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SDL3pp
A slim C++ wrapper for SDL3
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SDL pen event handling. More...
Typedefs | |
| using | SDL::PenID = SDL_PenID |
| SDL pen instance IDs. | |
| using | SDL::PenInputFlags = Uint32 |
| Pen input flags, as reported by various pen events' pen_state field. | |
| using | SDL::PenAxis = SDL_PenAxis |
| Pen axis indices. | |
| using | SDL::PenDeviceType = SDL_PenDeviceType |
| An enum that describes the type of a pen device. | |
Functions | |
| PenDeviceType | SDL::GetPenDeviceType (PenID instance_id) |
| Get the device type of the given pen. | |
Variables | |
| constexpr MouseID | SDL::PEN_MOUSEID = SDL_PEN_MOUSEID |
| The MouseID for mouse events simulated with pen input. | |
| constexpr TouchID | SDL::PEN_TOUCHID = SDL_PEN_TOUCHID |
| The TouchID for touch events simulated with pen input. | |
| constexpr PenInputFlags | SDL::PEN_INPUT_DOWN |
| pen is pressed down | |
| constexpr PenInputFlags | SDL::PEN_INPUT_BUTTON_1 |
| button 1 is pressed | |
| constexpr PenInputFlags | SDL::PEN_INPUT_BUTTON_2 |
| button 2 is pressed | |
| constexpr PenInputFlags | SDL::PEN_INPUT_BUTTON_3 |
| button 3 is pressed | |
| constexpr PenInputFlags | SDL::PEN_INPUT_BUTTON_4 |
| button 4 is pressed | |
| constexpr PenInputFlags | SDL::PEN_INPUT_BUTTON_5 |
| button 5 is pressed | |
| constexpr PenInputFlags | SDL::PEN_INPUT_ERASER_TIP |
| eraser tip is used | |
| constexpr PenInputFlags | SDL::PEN_INPUT_IN_PROXIMITY |
| pen is in proximity (since SDL 3.4.0) | |
| constexpr PenAxis | SDL::PEN_AXIS_PRESSURE |
| Pen pressure. Unidirectional: 0 to 1.0. | |
| constexpr PenAxis | SDL::PEN_AXIS_XTILT = SDL_PEN_AXIS_XTILT |
| Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). | |
| constexpr PenAxis | SDL::PEN_AXIS_YTILT = SDL_PEN_AXIS_YTILT |
| Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). | |
| constexpr PenAxis | SDL::PEN_AXIS_DISTANCE = SDL_PEN_AXIS_DISTANCE |
| Pen distance to drawing surface. Unidirectional: 0.0 to 1.0. | |
| constexpr PenAxis | SDL::PEN_AXIS_ROTATION = SDL_PEN_AXIS_ROTATION |
| Pen barrel rotation. | |
| constexpr PenAxis | SDL::PEN_AXIS_SLIDER = SDL_PEN_AXIS_SLIDER |
| Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0. | |
| constexpr PenAxis | SDL::PEN_AXIS_TANGENTIAL_PRESSURE |
| Pressure from squeezing the pen ("barrel pressure"). | |
| constexpr PenAxis | SDL::PEN_AXIS_COUNT = SDL_PEN_AXIS_COUNT |
| Total known pen axis types in this version of SDL. | |
| constexpr PenDeviceType | SDL::PEN_DEVICE_TYPE_INVALID |
| Not a valid pen device. | |
| constexpr PenDeviceType | SDL::PEN_DEVICE_TYPE_UNKNOWN |
| Don't know specifics of this pen. | |
| constexpr PenDeviceType | SDL::PEN_DEVICE_TYPE_DIRECT |
| Pen touches display. | |
| constexpr PenDeviceType | SDL::PEN_DEVICE_TYPE_INDIRECT |
| Pen touches something that isn't the display. | |
SDL pen event handling.
SDL provides an API for pressure-sensitive pen (stylus and/or eraser) handling, e.g., for input and drawing tablets or suitably equipped mobile / tablet devices.
To get started with pens, simply handle pen events:
Pens may provide more than simple touch input; they might have other axes, such as pressure, tilt, rotation, etc.
When a pen starts providing input, SDL will assign it a unique PenID, which will remain for the life of the process, as long as the pen stays connected. A pen leaving proximity (being taken far enough away from the digitizer tablet that it no longer reponds) and then coming back should fire proximity events, but the PenID should remain consistent. Unplugging the digitizer and reconnecting may cause future input to have a new PenID, as SDL may not know that this is the same hardware.
Please note that various platforms vary wildly in how (and how well) they support pen input. If your pen supports some piece of functionality but SDL doesn't seem to, it might actually be the operating system's fault. For example, some platforms can manage multiple devices at the same time, but others will make any connected pens look like a single logical device, much how all USB mice connected to a computer will move the same system cursor. Other platforms might not support pen buttons, or the distance axis, etc. Very few platforms can even report what functionality the pen supports in the first place, so best practices is to either build UI to let the user configure their pens, or be prepared to handle new functionality for a pen the first time an event is reported.
| using SDL::PenAxis = SDL_PenAxis |
Pen axis indices.
These are the valid values for the axis field in PenAxisEvent. All axes are either normalised to 0..1 or report a (positive or negative) angle in degrees, with 0.0 representing the centre. Not all pens/backends support all axes: unsupported axes are always zero.
To convert angles for tilt and rotation into vector representation, use sin on the XTILT, YTILT, or ROTATION component, for example:
| using SDL::PenDeviceType = SDL_PenDeviceType |
An enum that describes the type of a pen device.
A "direct" device is a pen that touches a graphic display (like an Apple Pencil on an iPad's screen). "Indirect" devices touch an external tablet surface that is connected to the machine but is not a display (like a lower-end Wacom tablet connected over USB).
Apps may use this information to decide if they should draw a cursor; if the pen is touching the screen directly, a cursor doesn't make sense and can be in the way, but becomes necessary for indirect devices to know where on the display they are interacting.
| using SDL::PenID = SDL_PenID |
SDL pen instance IDs.
Zero is used to signify an invalid/null device.
These show up in pen events when SDL sees input from them. They remain consistent as long as SDL can recognize a tool to be the same pen; but if a pen's digitizer table is physically detached from the computer, it might get a new ID when reconnected, as SDL won't know it's the same device.
These IDs are only stable within a single run of a program; the next time a program is run, the pen's ID will likely be different, even if the hardware hasn't been disconnected, etc.
| using SDL::PenInputFlags = Uint32 |
Pen input flags, as reported by various pen events' pen_state field.
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inline |
Get the device type of the given pen.
Many platforms do not supply this information, so an app must always be prepared to get an PEN_DEVICE_TYPE_UNKNOWN result.
| instance_id | the pen instance ID. |
| Error | on failure. |
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constexpr |
Total known pen axis types in this version of SDL.
This number may grow in future releases!
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constexpr |
Pen pressure. Unidirectional: 0 to 1.0.
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constexpr |
Pen barrel rotation.
Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down).
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constexpr |
Pressure from squeezing the pen ("barrel pressure").
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constexpr |
Pen touches display.
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constexpr |
Pen touches something that isn't the display.
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constexpr |
Not a valid pen device.
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constexpr |
Don't know specifics of this pen.
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constexpr |
button 1 is pressed
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constexpr |
button 2 is pressed
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constexpr |
button 3 is pressed
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constexpr |
button 4 is pressed
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constexpr |
button 5 is pressed
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constexpr |
pen is pressed down
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constexpr |
eraser tip is used
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constexpr |
pen is in proximity (since SDL 3.4.0)
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constexpr |