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SDL3pp
A slim C++ wrapper for SDL3
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Namespaces | |
| namespace | SDL::prop |
| Constants for Properties keys. | |
| namespace | SDL::prop::JoystickCap |
| Joystick capability properties. | |
Classes | |
| class | SDL::JoystickID |
| This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. More... | |
| struct | SDL::Joystick |
| The joystick structure used to identify an SDL joystick. More... | |
| class | SDL::JoystickApiLock |
| Locking for atomic access to the joystick API. More... | |
Typedefs | |
| using | SDL::JoystickRaw = SDL_Joystick* |
| Alias to raw representation for Joystick. | |
| using | SDL::JoystickRef = ResourceRef<Joystick> |
| Reference for Joystick. | |
| using | SDL::JoystickIDRaw = SDL_JoystickID |
| Alias to raw representation for JoystickID. | |
| using | SDL::JoystickType = SDL_JoystickType |
| An enum of some common joystick types. | |
| using | SDL::JoystickConnectionState = SDL_JoystickConnectionState |
| Possible connection states for a joystick device. | |
| using | SDL::HatState = Uint8 |
| Represents tbe HatState for a Joystick. | |
| using | SDL::VirtualJoystickTouchpadDesc = SDL_VirtualJoystickTouchpadDesc |
| The structure that describes a virtual joystick touchpad. | |
| using | SDL::VirtualJoystickSensorDesc = SDL_VirtualJoystickSensorDesc |
| The structure that describes a virtual joystick sensor. | |
| using | SDL::VirtualJoystickDesc = SDL_VirtualJoystickDesc |
| The structure that describes a virtual joystick. | |
Functions | |
| void | SDL::LockJoysticks () |
| Locking for atomic access to the joystick API. | |
| void | SDL::UnlockJoysticks () |
| Unlocking for atomic access to the joystick API. | |
| bool | SDL::HasJoystick () |
| Return whether a joystick is currently connected. | |
| OwnArray< JoystickID > | SDL::GetJoysticks () |
| Get a list of currently connected joysticks. | |
| const char * | SDL::GetJoystickNameForID (JoystickID instance_id) |
| Get the implementation dependent name of a joystick. | |
| const char * | SDL::GetJoystickPathForID (JoystickID instance_id) |
| Get the implementation dependent path of a joystick. | |
| int | SDL::GetJoystickPlayerIndexForID (JoystickID instance_id) |
| Get the player index of a joystick. | |
| GUID | SDL::GetJoystickGUIDForID (JoystickID instance_id) |
| Get the implementation-dependent GUID of a joystick. | |
| Uint16 | SDL::GetJoystickVendorForID (JoystickID instance_id) |
| Get the USB vendor ID of a joystick, if available. | |
| Uint16 | SDL::GetJoystickProductForID (JoystickID instance_id) |
| Get the USB product ID of a joystick, if available. | |
| Uint16 | SDL::GetJoystickProductVersionForID (JoystickID instance_id) |
| Get the product version of a joystick, if available. | |
| JoystickType | SDL::GetJoystickTypeForID (JoystickID instance_id) |
| Get the type of a joystick, if available. | |
| Joystick | SDL::OpenJoystick (JoystickID instance_id) |
| Open a joystick for use. | |
| JoystickRef | SDL::GetJoystickFromID (JoystickID instance_id) |
| Get the Joystick associated with an instance ID, if it has been opened. | |
| JoystickRef | SDL::GetJoystickFromPlayerIndex (int player_index) |
| Get the Joystick associated with a player index. | |
| JoystickID | SDL::AttachVirtualJoystick (const VirtualJoystickDesc &desc) |
| Attach a new virtual joystick. | |
| void | SDL::DetachVirtualJoystick (JoystickID instance_id) |
| Detach a virtual joystick. | |
| bool | SDL::IsJoystickVirtual (JoystickID instance_id) |
| Query whether or not a joystick is virtual. | |
| void | SDL::SetJoystickVirtualAxis (JoystickRef joystick, int axis, Sint16 value) |
| Set the state of an axis on an opened virtual joystick. | |
| void | SDL::SetJoystickVirtualBall (JoystickRef joystick, int ball, Sint16 xrel, Sint16 yrel) |
| Generate ball motion on an opened virtual joystick. | |
| void | SDL::SetJoystickVirtualButton (JoystickRef joystick, int button, bool down) |
| Set the state of a button on an opened virtual joystick. | |
| void | SDL::SetJoystickVirtualHat (JoystickRef joystick, int hat, Uint8 value) |
| Set the state of a hat on an opened virtual joystick. | |
| void | SDL::SetJoystickVirtualTouchpad (JoystickRef joystick, int touchpad, int finger, bool down, const FPointRaw &p, float pressure) |
| Set touchpad finger state on an opened virtual joystick. | |
| void | SDL::SendJoystickVirtualSensorData (JoystickRef joystick, SensorType type, Uint64 sensor_timestamp, const float *data, int num_values) |
