SDL3pp
A slim C++ wrapper for SDL3
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SDL::Animation Member List

This is the complete list of members for SDL::Animation, including all inherited members.

Animation(IMG_Animation *resource={})SDL::Animationinlineexplicit
Animation(const Animation &other)=delete (defined in SDL::Animation)SDL::Animation
Animation(Animation &&other)=defaultSDL::Animation
AnimationBase(StringParam file)SDL::AnimationRefinline
AnimationBase(IOStreamBase &src)SDL::AnimationRefinline
AnimationBase(IOStreamBase &src, StringParam type)SDL::AnimationRefinline
AnimationRef(const AnimationRef &other)SDL::Animationinline
AnimationRef(AnimationRef &&other)SDL::Animationinline
get() constSDL::Resource< IMG_Animation * >inline
GetCount() constSDL::AnimationBaseinline
GetDelay(int index) constSDL::AnimationBaseinline
GetFrame(int index) constSDL::AnimationBaseinline
GetHeight() constSDL::AnimationBaseinline
GetSize() constSDL::AnimationBaseinline
GetWidth() constSDL::AnimationBaseinline
operator bool() constSDL::Resource< IMG_Animation * >inlineexplicit
operator->() constSDL::Resource< IMG_Animation * >inline
operator->()SDL::Resource< IMG_Animation * >inline
operator=(Animation other)SDL::Animationinline
SDL::AnimationRef::operator=(AnimationRef other)SDL::AnimationRefinline
operator==(const Resource &other) const=defaultSDL::Resource< IMG_Animation * >
operator==(std::nullopt_t) constSDL::Resource< IMG_Animation * >inline
operator==(std::nullptr_t) constSDL::Resource< IMG_Animation * >inline
release(IMG_Animation * newResource={})SDL::Resource< IMG_Animation * >inline
reset(IMG_Animation *newResource={})SDL::AnimationRefinline
Resource(T resource={})SDL::AnimationBaseinline
Resource(std::nullptr_t)SDL::AnimationBaseinline
Resource(std::nullopt_t)SDL::AnimationBaseinline
Resource(const Resource &other)=delete (defined in SDL::AnimationBase)SDL::AnimationBase
Resource(Resource &&other)=delete (defined in SDL::AnimationBase)SDL::AnimationBase
Resource< IMG_Animation * >::Resource(IMG_Animation * resource={})SDL::Resource< IMG_Animation * >inline
~Animation()SDL::Animationinline
~AnimationRef()=defaultSDL::AnimationRef