SDL3pp
A slim C++ wrapper for SDL3
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Classes | Typedefs | Functions | Variables

SDL offers an API for examining and manipulating the system's filesystem. More...

Classes

struct  SDL::Path
 Convenience representation of a path under SDL. More...
 
struct  SDL::PathInfo
 Information about a path on the filesystem. More...
 

Typedefs

using SDL::Folder = SDL_Folder
 The type of the OS-provided default folder for a specific purpose.
 
using SDL::PathType = SDL_PathType
 Types of filesystem entries.
 
using SDL::GlobFlags = Uint32
 Flags for path matching.
 
using SDL::EnumerationResult = SDL_EnumerationResult
 Possible results from an enumeration callback.
 
using SDL::EnumerateDirectoryCallback = SDL_EnumerateDirectoryCallback
 Callback for directory enumeration.
 
using SDL::EnumerateDirectoryCB = std::function< EnumerationResult(const char *dirname, const char *fname)>
 Callback for directory enumeration.
 

Functions

const char * SDL::GetBasePath ()
 Get the directory where the application was run from.
 
Path SDL::GetPrefPath (StringParam org, StringParam app)
 Get the user-and-app-specific path where files can be written.
 
const char * SDL::GetUserFolder (Folder folder)
 Finds the most suitable user folder for a specific purpose.
 
void SDL::CreateDirectory (StringParam path)
 Create a directory, and any missing parent directories.
 
void SDL::EnumerateDirectory (StringParam path, EnumerateDirectoryCallback callback, void *userdata)
 Enumerate a directory through a callback function.
 
void SDL::EnumerateDirectory (StringParam path, EnumerateDirectoryCB callback)
 Enumerate a directory through a callback function.
 
std::vector< PathSDL::EnumerateDirectory (StringParam path)
 Enumerate a directory.
 
void SDL::RemovePath (StringParam path)
 Remove a file or an empty directory.
 
void SDL::RenamePath (StringParam oldpath, StringParam newpath)
 Rename a file or directory.
 
void SDL::CopyFile (StringParam oldpath, StringParam newpath)
 Copy a file.
 
PathInfo SDL::GetPathInfo (StringParam path)
 Get information about a filesystem path.
 
OwnArray< char * > SDL::GlobDirectory (StringParam path, StringParam pattern, GlobFlags flags=0)
 Enumerate a directory tree, filtered by pattern, and return a list.
 
Path SDL::GetCurrentDirectory ()
 Get what the system believes is the "current working directory.".
 

Variables

constexpr Folder SDL::FOLDER_HOME = SDL_FOLDER_HOME
 The folder which contains all of the current user's data, preferences, and documents.
 
constexpr Folder SDL::FOLDER_DESKTOP = SDL_FOLDER_DESKTOP
 The folder of files that are displayed on the desktop.
 
constexpr Folder SDL::FOLDER_DOCUMENTS = SDL_FOLDER_DOCUMENTS
 User document files, possibly application-specific.
 
constexpr Folder SDL::FOLDER_DOWNLOADS = SDL_FOLDER_DOWNLOADS
 Standard folder for user files downloaded from the internet.
 
constexpr Folder SDL::FOLDER_MUSIC = SDL_FOLDER_MUSIC
 Music files that can be played using a standard music player (mp3, ogg...).
 
constexpr Folder SDL::FOLDER_PICTURES = SDL_FOLDER_PICTURES
 Image files that can be displayed using a standard viewer (png, jpg...).
 
constexpr Folder SDL::FOLDER_PUBLICSHARE = SDL_FOLDER_PUBLICSHARE
 Files that are meant to be shared with other users on the same computer.
 
constexpr Folder SDL::FOLDER_SAVEDGAMES
 Save files for games.
 
constexpr Folder SDL::FOLDER_SCREENSHOTS
 Application screenshots.
 
constexpr Folder SDL::FOLDER_TEMPLATES = SDL_FOLDER_TEMPLATES
 Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt".
 
constexpr Folder SDL::FOLDER_VIDEOS = SDL_FOLDER_VIDEOS
 Video files that can be played using a standard video player (mp4, webm...).
 
constexpr Folder SDL::FOLDER_COUNT = SDL_FOLDER_COUNT
 Total number of types in this enum, not a folder type by itself.
 
constexpr PathType SDL::PATHTYPE_NONE = SDL_PATHTYPE_NONE
 path does not exist
 
constexpr PathType SDL::PATHTYPE_FILE = SDL_PATHTYPE_FILE
 a normal file
 
constexpr PathType SDL::PATHTYPE_DIRECTORY = SDL_PATHTYPE_DIRECTORY
 a directory
 
constexpr PathType SDL::PATHTYPE_OTHER = SDL_PATHTYPE_OTHER
 something completely different like a device node (not a symlink, those are always followed)
 
constexpr GlobFlags SDL::GLOB_CASEINSENSITIVE
 CASEINSENSITIVE.
 
constexpr EnumerationResult SDL::ENUM_CONTINUE
 Value that requests that enumeration continue.
 
constexpr EnumerationResult SDL::ENUM_SUCCESS = SDL_ENUM_SUCCESS
 Value that requests that enumeration stop, successfully.
 
constexpr EnumerationResult SDL::ENUM_FAILURE = SDL_ENUM_FAILURE
 Value that requests that enumeration stop, as a failure.
 