| Send a sensor update for an opened virtual joystick. | |
| PropertiesRef | SDL::GetJoystickProperties (JoystickRef joystick) |
| Get the properties associated with a joystick. | |
| const char * | SDL::GetJoystickName (JoystickRef joystick) |
| Get the implementation dependent name of a joystick. | |
| const char * | SDL::GetJoystickPath (JoystickRef joystick) |
| Get the implementation dependent path of a joystick. | |
| int | SDL::GetJoystickPlayerIndex (JoystickRef joystick) |
| Get the player index of an opened joystick. | |
| void | SDL::SetJoystickPlayerIndex (JoystickRef joystick, int player_index) |
| Set the player index of an opened joystick. | |
| GUID | SDL::GetJoystickGUID (JoystickRef joystick) |
| Get the implementation-dependent GUID for the joystick. | |
| Uint16 | SDL::GetJoystickVendor (JoystickRef joystick) |
| Get the USB vendor ID of an opened joystick, if available. | |
| Uint16 | SDL::GetJoystickProduct (JoystickRef joystick) |
| Get the USB product ID of an opened joystick, if available. | |
| Uint16 | SDL::GetJoystickProductVersion (JoystickRef joystick) |
| Get the product version of an opened joystick, if available. | |
| Uint16 | SDL::GetJoystickFirmwareVersion (JoystickRef joystick) |
| Get the firmware version of an opened joystick, if available. | |
| const char * | SDL::GetJoystickSerial (JoystickRef joystick) |
| Get the serial number of an opened joystick, if available. | |
| JoystickType | SDL::GetJoystickType (JoystickRef joystick) |
| Get the type of an opened joystick. | |
| void | SDL::GetJoystickGUIDInfo (GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16) |
| Get the device information encoded in a GUID structure. | |
| bool | SDL::JoystickConnected (JoystickRef joystick) |
| Get the status of a specified joystick. | |
| JoystickID | SDL::GetJoystickID (JoystickRef joystick) |
| Get the instance ID of an opened joystick. | |
| int | SDL::GetNumJoystickAxes (JoystickRef joystick) |
| Get the number of general axis controls on a joystick. | |
| int | SDL::GetNumJoystickBalls (JoystickRef joystick) |
| Get the number of trackballs on a joystick. | |
| int | SDL::GetNumJoystickHats (JoystickRef joystick) |
| Get the number of POV hats on a joystick. | |
| int | SDL::GetNumJoystickButtons (JoystickRef joystick) |
| Get the number of buttons on a joystick. | |
| void | SDL::SetJoystickEventsEnabled (bool enabled) |
| Set the state of joystick event processing. | |
| bool | SDL::JoystickEventsEnabled () |
| Query the state of joystick event processing. | |
| void | SDL::UpdateJoysticks () |
| Update the current state of the open joysticks. | |
| Sint16 | SDL::GetJoystickAxis (JoystickRef joystick, int axis) |
| Get the current state of an axis control on a joystick. | |
| bool | SDL::GetJoystickAxisInitialState (JoystickRef joystick, int axis, Sint16 *state) |
| Get the initial state of an axis control on a joystick. | |
| void | SDL::GetJoystickBall (JoystickRef joystick, int ball, int *dx, int *dy) |
| Get the ball axis change since the last poll. | |
| Uint8 | SDL::GetJoystickHat (JoystickRef joystick, int hat) |
| Get the current state of a POV hat on a joystick. | |
| bool | SDL::GetJoystickButton (JoystickRef joystick, int button) |
| Get the current state of a button on a joystick. | |
| bool | SDL::RumbleJoystick (JoystickRef joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| Start a rumble effect. | |
| void | SDL::RumbleJoystickTriggers (JoystickRef joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms) |
| Start a rumble effect in the joystick's triggers. | |
| void | SDL::SetJoystickLED (JoystickRef joystick, Uint8 red, Uint8 green, Uint8 blue) |
| Update a joystick's LED color. | |
| void | SDL::SendJoystickEffect (JoystickRef joystick, const void *data, int size) |
| Send a joystick specific effect packet. | |
| void | SDL::CloseJoystick (JoystickRaw joystick) |
| Close a joystick previously opened with JoystickID.OpenJoystick(). | |
| JoystickConnectionState | SDL::GetJoystickConnectionState (JoystickRef joystick) |
| Get the connection state of a joystick. | |
| PowerState | SDL::GetJoystickPowerInfo (JoystickRef joystick, int *percent) |
| Get the battery state of a joystick. | |
| SDL::JoystickApiLock::JoystickApiLock () | |
| Locking for atomic access to the joystick API. | |
| void | SDL::JoystickApiLock::reset () |
| Unlocking for atomic access to the joystick API. | |
| const char * | SDL::JoystickID::GetJoystickNameForID () |
| Get the implementation dependent name of a joystick. | |
| const char * | SDL::JoystickID::GetJoystickPathForID () |
