SDL3pp
A slim C++ wrapper for SDL3
Loading...
Searching...
No Matches
SDL
AudioStreamRef
SDL::AudioStreamRef Member List
This is the complete list of members for
SDL::AudioStreamRef
, including all inherited members.
Bind
(AudioDeviceRef devid)
SDL::AudioStreamRef
inline
Clear
()
SDL::AudioStreamRef
inline
DevicePaused
() const
SDL::AudioStreamRef
inline
Flush
()
SDL::AudioStreamRef
inline
get
() const
SDL::Resource< SDL_AudioStream * >
inline
GetAvailable
() const
SDL::AudioStreamRef
inline
GetData
(TargetBytes buf)
SDL::AudioStreamRef
inline
GetDevice
() const
SDL::AudioStreamRef
inline
GetFormat
(AudioSpec *src_spec, AudioSpec *dst_spec) const
SDL::AudioStreamRef
inline
GetFrequencyRatio
() const
SDL::AudioStreamRef
inline
GetGain
() const
SDL::AudioStreamRef
inline
GetInputChannelMap
() const
SDL::AudioStreamRef
inline
GetInputFormat
() const
SDL::AudioStreamRef
inline
GetOutputChannelMap
() const
SDL::AudioStreamRef
inline
GetOutputFormat
() const
SDL::AudioStreamRef
inline
GetProperties
() const
SDL::AudioStreamRef
inline
GetQueued
() const
SDL::AudioStreamRef
inline
Lock
()
SDL::AudioStreamRef
inline
operator bool
() const
SDL::Resource< SDL_AudioStream * >
inline
explicit
operator value_type
() const
SDL::Resource< SDL_AudioStream * >
inline
operator->
() const
SDL::Resource< SDL_AudioStream * >
inline
operator->
()
SDL::Resource< SDL_AudioStream * >
inline
operator==
(const Resource &other) const=default
SDL::Resource< SDL_AudioStream * >
operator==
(std::nullopt_t) const
SDL::Resource< SDL_AudioStream * >
inline
operator==
(std::nullptr_t) const
SDL::Resource< SDL_AudioStream * >
inline
PauseDevice
()
SDL::AudioStreamRef
inline
PutData
(SourceBytes buf)
SDL::AudioStreamRef
inline
reset
(SDL_AudioStream *resource)
SDL::AudioStreamRef
inline
static
Resource
(T resource={})
SDL::AudioStreamRef
inline
Resource
(const ResourceHandle< Resource< T > > auto &resource)
SDL::AudioStreamRef
inline
Resource
(std::nullptr_t)
SDL::AudioStreamRef
inline
Resource
(std::nullopt_t)
SDL::AudioStreamRef
inline
Resource< SDL_AudioStream * >::Resource
(SDL_AudioStream * resource={})
SDL::Resource< SDL_AudioStream * >
inline
Resource< SDL_AudioStream * >::Resource
(const ResourceHandle< Resource< SDL_AudioStream * > > auto &resource)
SDL::Resource< SDL_AudioStream * >
inline
ResumeDevice
()
SDL::AudioStreamRef
inline
SetFormat
(OptionalRef< const AudioSpec > src_spec, OptionalRef< const AudioSpec > dst_spec)
SDL::AudioStreamRef
inline
SetFrequencyRatio
(float ratio)
SDL::AudioStreamRef
inline
SetGain
(float gain)
SDL::AudioStreamRef
inline
SetGetCallback
(AudioStreamCB callback)
SDL::AudioStreamRef
inline
SetGetCallback
(AudioStreamCallback callback, void *userdata)
SDL::AudioStreamRef
inline
SetInputChannelMap
(std::span< int > chmap)
SDL::AudioStreamRef
inline
SetInputFormat
(const AudioSpec &spec)
SDL::AudioStreamRef
inline
SetOutputChannelMap
(std::span< int > chmap)
SDL::AudioStreamRef
inline
SetOutputFormat
(const AudioSpec &spec)
SDL::AudioStreamRef
inline
SetPutCallback
(AudioStreamCB callback)
SDL::AudioStreamRef
inline
SetPutCallback
(AudioStreamCallback callback, void *userdata)
SDL::AudioStreamRef
inline
Unbind
()
SDL::AudioStreamRef
inline
value_type
typedef
SDL::Resource< SDL_AudioStream * >
Generated by
1.9.8