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SDL3pp
A slim C++ wrapper for SDL3
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Typedefs | |
| using | SDL::InitFlags = Uint32 |
| Initialization flags for Init and/or InitSubSystem. | |
Variables | |
| constexpr InitFlags | SDL::INIT_AUDIO |
| INIT_AUDIO implies INIT_EVENTS | |
| constexpr InitFlags | SDL::INIT_VIDEO = SDL_INIT_VIDEO |
| INIT_VIDEO implies INIT_EVENTS, should be initialized on the main thread | |
| constexpr InitFlags | SDL::INIT_JOYSTICK |
| INIT_JOYSTICK implies INIT_EVENTS | |
| constexpr InitFlags | SDL::INIT_HAPTIC = SDL_INIT_HAPTIC |
| HAPTIC. | |
| constexpr InitFlags | SDL::INIT_GAMEPAD |
| INIT_GAMEPAD implies INIT_JOYSTICK | |
| constexpr InitFlags | SDL::INIT_EVENTS = SDL_INIT_EVENTS |
| EVENTS. | |
| constexpr InitFlags | SDL::INIT_SENSOR |
| INIT_SENSOR implies INIT_EVENTS | |
| constexpr InitFlags | SDL::INIT_CAMERA |
| INIT_CAMERA implies INIT_EVENTS | |
| using SDL::InitFlags = Uint32 |
Initialization flags for Init and/or InitSubSystem.
These are the flags which may be passed to Init(). You should specify the subsystems which you will be using in your application.
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constexpr |
INIT_AUDIO implies INIT_EVENTS
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constexpr |
INIT_CAMERA implies INIT_EVENTS
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constexpr |
INIT_GAMEPAD implies INIT_JOYSTICK
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constexpr |
INIT_JOYSTICK implies INIT_EVENTS
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constexpr |
INIT_SENSOR implies INIT_EVENTS