| Get the implementation dependent path of a joystick. | |
| int | SDL::JoystickID::GetJoystickPlayerIndexForID () |
| Get the player index of a joystick. | |
| GUID | SDL::JoystickID::GetJoystickGUIDForID () |
| Get the implementation-dependent GUID of a joystick. | |
| Uint16 | SDL::JoystickID::GetJoystickVendorForID () |
| Get the USB vendor ID of a joystick, if available. | |
| Uint16 | SDL::JoystickID::GetJoystickProductForID () |
| Get the USB product ID of a joystick, if available. | |
| Uint16 | SDL::JoystickID::GetJoystickProductVersionForID () |
| Get the product version of a joystick, if available. | |
| JoystickType | SDL::JoystickID::GetJoystickTypeForID () |
| Get the type of a joystick, if available. | |
| SDL::Joystick::Joystick (JoystickID instance_id) | |
| Open a joystick for use. | |
| Joystick | SDL::JoystickID::OpenJoystick () |
| Open a joystick for use. | |
| JoystickRef | SDL::JoystickID::GetJoystickFromID () |
| Get the Joystick associated with an instance ID, if it has been opened. | |
| void | SDL::JoystickID::DetachVirtualJoystick () |
| Detach a virtual joystick. | |
| bool | SDL::JoystickID::IsJoystickVirtual () |
| Query whether or not a joystick is virtual. | |
| void | SDL::Joystick::SetVirtualAxis (int axis, Sint16 value) |
| Set the state of an axis on an opened virtual joystick. | |
| void | SDL::Joystick::SetVirtualBall (int ball, Sint16 xrel, Sint16 yrel) |
| Generate ball motion on an opened virtual joystick. | |
| void | SDL::Joystick::SetVirtualButton (int button, bool down) |
| Set the state of a button on an opened virtual joystick. | |
| void | SDL::Joystick::SetVirtualHat (int hat, Uint8 value) |
| Set the state of a hat on an opened virtual joystick. | |
| void | SDL::Joystick::SetVirtualTouchpad (int touchpad, int finger, bool down, const FPointRaw &p, float pressure) |
| Set touchpad finger state on an opened virtual joystick. | |
| void | SDL::Joystick::SendVirtualSensorData (SensorType type, Uint64 sensor_timestamp, const float *data, int num_values) |
| Send a sensor update for an opened virtual joystick. | |
| PropertiesRef | SDL::Joystick::GetProperties () |
| Get the properties associated with a joystick. | |
| const char * | SDL::Joystick::GetName () |
| Get the implementation dependent name of a joystick. | |
| const char * | SDL::Joystick::GetPath () |
| Get the implementation dependent path of a joystick. | |
| int | SDL::Joystick::GetPlayerIndex () |
| Get the player index of an opened joystick. | |
| void | SDL::Joystick::SetPlayerIndex (int player_index) |
| Set the player index of an opened joystick. | |
| GUID | SDL::Joystick::GetGUID () |
| Get the implementation-dependent GUID for the joystick. | |
| Uint16 | SDL::Joystick::GetVendor () |
| Get the USB vendor ID of an opened joystick, if available. | |
| Uint16 | SDL::Joystick::GetProduct () |
| Get the USB product ID of an opened joystick, if available. | |
| Uint16 | SDL::Joystick::GetProductVersion () |
| Get the product version of an opened joystick, if available. | |
| Uint16 | SDL::Joystick::GetFirmwareVersion () |
| Get the firmware version of an opened joystick, if available. | |
| const char * | SDL::Joystick::GetSerial () |
| Get the serial number of an opened joystick, if available. | |
| JoystickType | SDL::Joystick::GetType () |
| Get the type of an opened joystick. | |
| bool | SDL::Joystick::Connected () |
| Get the status of a specified joystick. | |
| JoystickID | SDL::Joystick::GetID () |
| Get the instance ID of an opened joystick. | |
| int | SDL::Joystick::GetNumAxes () |
| Get the number of general axis controls on a joystick. | |
| int | SDL::Joystick::GetNumBalls () |
| Get the number of trackballs on a joystick. | |
| int | SDL::Joystick::GetNumHats () |
| Get the number of POV hats on a joystick. | |
| int | SDL::Joystick::GetNumButtons () |
| Get the number of buttons on a joystick. | |
| Sint16 | SDL::Joystick::GetAxis (int axis) |
| Get the current state of an axis control on a joystick. | |
| bool | SDL::Joystick::GetAxisInitialState (int axis, Sint16 *state) |
| Get the initial state of an axis control on a joystick. | |
| void | SDL::Joystick::GetBall (int ball, int *dx, int *dy) |
| Get the ball axis change since the last poll. | |
| Uint8 | SDL::Joystick::GetHat (int hat) |
| Get the current state of a POV hat on a joystick. | |
| bool | SDL::Joystick::GetButton (int button) |
| Get the current state of a button on a joystick. | |
| bool | SDL::Joystick::Rumble (Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| Start a rumble effect. | |
