SDL3pp
A slim C++ wrapper for SDL3
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SDL
Animation
SDL::Animation Member List
This is the complete list of members for
SDL::Animation
, including all inherited members.
Animation
(IMG_Animation *resource={})
SDL::Animation
inline
explicit
Animation
(const Animation &other)=delete (defined in
SDL::Animation
)
SDL::Animation
Animation
(Animation &&other)=default
SDL::Animation
AnimationBase
(StringParam file)
SDL::AnimationRef
inline
AnimationBase
(IOStreamBase &src)
SDL::AnimationRef
inline
AnimationBase
(IOStreamBase &src, StringParam type)
SDL::AnimationRef
inline
AnimationRef
(const AnimationRef &other)
SDL::Animation
inline
AnimationRef
(AnimationRef &&other)
SDL::Animation
inline
get
() const
SDL::Resource< IMG_Animation * >
inline
GetCount
() const
SDL::AnimationBase
inline
GetDelay
(int index) const
SDL::AnimationBase
inline
GetFrame
(int index) const
SDL::AnimationBase
inline
GetHeight
() const
SDL::AnimationBase
inline
GetSize
() const
SDL::AnimationBase
inline
GetWidth
() const
SDL::AnimationBase
inline
operator bool
() const
SDL::Resource< IMG_Animation * >
inline
explicit
operator->
() const
SDL::Resource< IMG_Animation * >
inline
operator->
()
SDL::Resource< IMG_Animation * >
inline
operator=
(Animation other)
SDL::Animation
inline
SDL::AnimationRef::operator=
(AnimationRef other)
SDL::AnimationRef
inline
operator==
(const Resource &other) const=default
SDL::Resource< IMG_Animation * >
operator==
(std::nullopt_t) const
SDL::Resource< IMG_Animation * >
inline
operator==
(std::nullptr_t) const
SDL::Resource< IMG_Animation * >
inline
release
(IMG_Animation * newResource={})
SDL::Resource< IMG_Animation * >
inline
reset
(IMG_Animation *newResource={})
SDL::AnimationRef
inline
Resource
(T resource={})
SDL::AnimationBase
inline
Resource
(std::nullptr_t)
SDL::AnimationBase
inline
Resource
(std::nullopt_t)
SDL::AnimationBase
inline
Resource
(const Resource &other)=delete (defined in
SDL::AnimationBase
)
SDL::AnimationBase
Resource
(Resource &&other)=delete (defined in
SDL::AnimationBase
)
SDL::AnimationBase
Resource< IMG_Animation * >::Resource
(IMG_Animation * resource={})
SDL::Resource< IMG_Animation * >
inline
~Animation
()
SDL::Animation
inline
~AnimationRef
()=default
SDL::AnimationRef
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