SDL3pp
A slim C++ wrapper for SDL3
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SDL offers an API for examining and manipulating the system's filesystem. More...
Classes | |
struct | SDL::Path |
Convenience representation of a path under SDL. More... | |
struct | SDL::PathInfo |
Information about a path on the filesystem. More... | |
Typedefs | |
using | SDL::Folder = SDL_Folder |
The type of the OS-provided default folder for a specific purpose. | |
using | SDL::PathType = SDL_PathType |
Types of filesystem entries. | |
using | SDL::GlobFlags = Uint32 |
Flags for path matching. | |
using | SDL::EnumerationResult = SDL_EnumerationResult |
Possible results from an enumeration callback. | |
using | SDL::EnumerateDirectoryCallback = SDL_EnumerateDirectoryCallback |
Callback for directory enumeration. | |
using | SDL::EnumerateDirectoryCB = std::function< EnumerationResult(const char *dirname, const char *fname)> |
Callback for directory enumeration. | |
Functions | |
const char * | SDL::GetBasePath () |
Get the directory where the application was run from. | |
Path | SDL::GetPrefPath (StringParam org, StringParam app) |
Get the user-and-app-specific path where files can be written. | |
const char * | SDL::GetUserFolder (Folder folder) |
Finds the most suitable user folder for a specific purpose. | |
void | SDL::CreateDirectory (StringParam path) |
Create a directory, and any missing parent directories. | |
void | SDL::EnumerateDirectory (StringParam path, EnumerateDirectoryCallback callback, void *userdata) |
Enumerate a directory through a callback function. | |
void | SDL::EnumerateDirectory (StringParam path, EnumerateDirectoryCB callback) |
Enumerate a directory through a callback function. | |
std::vector< Path > | SDL::EnumerateDirectory (StringParam path) |
Enumerate a directory. | |
void | SDL::RemovePath (StringParam path) |
Remove a file or an empty directory. | |
void | SDL::RenamePath (StringParam oldpath, StringParam newpath) |
Rename a file or directory. | |
void | SDL::CopyFile (StringParam oldpath, StringParam newpath) |
Copy a file. | |
PathInfo | SDL::GetPathInfo (StringParam path) |
Get information about a filesystem path. | |
OwnArray< char * > | SDL::GlobDirectory (StringParam path, StringParam pattern, GlobFlags flags=0) |
Enumerate a directory tree, filtered by pattern, and return a list. | |
Path | SDL::GetCurrentDirectory () |
Get what the system believes is the "current working directory.". | |
Variables | |
constexpr Folder | SDL::FOLDER_HOME = SDL_FOLDER_HOME |
The folder which contains all of the current user's data, preferences, and documents. | |
constexpr Folder | SDL::FOLDER_DESKTOP = SDL_FOLDER_DESKTOP |
The folder of files that are displayed on the desktop. | |
constexpr Folder | SDL::FOLDER_DOCUMENTS = SDL_FOLDER_DOCUMENTS |
User document files, possibly application-specific. | |
constexpr Folder | SDL::FOLDER_DOWNLOADS = SDL_FOLDER_DOWNLOADS |
Standard folder for user files downloaded from the internet. | |
constexpr Folder | SDL::FOLDER_MUSIC = SDL_FOLDER_MUSIC |
Music files that can be played using a standard music player (mp3, ogg...). | |
constexpr Folder | SDL::FOLDER_PICTURES = SDL_FOLDER_PICTURES |
Image files that can be displayed using a standard viewer (png, jpg...). | |
constexpr Folder | SDL::FOLDER_PUBLICSHARE = SDL_FOLDER_PUBLICSHARE |
Files that are meant to be shared with other users on the same computer. | |
constexpr Folder | SDL::FOLDER_SAVEDGAMES |
Save files for games. | |
constexpr Folder | SDL::FOLDER_SCREENSHOTS |
Application screenshots. | |
constexpr Folder | SDL::FOLDER_TEMPLATES = SDL_FOLDER_TEMPLATES |
Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". | |
constexpr Folder | SDL::FOLDER_VIDEOS = SDL_FOLDER_VIDEOS |
Video files that can be played using a standard video player (mp4, webm...). | |
constexpr Folder | SDL::FOLDER_COUNT = SDL_FOLDER_COUNT |
Total number of types in this enum, not a folder type by itself. | |
constexpr PathType | SDL::PATHTYPE_NONE = SDL_PATHTYPE_NONE |
path does not exist | |
constexpr PathType | SDL::PATHTYPE_FILE = SDL_PATHTYPE_FILE |
a normal file | |
constexpr PathType | SDL::PATHTYPE_DIRECTORY = SDL_PATHTYPE_DIRECTORY |
a directory | |
constexpr PathType | SDL::PATHTYPE_OTHER = SDL_PATHTYPE_OTHER |
something completely different like a device node (not a symlink, those are always followed) | |
constexpr GlobFlags | SDL::GLOB_CASEINSENSITIVE |
CASEINSENSITIVE. | |
constexpr EnumerationResult | SDL::ENUM_CONTINUE |
Value that requests that enumeration continue. | |
constexpr EnumerationResult | SDL::ENUM_SUCCESS = SDL_ENUM_SUCCESS |
Value that requests that enumeration stop, successfully. | |
constexpr EnumerationResult | SDL::ENUM_FAILURE = SDL_ENUM_FAILURE |
Value that requests that enumeration stop, as a failure. | |
This covers most things one would need to do with directories, except for actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) and [CategoryAsyncIO](CategoryAsyncIO) instead).