| void | SDL::Joystick::RumbleTriggers (Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms) |
| Start a rumble effect in the joystick's triggers. | |
| void | SDL::Joystick::SetLED (Uint8 red, Uint8 green, Uint8 blue) |
| Update a joystick's LED color. | |
| void | SDL::Joystick::SendEffect (const void *data, int size) |
| Send a joystick specific effect packet. | |
| void | SDL::Joystick::Close () |
| Close a joystick previously opened with JoystickID.OpenJoystick(). | |
| JoystickConnectionState | SDL::Joystick::GetConnectionState () |
| Get the connection state of a joystick. | |
| PowerState | SDL::Joystick::GetPowerInfo (int *percent) |
| Get the battery state of a joystick. | |
Variables | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_UNKNOWN |
| JOYSTICK_TYPE_UNKNOWN. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_GAMEPAD |
| JOYSTICK_TYPE_GAMEPAD. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_WHEEL |
| JOYSTICK_TYPE_WHEEL. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_ARCADE_STICK |
| JOYSTICK_TYPE_ARCADE_STICK. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_FLIGHT_STICK |
| JOYSTICK_TYPE_FLIGHT_STICK. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_DANCE_PAD |
| JOYSTICK_TYPE_DANCE_PAD. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_GUITAR |
| JOYSTICK_TYPE_GUITAR. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_DRUM_KIT |
| JOYSTICK_TYPE_DRUM_KIT. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_ARCADE_PAD |
| JOYSTICK_TYPE_ARCADE_PAD. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_THROTTLE |
| JOYSTICK_TYPE_THROTTLE. | |
| constexpr JoystickType | SDL::JOYSTICK_TYPE_COUNT |
| JOYSTICK_TYPE_COUNT. | |
| constexpr JoystickConnectionState | SDL::JOYSTICK_CONNECTION_INVALID |
| JOYSTICK_CONNECTION_INVALID. | |
| constexpr JoystickConnectionState | SDL::JOYSTICK_CONNECTION_UNKNOWN |
| JOYSTICK_CONNECTION_UNKNOWN. | |
| constexpr JoystickConnectionState | SDL::JOYSTICK_CONNECTION_WIRED |
| JOYSTICK_CONNECTION_WIRED. | |
| constexpr JoystickConnectionState | SDL::JOYSTICK_CONNECTION_WIRELESS |
| JOYSTICK_CONNECTION_WIRELESS. | |
| constexpr Uint8 | SDL::HAT_CENTERED = SDL_HAT_CENTERED |
| CENTERED. | |
| constexpr Uint8 | SDL::HAT_UP = SDL_HAT_UP |
| UP. | |
| constexpr Uint8 | SDL::HAT_RIGHT = SDL_HAT_RIGHT |
| RIGHT. | |
| constexpr Uint8 | SDL::HAT_DOWN = SDL_HAT_DOWN |
| DOWN. | |
| constexpr Uint8 | SDL::HAT_LEFT = SDL_HAT_LEFT |
| LEFT. | |
| constexpr Uint8 | SDL::HAT_RIGHTUP = SDL_HAT_RIGHTUP |
| RIGHTUP. | |
| constexpr Uint8 | SDL::HAT_RIGHTDOWN = SDL_HAT_RIGHTDOWN |
| RIGHTDOWN. | |
| constexpr Uint8 | SDL::HAT_LEFTUP = SDL_HAT_LEFTUP |
| LEFTUP. | |
| constexpr Uint8 | SDL::HAT_LEFTDOWN = SDL_HAT_LEFTDOWN |
| LEFTDOWN. | |
| constexpr int | SDL::JOYSTICK_AXIS_MAX = SDL_JOYSTICK_AXIS_MAX |
| The largest value an Joystick's axis can report. | |
| constexpr int | SDL::JOYSTICK_AXIS_MIN = SDL_JOYSTICK_AXIS_MIN |
| The smallest value an Joystick's axis can report. | |
SDL joystick support.
This is the lower-level joystick handling. If you want the simpler option, where what each button does is well-defined, you should use the gamepad API instead.
The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
The term "player_index" is the number assigned to a player on a specific controller. For XInput controllers this returns the XInput user index. Many joysticks will not be able to supply this information.
GUID is used as a stable 128-bit identifier for a joystick device that does not change over time. It identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.
In order to use these functions, Init() must have been called with the INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.
If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
SDL can provide virtual joysticks as well: the app defines an imaginary controller with AttachVirtualJoystick(), and then can provide inputs for it via Joystick.SetVirtualAxis(), Joystick.SetVirtualButton(), etc. As this data is supplied, it will look like a normal joystick to SDL, just not backed by a hardware driver. This has been used to make unusual devices, like VR headset controllers, look like normal joysticks, or provide recording/playback of game inputs, etc.
| using SDL::JoystickConnectionState = SDL_JoystickConnectionState |
Possible connection states for a joystick device.
This is used by Joystick.GetConnectionState to report how a device is connected to the system.
| using SDL::JoystickRef = ResourceRef<Joystick> |
Reference for Joystick.