Detailed Description

This covers most things one would need to do with directories, except for actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) and [CategoryAsyncIO](CategoryAsyncIO) instead).

There are functions to answer necessary path questions:

SDL also offers functions to manipulate the directory tree: renaming, removing, copying files.

Typedef Documentation

◆ EnumerateDirectoryCallback

using SDL::EnumerateDirectoryCallback = typedef SDL_EnumerateDirectoryCallback

Enumeration of directory entries will continue until either all entries have been provided to the callback, or the callback has requested a stop through its return value.

Returning ENUM_CONTINUE will let enumeration proceed, calling the callback with further entries. ENUM_SUCCESS and ENUM_FAILURE will terminate the enumeration early, and dictate the return value of the enumeration function itself.

dirname is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

Parameters
userdataan app-controlled pointer that is passed to the callback.
dirnamethe directory that is being enumerated.
fnamethe next entry in the enumeration.
Returns
how the enumeration should proceed.
Since
This datatype is available since SDL 3.2.0.
See also
EnumerateDirectory

◆ EnumerateDirectoryCB

using SDL::EnumerateDirectoryCB = typedef std::function<EnumerationResult(const char* dirname, const char* fname)>

Enumeration of directory entries will continue until either all entries have been provided to the callback, or the callback has requested a stop through its return value.

Returning ENUM_CONTINUE will let enumeration proceed, calling the callback with further entries. ENUM_SUCCESS and ENUM_FAILURE will terminate the enumeration early, and dictate the return value of the enumeration function itself.

dirname is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

Parameters
dirnamethe directory that is being enumerated.
fnamethe next entry in the enumeration.
Returns
how the enumeration should proceed.
Since
This datatype is available since SDL 3.2.0.
See also
EnumerateDirectory

◆ EnumerationResult

using SDL::EnumerationResult = typedef SDL_EnumerationResult
Since
This enum is available since SDL 3.2.0.
See also
EnumerateDirectoryCallback

◆ Folder

using SDL::Folder = typedef SDL_Folder

Note that the Trash folder isn't included here, because trashing files usually involves extra OS-specific functionality to remember the file's original location.

The folders supported per platform are:

        | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten

--------— | ----— | ------— | -— | -------— | --— | -------— HOME | X | X | | X | X | X DESKTOP | X | X | | X | X | DOCUMENTS | X | X | | X | | DOWNLOADS | Vista+ | X | | X | | MUSIC | X | X | | X | | PICTURES | X | X | | X | | PUBLICSHARE | | X | | X | | SAVEDGAMES | Vista+ | | | | | SCREENSHOTS | Vista+ | | | | | TEMPLATES | X | X | | X | | VIDEOS | X | X* | | X | |

Note that on macOS/iOS, the Videos folder is called "Movies".

Since
This enum is available since SDL 3.2.0.
See also
GetUserFolder

◆ GlobFlags

using SDL::GlobFlags = typedef Uint32
Since
This datatype is available since SDL 3.2.0.
See also
GlobDirectory
StorageBase.GlobDirectory

◆ PathType

using SDL::PathType = typedef SDL_PathType

Note that there may be other sorts of items on a filesystem: devices, symlinks, named pipes, etc. They are currently reported as PATHTYPE_OTHER.

Since
This enum is available since SDL 3.2.0.
See also
PathInfo

Function Documentation

◆ CopyFile()

void SDL::CopyFile ( StringParam  oldpath,
StringParam  newpath 
)
inline

If the file at newpath already exists, it will be overwritten with the contents of the file at oldpath.

This function will block until the copy is complete, which might be a significant time for large files on slow disks. On some platforms, the copy can be handed off to the OS itself, but on others SDL might just open both paths, and read from one and write to the other.

Note that this is not an atomic operation! If something tries to read from newpath while the copy is in progress, it will see an incomplete copy of the data, and if the calling thread terminates (or the power goes out) during the copy, newpath's previous contents will be gone, replaced with an incomplete copy of the data. To avoid this risk, it is recommended that the app copy to a temporary file in the same directory as newpath, and if the copy is successful, use RenamePath() to replace newpath with the temporary file. This will ensure that reads of newpath will either see a complete copy of the data, or it will see the pre-copy state of newpath.

