMODE_INVALID
 INVALID.
 

Detailed Description

There are both standard modes for basic needs and a means to create custom modes, dictating what sort of math to do on what color components.

Typedef Documentation

◆ BlendFactor

using SDL::BlendFactor = typedef SDL_BlendFactor

The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha.

◆ BlendMode

using SDL::BlendMode = typedef Uint32

These predefined blend modes are supported everywhere.

Additional values may be obtained from ComposeCustomBlendMode().

Since
This datatype is available since SDL 3.2.0.
See also
ComposeCustomBlendMode

Function Documentation

◆ ComposeCustomBlendMode()

BlendMode SDL::ComposeCustomBlendMode ( BlendFactor  srcColorFactor,
BlendFactor  dstColorFactor,
BlendOperation  colorOperation,
BlendFactor  srcAlphaFactor,
BlendFactor  dstAlphaFactor,
BlendOperation  alphaOperation 
)
inline

The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept the SDL_BlendMode returned by this function if the renderer supports it.

A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.

Expressed in pseudocode, it would look like this:

dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);

Where the functions colorOperation(src, dst) and alphaOperation(src, dst) can return one of the following:

  • src + dst
  • src - dst
  • dst - src
  • min(src, dst)
  • max(src, dst)

The red, green, and blue components are always multiplied with the first, second, and third components of the SDL_BlendFactor, respectively. The fourth component is not used.

The alpha component is always multiplied with the fourth component of the SDL_BlendFactor. The other components are not used in the alpha calculation.

Support for these blend modes varies for each renderer. To check if a specific SDL_BlendMode is supported, create a renderer and pass it to either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will return with an error if the blend mode is not supported.

This list describes the support of custom blend modes for each renderer. All renderers support the four blend modes listed in the SDL_BlendMode enumeration.

  • direct3d: Supports all operations with all factors. However, some factors produce unexpected results with SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM.
  • direct3d11: Same as Direct3D 9.
  • opengl: Supports the SDL_BLENDOPERATION_ADD operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
  • opengles2: Supports the SDL_BLENDOPERATION_ADD, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDOPERATION_REV_SUBTRACT operations with all factors.
  • psp: No custom blend mode support.
  • software: No custom blend mode support.

Some renderers do not provide an alpha component for the default render target. The SDL_BLENDFACTOR_DST_ALPHA and SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA factors do not have an effect in this case.

Parameters
srcColorFactorthe SDL_BlendFactor applied to the red, green, and blue components of the source pixels.
dstColorFactorthe SDL_BlendFactor applied to the red, green, and blue components of the destination pixels.
colorOperationthe SDL_BlendOperation used to combine the red, green, and blue components of the source and destination pixels.
srcAlphaFactorthe SDL_BlendFactor applied to the alpha component of the source pixels.
dstAlphaFactorthe SDL_BlendFactor applied to the alpha component of the destination pixels.
alphaOperationthe SDL_BlendOperation used to combine the alpha component of the source and destination pixels.
Returns
an SDL_BlendMode that represents the chosen factors and operations.
Thread safety:
It is safe to call this function from any thread.

Variable Documentation

◆ BLENDFACTOR_ONE_MINUS_DST_ALPHA

constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_DST_ALPHA
constexpr
Initial value:
=
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA

◆ BLENDFACTOR_ONE_MINUS_DST_COLOR

constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_DST_COLOR
constexpr
Initial value:
=
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR

◆ BLENDFACTOR_ONE_MINUS_SRC_ALPHA

constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_SRC_ALPHA
constexpr
Initial value:
=
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA

◆ BLENDFACTOR_ONE_MINUS_SRC_COLOR

constexpr BlendFactor SDL::BLENDFACTOR_ONE_MINUS_SRC_COLOR
constexpr
Initial value:
=
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR

◆ BLENDMODE_ADD_PREMULTIPLIED

constexpr BlendMode SDL::BLENDMODE_ADD_PREMULTIPLIED
constexpr
Initial value:
=
SDL_BLENDMODE_ADD_PREMULTIPLIED

◆ BLENDMODE_BLEND_PREMULTIPLIED

constexpr BlendMode SDL::BLENDMODE_BLEND_PREMULTIPLIED
constexpr
Initial value:
=
SDL_BLENDMODE_BLEND_PREMULTIPLIED

◆ BLENDOPERATION_REV_SUBTRACT

constexpr BlendOperation SDL::BLENDOPERATION_REV_SUBTRACT
constexpr
Initial value:
=
SDL_BLENDOPERATION_REV_SUBTRACT