This does not take ownership!
| using SDL::JoystickType = SDL_JoystickType |
An enum of some common joystick types.
In some cases, SDL can identify a low-level joystick as being a certain type of device, and will report it through Joystick.GetType (or JoystickID.GetJoystickTypeForID).
This is by no means a complete list of everything that can be plugged into a computer.
You may refer to XInput Controller Types table for a general understanding of each joystick type.
| using SDL::VirtualJoystickDesc = SDL_VirtualJoystickDesc |
The structure that describes a virtual joystick.
This structure should be initialized using InitInterface(). All elements of this structure are optional.
| using SDL::VirtualJoystickSensorDesc = SDL_VirtualJoystickSensorDesc |
The structure that describes a virtual joystick sensor.
| using SDL::VirtualJoystickTouchpadDesc = SDL_VirtualJoystickTouchpadDesc |
The structure that describes a virtual joystick touchpad.
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Attach a new virtual joystick.
Apps can create virtual joysticks, that exist without hardware directly backing them, and have program-supplied inputs. Once attached, a virtual joystick looks like any other joystick that SDL can access. These can be used to make other things look like joysticks, or provide pre-recorded input, etc.
Once attached, the app can send joystick inputs to the new virtual joystick using Joystick.SetVirtualAxis(), etc.
When no longer needed, the virtual joystick can be removed by calling DetachVirtualJoystick().
| desc | joystick description, initialized using InitInterface(). |
| Error | on failure. |
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Close a joystick previously opened with JoystickID.OpenJoystick().
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Close a joystick previously opened with JoystickID.OpenJoystick().
| joystick | the joystick device to close. |
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Get the status of a specified joystick.
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Detach a virtual joystick.
| instance_id | the joystick instance ID, previously returned from AttachVirtualJoystick(). |
| Error | on failure. |
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Detach a virtual joystick.
| Error | on failure. |
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Get the current state of an axis control on a joystick.
SDL makes no promises about what part of the joystick any given axis refers to. Your game should have some sort of configuration UI to let users specify what each axis should be bound to. Alternately, SDL's higher-level Game Controller API makes a great effort to apply order to this lower-level interface, so you know that a specific axis is the "left thumb stick," etc.
The value returned by Joystick.GetAxis() is a signed integer (-32768 to 32767) representing the current position of the axis. It may be necessary to impose certain tolerances on these values to account for jitter.
| axis | the axis to query; the axis indices start at index 0. |
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Get the initial state of an axis control on a joystick.
The state is a value ranging from -32768 to 32767.
The axis indices start at index 0.
| axis | the axis to query; the axis indices start at index 0. |
| state | upon return, the initial value is supplied here. |
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Get the ball axis change since the last poll.
Trackballs can only return relative motion since the last call to Joystick.GetBall(), these motion deltas are placed into dx and dy.
Most joysticks do not have trackballs.
| ball | the ball index to query; ball indices start at index 0. |
| dx | stores the difference in the x axis position since the last poll. |
| dy | stores the difference in the y axis position since the last poll. |
| Error | on failure. |
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Get the current state of a button on a joystick.
| button | the button index to get the state from; indices start at index 0. |
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Get the firmware version of an opened joystick, if available.
If the firmware version isn't available this function returns 0.
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Get the implementation-dependent GUID for the joystick.
This function requires an open joystick.
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Get the current state of a POV hat on a joystick.
The returned value will be one of the SDL_HAT_* values.
| hat | the hat index to get the state from; indices start at index 0. |
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Get the current state of an axis control on a joystick.
SDL makes no promises about what part of the joystick any given axis refers to. Your game should have some sort of configuration UI to let users specify what each axis should be bound to. Alternately, SDL's higher-level Game Controller API makes a great effort to apply order to this lower-level interface, so you know that a specific axis is the "left thumb stick," etc.
The value returned by Joystick.GetAxis() is a signed integer (-32768 to 32767) representing the current position of the axis. It may be necessary to impose certain tolerances on these values to account for jitter.
| joystick | an Joystick structure containing joystick information. |
| axis | the axis to query; the axis indices start at index 0. |
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Get the initial state of an axis control on a joystick.
The state is a value ranging from -32768 to 32767.
The axis indices start at index 0.
| joystick | an Joystick structure containing joystick information. |
| axis | the axis to query; the axis indices start at index 0. |
| state | upon return, the initial value is supplied here. |
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inline |
Get the ball axis change since the last poll.
Trackballs can only return relative motion since the last call to Joystick.GetBall(), these motion deltas are placed into dx and dy.
Most joysticks do not have trackballs.
| joystick | the Joystick to query. |
| ball | the ball index to query; ball indices start at index 0. |
| dx | stores the difference in the x axis position since the last poll. |
| dy | stores the difference in the y axis position since the last poll. |
| Error | on failure. |
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Get the current state of a button on a joystick.
| joystick | an Joystick structure containing joystick information. |
| button | the button index to get the state from; indices start at index 0. |
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Get the firmware version of an opened joystick, if available.