This function attempts to synchronize the newly-copied data to disk before returning, if the platform allows it, so that the renaming trick will not have a problem in a system crash or power failure, where the file could be renamed but the contents never made it from the system file cache to the physical disk.

If the copy fails for any reason, the state of newpath is undefined. It might be half a copy, it might be the untouched data of what was already there, or it might be a zero-byte file, etc.

Parameters
oldpaththe old path.
newpaththe new path.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ CreateDirectory()

void SDL::CreateDirectory ( StringParam  path)
inline

This reports success if path already exists as a directory.

If parent directories are missing, it will also create them. Note that if this fails, it will not remove any parent directories it already made.

Parameters
paththe path of the directory to create.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ EnumerateDirectory() [1/3]

std::vector< Path > SDL::EnumerateDirectory ( StringParam  path)
inline
Parameters
paththe path of the directory to enumerate.
Returns
all the directory contents.
Since
This function is available since SDL 3.2.0.

◆ EnumerateDirectory() [2/3]

void SDL::EnumerateDirectory ( StringParam  path,
EnumerateDirectoryCallback  callback,
void *  userdata 
)
inline

This function provides every directory entry through an app-provided callback, called once for each directory entry, until all results have been provided or the callback returns either ENUM_SUCCESS or ENUM_FAILURE.

This will return false if there was a system problem in general, or if a callback returns ENUM_FAILURE. A successful return means a callback returned ENUM_SUCCESS to halt enumeration, or all directory entries were enumerated.

Parameters
paththe path of the directory to enumerate.
callbacka function that is called for each entry in the directory.
userdataa pointer that is passed to callback.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ EnumerateDirectory() [3/3]

void SDL::EnumerateDirectory ( StringParam  path,
EnumerateDirectoryCB  callback 
)
inline

This function provides every directory entry through an app-provided callback, called once for each directory entry, until all results have been provided or the callback returns either ENUM_SUCCESS or ENUM_FAILURE.

This will return false if there was a system problem in general, or if a callback returns ENUM_FAILURE. A successful return means a callback returned ENUM_SUCCESS to halt enumeration, or all directory entries were enumerated.

Parameters
paththe path of the directory to enumerate.
callbacka function that is called for each entry in the directory.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ GetBasePath()

const char * SDL::GetBasePath ( )
inline

SDL caches the result of this call internally, but the first call to this function is not necessarily fast, so plan accordingly.

macOS and iOS Specific Functionality: If the application is in a ".app" bundle, this function returns the Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a property to the Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the behaviour.

Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an application in /Applications/SDLApp/MyApp.app):

  • resource: bundle resource directory (the default). For example: /Applications/SDLApp/MyApp.app/Contents/Resources
  • bundle: the Bundle directory. For example: /Applications/SDLApp/MyApp.app/
  • parent: the containing directory of the bundle. For example: /Applications/SDLApp/

Nintendo 3DS Specific Functionality: This function returns "romfs" directory of the application as it is uncommon to store resources outside the executable. As such it is not a writable directory.

The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

Returns
an absolute path in UTF-8 encoding to the application data directory. nullptr will be returned on error or when the platform doesn't implement this functionality, call GetError() for more information.
Since
This function is available since SDL 3.2.0.
See also
GetPrefPath

◆ GetCurrentDirectory()

Path SDL::GetCurrentDirectory ( )
inline

For systems without a concept of a current working directory, this will still attempt to provide something reasonable.

SDL does not provide a means to change the current working directory; for platforms without this concept, this would cause surprises with file access outside of SDL.

The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

Returns
a UTF-8 string of the current working directory in platform-dependent notation. nullptr if there's a problem. This should be freed with free() when it is no longer needed.
Since
This function is available since SDL 3.2.0.

◆ GetPathInfo()

PathInfo SDL::GetPathInfo ( StringParam  path)
inline
Parameters
paththe path to query.
Returns
the information about the path on success.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ GetPrefPath()

Path SDL::GetPrefPath ( StringParam  org,
StringParam  app 
)
inline

Get the "pref dir". This is meant to be where users can write personal files (preferences and save games, etc) that are specific to your application. This directory is unique per user, per application.

This function will decide the appropriate location in the native filesystem, create the directory if necessary, and return a string of the absolute path to the directory in UTF-8 encoding.

On Windows, the string might look like:

C:\@Users\@bob\@AppData\@Roaming\@My Company\@My Program Name\\

On Linux, the string might look like:

/home/bob/.local/share/My Program Name/

On macOS, the string might look like:

/Users/bob/Library/Application Support/My Program Name/

You should assume the path returned by this function is the only safe place to write files (and that GetBasePath(), while it might be writable, or even the parent of the returned path, isn't where you should be writing things).