There are functions to answer necessary path questions:
SDL also offers functions to manipulate the directory tree: renaming, removing, copying files.
using SDL::EnumerateDirectoryCallback = typedef SDL_EnumerateDirectoryCallback |
Enumeration of directory entries will continue until either all entries have been provided to the callback, or the callback has requested a stop through its return value.
Returning ENUM_CONTINUE will let enumeration proceed, calling the callback with further entries. ENUM_SUCCESS and ENUM_FAILURE will terminate the enumeration early, and dictate the return value of the enumeration function itself.
dirname
is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
userdata | an app-controlled pointer that is passed to the callback. |
dirname | the directory that is being enumerated. |
fname | the next entry in the enumeration. |
using SDL::EnumerateDirectoryCB = typedef std::function<EnumerationResult(const char* dirname, const char* fname)> |
Enumeration of directory entries will continue until either all entries have been provided to the callback, or the callback has requested a stop through its return value.
Returning ENUM_CONTINUE will let enumeration proceed, calling the callback with further entries. ENUM_SUCCESS and ENUM_FAILURE will terminate the enumeration early, and dictate the return value of the enumeration function itself.
dirname
is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
dirname | the directory that is being enumerated. |
fname | the next entry in the enumeration. |
using SDL::EnumerationResult = typedef SDL_EnumerationResult |
using SDL::Folder = typedef SDL_Folder |
Note that the Trash folder isn't included here, because trashing files usually involves extra OS-specific functionality to remember the file's original location.
The folders supported per platform are:
| Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten
--------— | ----— | ------— | -— | -------— | --— | -------— HOME | X | X | | X | X | X DESKTOP | X | X | | X | X | DOCUMENTS | X | X | | X | | DOWNLOADS | Vista+ | X | | X | | MUSIC | X | X | | X | | PICTURES | X | X | | X | | PUBLICSHARE | | X | | X | | SAVEDGAMES | Vista+ | | | | | SCREENSHOTS | Vista+ | | | | | TEMPLATES | X | X | | X | | VIDEOS | X | X* | | X | |
Note that on macOS/iOS, the Videos folder is called "Movies".
using SDL::GlobFlags = typedef Uint32 |
using SDL::PathType = typedef SDL_PathType |
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If the file at newpath
already exists, it will be overwritten with the contents of the file at oldpath
.
This function will block until the copy is complete, which might be a significant time for large files on slow disks. On some platforms, the copy can be handed off to the OS itself, but on others SDL might just open both paths, and read from one and write to the other.
Note that this is not an atomic operation! If something tries to read from newpath
while the copy is in progress, it will see an incomplete copy of the data, and if the calling thread terminates (or the power goes out) during the copy, newpath
's previous contents will be gone, replaced with an incomplete copy of the data. To avoid this risk, it is recommended that the app copy to a temporary file in the same directory as newpath
, and if the copy is successful, use RenamePath() to replace newpath
with the temporary file. This will ensure that reads of newpath
will either see a complete copy of the data, or it will see the pre-copy state of newpath
.
This function attempts to synchronize the newly-copied data to disk before returning, if the platform allows it, so that the renaming trick will not have a problem in a system crash or power failure, where the file could be renamed but the contents never made it from the system file cache to the physical disk.
If the copy fails for any reason, the state of newpath
is undefined. It might be half a copy, it might be the untouched data of what was already there, or it might be a zero-byte file, etc.
oldpath | the old path. |
newpath | the new path. |
Error | on failure. |
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This reports success if path
already exists as a directory.