If the firmware version isn't available this function returns 0.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
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Get the Joystick associated with an instance ID, if it has been opened.
| instance_id | the instance ID to get the Joystick for. |
| Error | on failure. |
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Get the implementation-dependent GUID for the joystick.
This function requires an open joystick.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
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Get the implementation-dependent GUID of a joystick.
This can be called before any joysticks are opened.
| instance_id | the joystick instance ID. |
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Get the implementation-dependent GUID of a joystick.
This can be called before any joysticks are opened.
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Get the device information encoded in a GUID structure.
| guid | the GUID you wish to get info about. |
| vendor | a pointer filled in with the device VID, or 0 if not available. |
| product | a pointer filled in with the device PID, or 0 if not available. |
| version | a pointer filled in with the device version, or 0 if not available. |
| crc16 | a pointer filled in with a CRC used to distinguish different products with the same VID/PID, or 0 if not available. |
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Get the current state of a POV hat on a joystick.
The returned value will be one of the SDL_HAT_* values.
| joystick | an Joystick structure containing joystick information. |
| hat | the hat index to get the state from; indices start at index 0. |
|
inline |
Get the instance ID of an opened joystick.
| joystick | an Joystick structure containing joystick information. |
| Error | on failure. |
|
inline |
Get the implementation dependent name of a joystick.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the implementation dependent name of a joystick.
This can be called before any joysticks are opened.
| instance_id | the joystick instance ID. |
|
inline |
Get the implementation dependent name of a joystick.
This can be called before any joysticks are opened.
|
inline |
Get the implementation dependent path of a joystick.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the implementation dependent path of a joystick.
This can be called before any joysticks are opened.
| instance_id | the joystick instance ID. |
|
inline |
Get the implementation dependent path of a joystick.
This can be called before any joysticks are opened.
|
inline |
Get the player index of an opened joystick.
For XInput controllers this returns the XInput user index. Many joysticks will not be able to supply this information.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the player index of a joystick.
This can be called before any joysticks are opened.
| instance_id | the joystick instance ID. |
|
inline |
Get the player index of a joystick.
This can be called before any joysticks are opened.
|
inline |
Get the battery state of a joystick.
You should never take a battery status as absolute truth. Batteries (especially failing batteries) are delicate hardware, and the values reported here are best estimates based on what that hardware reports. It's not uncommon for older batteries to lose stored power much faster than it reports, or completely drain when reporting it has 20 percent left, etc.
| joystick | the joystick to query. |
| percent | a pointer filled in with the percentage of battery life left, between 0 and 100, or nullptr to ignore. This will be filled in with -1 we can't determine a value or there is no battery. |
|
inline |
Get the USB product ID of an opened joystick, if available.
If the product ID isn't available this function returns 0.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the USB product ID of a joystick, if available.
This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.
| instance_id | the joystick instance ID. |
|
inline |
Get the USB product ID of a joystick, if available.
This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.
|
inline |
Get the product version of an opened joystick, if available.
If the product version isn't available this function returns 0.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the product version of a joystick, if available.
This can be called before any joysticks are opened. If the product version isn't available this function returns 0.
| instance_id | the joystick instance ID. |
|
inline |
Get the product version of a joystick, if available.
This can be called before any joysticks are opened. If the product version isn't available this function returns 0.
|
inline |
Get the properties associated with a joystick.
The following read-only properties are provided by SDL:
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
| Error | on failure. |
|
inline |
Get a list of currently connected joysticks.
|
inline |
Get the serial number of an opened joystick, if available.
Returns the serial number of the joystick, or nullptr if it is not available.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the type of an opened joystick.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the type of a joystick, if available.
This can be called before any joysticks are opened.
| instance_id | the joystick instance ID. |
|
inline |
Get the type of a joystick, if available.
This can be called before any joysticks are opened.
|
inline |
Get the USB vendor ID of an opened joystick, if available.
If the vendor ID isn't available this function returns 0.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
|
inline |
Get the USB vendor ID of a joystick, if available.
This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.
| instance_id | the joystick instance ID. |
|
inline |
Get the USB vendor ID of a joystick, if available.
This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.
|
inline |
Get the implementation dependent name of a joystick.
|
inline |
Get the number of general axis controls on a joystick.
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
| Error | on failure. |
|
inline |
Get the number of trackballs on a joystick.
Joystick trackballs have only relative motion events associated with them and their state cannot be polled.
Most joysticks do not have trackballs.
| Error | on failure. |
|
inline |
|
inline |
|
inline |
Get the number of general axis controls on a joystick.
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
| joystick | an Joystick structure containing joystick information. |
| Error | on failure. |
|
inline |
Get the number of trackballs on a joystick.
Joystick trackballs have only relative motion events associated with them and their state cannot be polled.
Most joysticks do not have trackballs.
| joystick | an Joystick structure containing joystick information. |
| Error | on failure. |
|
inline |
|
inline |
|
inline |
Get the implementation dependent path of a joystick.
|
inline |
Get the player index of an opened joystick.