Both the org and app strings may become part of a directory name, so please follow these rules:

  • Try to use the same org string (including case-sensitivity) for all your applications that use this function.
  • Always use a unique app string for each one, and make sure it never changes for an app once you've decided on it.
  • Unicode characters are legal, as long as they are UTF-8 encoded, but...
  • ...only use letters, numbers, and spaces. Avoid punctuation like "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.

The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

Parameters
orgthe name of your organization.
appthe name of your application.
Returns
a UTF-8 string of the user directory in platform-dependent notation. nullptr if there's a problem (creating directory failed, etc.). This should be freed with free() when it is no longer needed.
Since
This function is available since SDL 3.2.0.
See also
GetBasePath

◆ GetUserFolder()

const char * SDL::GetUserFolder ( Folder  folder)
inline

Many OSes provide certain standard folders for certain purposes, such as storing pictures, music or videos for a certain user. This function gives the path for many of those special locations.

This function is specifically for user folders, which are meant for the user to access and manage. For application-specific folders, meant to hold data for the application to manage, see GetBasePath() and GetPrefPath().

The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).

If nullptr is returned, the error may be obtained with GetError().

Parameters
folderthe type of folder to find.
Returns
either a null-terminated C string containing the full path to the folder, or nullptr if an error happened.
Since
This function is available since SDL 3.2.0.

◆ GlobDirectory()

OwnArray< char * > SDL::GlobDirectory ( StringParam  path,
StringParam  pattern,
GlobFlags  flags = 0 
)
inline

Files are filtered out if they don't match the string in pattern, which may contain wildcard characters '*' (match everything) and '?' (match one character). If pattern is nullptr, no filtering is done and all results are returned. Subdirectories are permitted, and are specified with a path separator of '/'. Wildcard characters '*' and '?' never match a path separator.

flags may be set to GLOB_CASEINSENSITIVE to make the pattern matching case-insensitive.

The returned array is always nullptr-terminated, for your iterating convenience, but if count is non-nullptr, on return it will contain the number of items in the array, not counting the nullptr terminator.

Parameters
paththe path of the directory to enumerate.
patternthe pattern that files in the directory must match. Can be nullptr.
flagsSDL_GLOB_* bitflags that affect this search.
Returns
an array of strings on success.
Exceptions
Erroron failure.
Thread safety:
It is safe to call this function from any thread.
Since
This function is available since SDL 3.2.0.

◆ RemovePath()

void SDL::RemovePath ( StringParam  path)
inline

Directories that are not empty will fail; this function will not recursively delete directory trees.

Parameters
paththe path to remove from the filesystem.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

◆ RenamePath()

void SDL::RenamePath ( StringParam  oldpath,
StringParam  newpath 
)
inline

If the file at newpath already exists, it will replaced.

Note that this will not copy files across filesystems/drives/volumes, as that is a much more complicated (and possibly time-consuming) operation.

Which is to say, if this function fails, CopyFile() to a temporary file in the same directory as newpath, then RenamePath() from the temporary file to newpath and RemovePath() on oldpath might work for files. Renaming a non-empty directory across filesystems is dramatically more complex, however.

Parameters
oldpaththe old path.
newpaththe new path.
Exceptions
Erroron failure.
Since
This function is available since SDL 3.2.0.

Variable Documentation

◆ ENUM_CONTINUE

constexpr EnumerationResult SDL::ENUM_CONTINUE
constexpr
Initial value:
=
SDL_ENUM_CONTINUE

◆ FOLDER_DESKTOP

constexpr Folder SDL::FOLDER_DESKTOP = SDL_FOLDER_DESKTOP
constexpr

Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons.

◆ FOLDER_DOCUMENTS

constexpr Folder SDL::FOLDER_DOCUMENTS = SDL_FOLDER_DOCUMENTS
constexpr

This is a good place to save a user's projects.

◆ FOLDER_HOME

constexpr Folder SDL::FOLDER_HOME = SDL_FOLDER_HOME
constexpr

It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents.

◆ FOLDER_SAVEDGAMES

constexpr Folder SDL::FOLDER_SAVEDGAMES
constexpr
Initial value:
=
SDL_FOLDER_SAVEDGAMES

◆ FOLDER_SCREENSHOTS

constexpr Folder SDL::FOLDER_SCREENSHOTS
constexpr
Initial value:
=
SDL_FOLDER_SCREENSHOTS

◆ FOLDER_TEMPLATES

constexpr Folder SDL::FOLDER_TEMPLATES = SDL_FOLDER_TEMPLATES
constexpr

Any file in the Templates folder can be used as a starting point for a new file.

◆ GLOB_CASEINSENSITIVE

constexpr GlobFlags SDL::GLOB_CASEINSENSITIVE
constexpr
Initial value:
=
SDL_GLOB_CASEINSENSITIVE