SDL3pp
A slim C++ wrapper for SDL3
|
Typedefs | |
using | SDL::InitFlags = Uint32 |
Initialization flags for Init and/or InitSubSystem. More... | |
Variables | |
constexpr InitFlags | SDL::INIT_AUDIO |
INIT_AUDIO implies INIT_EVENTS More... | |
constexpr InitFlags | SDL::INIT_VIDEO = SDL_INIT_VIDEO |
INIT_VIDEO implies INIT_EVENTS , should be initialized on the main thread | |
constexpr InitFlags | SDL::INIT_JOYSTICK |
INIT_JOYSTICK implies INIT_EVENTS More... | |
constexpr InitFlags | SDL::INIT_HAPTIC = SDL_INIT_HAPTIC |
HAPTIC. | |
constexpr InitFlags | SDL::INIT_GAMEPAD |
INIT_GAMEPAD implies INIT_JOYSTICK More... | |
constexpr InitFlags | SDL::INIT_EVENTS = SDL_INIT_EVENTS |
EVENTS. | |
constexpr InitFlags | SDL::INIT_SENSOR |
INIT_SENSOR implies INIT_EVENTS More... | |
constexpr InitFlags | SDL::INIT_CAMERA |
INIT_CAMERA implies INIT_EVENTS More... | |
using SDL::InitFlags = typedef Uint32 |
These are the flags which may be passed to Init(). You should specify the subsystems which you will be using in your application.
|
constexpr |
|
constexpr |
|
constexpr |
|
constexpr |
|
constexpr |