SDL3pp
A slim C++ wrapper for SDL3
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SDL::Animation Member List

This is the complete list of members for SDL::Animation, including all inherited members.

Animation(AnimationRaw resource) noexceptSDL::Animationinlineexplicit
Animation(const Animation &other)=deleteSDL::Animation
Animation(Animation &&other) noexceptSDL::Animationinline
Animation(const AnimationRef &other)=delete (defined in SDL::Animation)SDL::Animation
Animation(AnimationRef &&other)=delete (defined in SDL::Animation)SDL::Animation
Animation(StringParam file)SDL::Animationinline
Animation(IOStreamRef src, bool closeio=false)SDL::Animationinline
CreateCursor(const PointRaw &hotspot)SDL::Animationinline
Free()SDL::Animationinline
get() const noexceptSDL::ResourceBase< AnimationRaw, AnimationRawConst >inline
GetCount() constSDL::Animationinline
GetDelay(int index) constSDL::Animationinline
GetFrame(int index) constSDL::Animationinline
GetHeight() constSDL::Animationinline
GetSize() constSDL::Animationinline
GetWidth() constSDL::Animationinline
operator AnimationConstRef() const noexceptSDL::Animationinline
operator bool() constSDL::ResourceBase< AnimationRaw, AnimationRawConst >inlineexplicit
operator->() const noexceptSDL::ResourceBase< AnimationRaw, AnimationRawConst >inline
operator<=>(const ResourceBase &other) const=defaultSDL::ResourceBase< AnimationRaw, AnimationRawConst >
operator=(Animation &&other) noexceptSDL::Animationinline
operator=(const Animation &other)=deleteSDL::Animation
RawConstPointer typedefSDL::ResourceBase< AnimationRaw, AnimationRawConst >
RawPointer typedefSDL::ResourceBase< AnimationRaw, AnimationRawConst >
release() noexceptSDL::ResourceBase< AnimationRaw, AnimationRawConst >inline
ResourceBase(RawPointer resource)SDL::Animationinline
ResourceBase(std::nullptr_t=nullptr)SDL::Animationinline
SDL::ResourceBase< AnimationRaw, AnimationRawConst >::ResourceBase(RawPointer resource)SDL::ResourceBase< AnimationRaw, AnimationRawConst >inline
Save(StringParam file)SDL::Animationinline
SaveANI_IO(IOStreamRef dst, bool closeio=false)SDL::Animationinline
SaveAPNG_IO(IOStreamRef dst, bool closeio=false)SDL::Animationinline
SaveAVIF_IO(IOStreamRef dst, int quality, bool closeio=false)SDL::Animationinline
SaveGIF_IO(IOStreamRef dst, bool closeio=false)SDL::Animationinline
SaveTyped_IO(IOStreamRef dst, StringParam type, bool closeio=false)SDL::Animationinline
SaveWEBP_IO(IOStreamRef dst, int quality, bool closeio=false)SDL::Animationinline
~Animation()SDL::Animationinline