For XInput controllers this returns the XInput user index. Many joysticks will not be able to supply this information.
|
inline |
Get the battery state of a joystick.
You should never take a battery status as absolute truth. Batteries (especially failing batteries) are delicate hardware, and the values reported here are best estimates based on what that hardware reports. It's not uncommon for older batteries to lose stored power much faster than it reports, or completely drain when reporting it has 20 percent left, etc.
| percent | a pointer filled in with the percentage of battery life left, between 0 and 100, or nullptr to ignore. This will be filled in with -1 we can't determine a value or there is no battery. |
|
inline |
Get the USB product ID of an opened joystick, if available.
If the product ID isn't available this function returns 0.
|
inline |
Get the product version of an opened joystick, if available.
If the product version isn't available this function returns 0.
|
inline |
Get the properties associated with a joystick.
The following read-only properties are provided by SDL:
| Error | on failure. |
|
inline |
Get the serial number of an opened joystick, if available.
Returns the serial number of the joystick, or nullptr if it is not available.
|
inline |
Get the type of an opened joystick.
|
inline |
Get the USB vendor ID of an opened joystick, if available.
If the vendor ID isn't available this function returns 0.
|
inline |
Return whether a joystick is currently connected.
|
inline |
Query whether or not a joystick is virtual.
| instance_id | the joystick instance ID. |
|
inline |
Query whether or not a joystick is virtual.
|
inline |
Open a joystick for use.
The joystick subsystem must be initialized before a joystick can be opened for use.
| instance_id | the joystick instance ID. |
| Error | on failure. |
|
inline |
Locking for atomic access to the joystick API.
The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.
|
inline |
Get the status of a specified joystick.
| joystick | the joystick to query. |
|
inline |
Query the state of joystick event processing.
If joystick events are disabled, you must call UpdateJoysticks() yourself and check the state of the joystick when you want joystick information.
|
inline |
Locking for atomic access to the joystick API.
The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.
|
inline |
Open a joystick for use.
The joystick subsystem must be initialized before a joystick can be opened for use.
| Error | on failure. |
|
inline |
Open a joystick for use.
The joystick subsystem must be initialized before a joystick can be opened for use.
| instance_id | the joystick instance ID. |
| Error | on failure. |
|
inline |
Unlocking for atomic access to the joystick API.
|
inline |
Start a rumble effect.
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call UpdateJoysticks() to update rumble state.
| low_frequency_rumble | the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF. |
| high_frequency_rumble | the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF. |
| duration_ms | the duration of the rumble effect, in milliseconds. |
|
inline |
Start a rumble effect.
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call UpdateJoysticks() to update rumble state.
| joystick | the joystick to vibrate. |
| low_frequency_rumble | the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF. |
| high_frequency_rumble | the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF. |
| duration_ms | the duration of the rumble effect, in milliseconds. |
|
inline |
Start a rumble effect in the joystick's triggers.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use Joystick.Rumble() instead.
This function requires you to process SDL events or call UpdateJoysticks() to update rumble state.
| joystick | the joystick to vibrate. |
| left_rumble | the intensity of the left trigger rumble motor, from 0 to 0xFFFF. |
| right_rumble | the intensity of the right trigger rumble motor, from 0 to 0xFFFF. |
| duration_ms | the duration of the rumble effect, in milliseconds. |
| Error | on failure. |
|
inline |
Start a rumble effect in the joystick's triggers.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use Joystick.Rumble() instead.
This function requires you to process SDL events or call UpdateJoysticks() to update rumble state.
| left_rumble | the intensity of the left trigger rumble motor, from 0 to 0xFFFF. |
| right_rumble | the intensity of the right trigger rumble motor, from 0 to 0xFFFF. |
| duration_ms | the duration of the rumble effect, in milliseconds. |
| Error | on failure. |
|
inline |
|
inline |
Send a joystick specific effect packet.
| joystick | the joystick to affect. |
| data | the data to send to the joystick. |
| size | the size of the data to send to the joystick. |
| Error | on failure. |
|
inline |
Send a sensor update for an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| joystick | the virtual joystick on which to set state. |
| type | the type of the sensor on the virtual joystick to update. |
| sensor_timestamp | a 64-bit timestamp in nanoseconds associated with the sensor reading. |
| data | the data associated with the sensor reading. |
| num_values | the number of values pointed to by data. |
| Error | on failure. |
|
inline |
Send a sensor update for an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| type | the type of the sensor on the virtual joystick to update. |
| sensor_timestamp | a 64-bit timestamp in nanoseconds associated with the sensor reading. |
| data | the data associated with the sensor reading. |
| num_values | the number of values pointed to by data. |
| Error | on failure. |
|
inline |
Set the state of joystick event processing.
If joystick events are disabled, you must call UpdateJoysticks() yourself and check the state of the joystick when you want joystick information.
| enabled | whether to process joystick events or not. |
|
inline |
Update a joystick's LED color.