If parent directories are missing, it will also create them. Note that if this fails, it will not remove any parent directories it already made.
path | the path of the directory to create. |
Error | on failure. |
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path | the path of the directory to enumerate. |
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This function provides every directory entry through an app-provided callback, called once for each directory entry, until all results have been provided or the callback returns either ENUM_SUCCESS or ENUM_FAILURE.
This will return false if there was a system problem in general, or if a callback returns ENUM_FAILURE. A successful return means a callback returned ENUM_SUCCESS to halt enumeration, or all directory entries were enumerated.
path | the path of the directory to enumerate. |
callback | a function that is called for each entry in the directory. |
userdata | a pointer that is passed to callback . |
Error | on failure. |
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This function provides every directory entry through an app-provided callback, called once for each directory entry, until all results have been provided or the callback returns either ENUM_SUCCESS or ENUM_FAILURE.
This will return false if there was a system problem in general, or if a callback returns ENUM_FAILURE. A successful return means a callback returned ENUM_SUCCESS to halt enumeration, or all directory entries were enumerated.
path | the path of the directory to enumerate. |
callback | a function that is called for each entry in the directory. |
Error | on failure. |
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SDL caches the result of this call internally, but the first call to this function is not necessarily fast, so plan accordingly.
macOS and iOS Specific Functionality: If the application is in a ".app" bundle, this function returns the Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a property to the Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the behaviour.
Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an application in /Applications/SDLApp/MyApp.app):
resource
: bundle resource directory (the default). For example: /Applications/SDLApp/MyApp.app/Contents/Resources
bundle
: the Bundle directory. For example: /Applications/SDLApp/MyApp.app/
parent
: the containing directory of the bundle. For example: /Applications/SDLApp/
Nintendo 3DS Specific Functionality: This function returns "romfs" directory of the application as it is uncommon to store resources outside the executable. As such it is not a writable directory.
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
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For systems without a concept of a current working directory, this will still attempt to provide something reasonable.
SDL does not provide a means to change the current working directory; for platforms without this concept, this would cause surprises with file access outside of SDL.
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
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Get the "pref dir". This is meant to be where users can write personal files (preferences and save games, etc) that are specific to your application. This directory is unique per user, per application.
This function will decide the appropriate location in the native filesystem, create the directory if necessary, and return a string of the absolute path to the directory in UTF-8 encoding.
On Windows, the string might look like:
C:\@Users\@bob\@AppData\@Roaming\@My Company\@My Program Name\\
On Linux, the string might look like:
/home/bob/.local/share/My Program Name/
On macOS, the string might look like:
/Users/bob/Library/Application Support/My Program Name/
You should assume the path returned by this function is the only safe place to write files (and that GetBasePath(), while it might be writable, or even the parent of the returned path, isn't where you should be writing things).
Both the org and app strings may become part of a directory name, so please follow these rules:
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
org | the name of your organization. |
app | the name of your application. |
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Many OSes provide certain standard folders for certain purposes, such as storing pictures, music or videos for a certain user. This function gives the path for many of those special locations.
This function is specifically for user folders, which are meant for the user to access and manage. For application-specific folders, meant to hold data for the application to manage, see GetBasePath() and GetPrefPath().
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
If nullptr is returned, the error may be obtained with GetError().
folder | the type of folder to find. |
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Files are filtered out if they don't match the string in pattern
, which may contain wildcard characters '*' (match everything) and '?' (match one character). If pattern is nullptr, no filtering is done and all results are returned. Subdirectories are permitted, and are specified with a path separator of '/'. Wildcard characters '*' and '?' never match a path separator.
flags
may be set to GLOB_CASEINSENSITIVE to make the pattern matching case-insensitive.
The returned array is always nullptr-terminated, for your iterating convenience, but if count
is non-nullptr, on return it will contain the number of items in the array, not counting the nullptr terminator.
path | the path of the directory to enumerate. |
pattern | the pattern that files in the directory must match. Can be nullptr. |
flags | SDL_GLOB_* bitflags that affect this search. |
Error | on failure. |
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If the file at newpath
already exists, it will replaced.
Note that this will not copy files across filesystems/drives/volumes, as that is a much more complicated (and possibly time-consuming) operation.
Which is to say, if this function fails, CopyFile() to a temporary file in the same directory as newpath
, then RenamePath() from the temporary file to newpath
and RemovePath() on oldpath
might work for files. Renaming a non-empty directory across filesystems is dramatically more complex, however.
oldpath | the old path. |
newpath | the new path. |
Error | on failure. |
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Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons.
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This is a good place to save a user's projects.
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It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents.
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Any file in the Templates folder can be used as a starting point for a new file.
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