SDL3pp
A slim C++ wrapper for SDL3
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SDL::AudioStreamRef Member List

This is the complete list of members for SDL::AudioStreamRef, including all inherited members.

Bind(AudioDeviceRef devid)SDL::AudioStreamRefinline
Clear()SDL::AudioStreamRefinline
DevicePaused() constSDL::AudioStreamRefinline
Flush()SDL::AudioStreamRefinline
get() constSDL::Resource< SDL_AudioStream * >inline
GetAvailable() constSDL::AudioStreamRefinline
GetData(TargetBytes buf)SDL::AudioStreamRefinline
GetDevice() constSDL::AudioStreamRefinline
GetFormat(AudioSpec *src_spec, AudioSpec *dst_spec) constSDL::AudioStreamRefinline
GetFrequencyRatio() constSDL::AudioStreamRefinline
GetGain() constSDL::AudioStreamRefinline
GetInputChannelMap() constSDL::AudioStreamRefinline
GetInputFormat() constSDL::AudioStreamRefinline
GetOutputChannelMap() constSDL::AudioStreamRefinline
GetOutputFormat() constSDL::AudioStreamRefinline
GetProperties() constSDL::AudioStreamRefinline
GetQueued() constSDL::AudioStreamRefinline
Lock()SDL::AudioStreamRefinline
operator bool() constSDL::Resource< SDL_AudioStream * >inlineexplicit
operator value_type() constSDL::Resource< SDL_AudioStream * >inline
operator->() constSDL::Resource< SDL_AudioStream * >inline
operator->()SDL::Resource< SDL_AudioStream * >inline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_AudioStream * >
operator==(std::nullopt_t) constSDL::Resource< SDL_AudioStream * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_AudioStream * >inline
PauseDevice()SDL::AudioStreamRefinline
PutData(SourceBytes buf)SDL::AudioStreamRefinline
reset(SDL_AudioStream *resource)SDL::AudioStreamRefinlinestatic
Resource(T resource={})SDL::AudioStreamRefinline
Resource(const ResourceHandle< Resource< T > > auto &resource)SDL::AudioStreamRefinline
Resource(std::nullptr_t)SDL::AudioStreamRefinline
Resource(std::nullopt_t)SDL::AudioStreamRefinline
Resource< SDL_AudioStream * >::Resource(SDL_AudioStream * resource={})SDL::Resource< SDL_AudioStream * >inline
Resource< SDL_AudioStream * >::Resource(const ResourceHandle< Resource< SDL_AudioStream * > > auto &resource)SDL::Resource< SDL_AudioStream * >inline
ResumeDevice()SDL::AudioStreamRefinline
SetFormat(OptionalRef< const AudioSpec > src_spec, OptionalRef< const AudioSpec > dst_spec)SDL::AudioStreamRefinline
SetFrequencyRatio(float ratio)SDL::AudioStreamRefinline
SetGain(float gain)SDL::AudioStreamRefinline
SetGetCallback(AudioStreamCB callback)SDL::AudioStreamRefinline
SetGetCallback(AudioStreamCallback callback, void *userdata)SDL::AudioStreamRefinline
SetInputChannelMap(std::span< int > chmap)SDL::AudioStreamRefinline
SetInputFormat(const AudioSpec &spec)SDL::AudioStreamRefinline
SetOutputChannelMap(std::span< int > chmap)SDL::AudioStreamRefinline
SetOutputFormat(const AudioSpec &spec)SDL::AudioStreamRefinline
SetPutCallback(AudioStreamCB callback)SDL::AudioStreamRefinline
SetPutCallback(AudioStreamCallback callback, void *userdata)SDL::AudioStreamRefinline
Unbind()SDL::AudioStreamRefinline
value_type typedefSDL::Resource< SDL_AudioStream * >