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
| joystick | the joystick to update. |
| red | the intensity of the red LED. |
| green | the intensity of the green LED. |
| blue | the intensity of the blue LED. |
| Error | on failure. |
|
inline |
Set the player index of an opened joystick.
| joystick | the Joystick obtained from JoystickID.OpenJoystick(). |
| player_index | player index to assign to this joystick, or -1 to clear the player index and turn off player LEDs. |
| Error | on failure. |
|
inline |
Set the state of an axis on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
Note that when sending trigger axes, you should scale the value to the full range of Sint16. For example, a trigger at rest would have the value of JOYSTICK_AXIS_MIN.
| joystick | the virtual joystick on which to set state. |
| axis | the index of the axis on the virtual joystick to update. |
| value | the new value for the specified axis. |
| Error | on failure. |
|
inline |
Generate ball motion on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| joystick | the virtual joystick on which to set state. |
| ball | the index of the ball on the virtual joystick to update. |
| xrel | the relative motion on the X axis. |
| yrel | the relative motion on the Y axis. |
| Error | on failure. |
|
inline |
Set the state of a button on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| joystick | the virtual joystick on which to set state. |
| button | the index of the button on the virtual joystick to update. |
| down | true if the button is pressed, false otherwise. |
| Error | on failure. |
|
inline |
Set the state of a hat on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| joystick | the virtual joystick on which to set state. |
| hat | the index of the hat on the virtual joystick to update. |
| value | the new value for the specified hat. |
| Error | on failure. |
|
inline |
Set touchpad finger state on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| joystick | the virtual joystick on which to set state. |
| touchpad | the index of the touchpad on the virtual joystick to update. |
| finger | the index of the finger on the touchpad to set. |
| down | true if the finger is pressed, false if the finger is released. |
| p | the x, y coordinates of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left. |
| pressure | the pressure of the finger. |
| Error | on failure. |
Update a joystick's LED color.
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
| red | the intensity of the red LED. |
| green | the intensity of the green LED. |
| blue | the intensity of the blue LED. |
| Error | on failure. |
|
inline |
Set the player index of an opened joystick.
| player_index | player index to assign to this joystick, or -1 to clear the player index and turn off player LEDs. |
| Error | on failure. |
|
inline |
Set the state of an axis on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
Note that when sending trigger axes, you should scale the value to the full range of Sint16. For example, a trigger at rest would have the value of JOYSTICK_AXIS_MIN.
| axis | the index of the axis on the virtual joystick to update. |
| value | the new value for the specified axis. |
| Error | on failure. |
Generate ball motion on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| ball | the index of the ball on the virtual joystick to update. |
| xrel | the relative motion on the X axis. |
| yrel | the relative motion on the Y axis. |
| Error | on failure. |
|
inline |
Set the state of a button on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| button | the index of the button on the virtual joystick to update. |
| down | true if the button is pressed, false otherwise. |
| Error | on failure. |
|
inline |
Set the state of a hat on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| hat | the index of the hat on the virtual joystick to update. |
| value | the new value for the specified hat. |
| Error | on failure. |
|
inline |
Set touchpad finger state on an opened virtual joystick.
Please note that values set here will not be applied until the next call to UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: PollEvent, PumpEvents, WaitEventTimeout, WaitEvent.
| touchpad | the index of the touchpad on the virtual joystick to update. |
| finger | the index of the finger on the touchpad to set. |
| down | true if the finger is pressed, false if the finger is released. |
| p | the x, y coordinates of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left. |
| pressure | the pressure of the finger. |
| Error | on failure. |
|
inline |
Unlocking for atomic access to the joystick API.
|
inline |
Update the current state of the open joysticks.
This is called automatically by the event loop if any joystick events are enabled.
|
constexpr |
The largest value an Joystick's axis can report.
|
constexpr |
The smallest value an Joystick's axis can report.
This is a negative number!
|
constexpr |
JOYSTICK_CONNECTION_INVALID.
|
constexpr |
JOYSTICK_CONNECTION_UNKNOWN.
|
constexpr |
JOYSTICK_CONNECTION_WIRED.
|
constexpr |
JOYSTICK_CONNECTION_WIRELESS.
|
constexpr |
JOYSTICK_TYPE_ARCADE_PAD.
|
constexpr |
JOYSTICK_TYPE_ARCADE_STICK.
|
constexpr |
JOYSTICK_TYPE_COUNT.
|
constexpr |
JOYSTICK_TYPE_DANCE_PAD.
|
constexpr |
JOYSTICK_TYPE_DRUM_KIT.
|
constexpr |
JOYSTICK_TYPE_FLIGHT_STICK.
|
constexpr |
JOYSTICK_TYPE_GAMEPAD.
|
constexpr |
JOYSTICK_TYPE_GUITAR.
|
constexpr |
JOYSTICK_TYPE_THROTTLE.
|
constexpr |
JOYSTICK_TYPE_UNKNOWN.
|
constexpr |
JOYSTICK_TYPE_WHEEL.