SDL3pp
A slim C++ wrapper for SDL3
|
Handle to a non owned audioStream. More...
Public Member Functions | |
constexpr | AudioStreamRef (const AudioStreamRef &other) |
Copy constructor. | |
constexpr | AudioStreamRef (AudioStreamRef &&other) |
Move constructor. | |
constexpr | ~AudioStreamRef ()=default |
Default constructor. | |
AudioStreamRef & | operator= (AudioStreamRef other) |
Assignment operator. | |
void | reset (SDL_AudioStream *newResource={}) |
Free an audio stream. | |
AudioStreamBase (OptionalRef< const AudioSpec > src_spec, OptionalRef< const AudioSpec > dst_spec) | |
Create a new audio stream. | |
AudioStreamBase (const AudioDeviceBase &devid, OptionalRef< const AudioSpec > spec=std::nullopt, AudioStreamCallback callback=nullptr, void *userdata=nullptr) | |
Convenience function for straightforward audio init for the common case. | |
AudioStreamBase (const AudioDeviceBase &devid, OptionalRef< const AudioSpec > spec, AudioStreamCB callback) | |
Convenience function for straightforward audio init for the common case. | |
![]() | |
AudioStreamBase (OptionalRef< const AudioSpec > src_spec, OptionalRef< const AudioSpec > dst_spec) | |
Create a new audio stream. | |
AudioStreamBase (const AudioDeviceBase &devid, OptionalRef< const AudioSpec > spec=std::nullopt, AudioStreamCallback callback=nullptr, void *userdata=nullptr) | |
Convenience function for straightforward audio init for the common case. | |
AudioStreamBase (const AudioDeviceBase &devid, OptionalRef< const AudioSpec > spec, AudioStreamCB callback) | |
Convenience function for straightforward audio init for the common case. | |
PropertiesRef | GetProperties () const |
Get the properties associated with an audio stream. | |
AudioSpec | GetInputFormat () const |
Query the current input format of an audio stream. | |
AudioSpec | GetOutputFormat () const |
Query the current output format of an audio stream. | |
void | GetFormat (AudioSpec *src_spec, AudioSpec *dst_spec) const |
Query the current format of an audio stream. | |
void | SetInputFormat (const AudioSpec &spec) |
Change the input format of an audio stream. | |
void | SetOutputFormat (const AudioSpec &spec) |
Change the output format of an audio stream. | |
void | SetFormat (OptionalRef< const AudioSpec > src_spec, OptionalRef< const AudioSpec > dst_spec) |
Change the input and output formats of an audio stream. | |
float | GetFrequencyRatio () const |
Get the frequency ratio of an audio stream. | |
void | SetFrequencyRatio (float ratio) |
Change the frequency ratio of an audio stream. | |
float | GetGain () const |
Get the gain of an audio stream. | |
void | SetGain (float gain) |
Change the gain of an audio stream. | |
OwnArray< int > | GetInputChannelMap () const |
Get the current input channel map of an audio stream. | |
OwnArray< int > | GetOutputChannelMap () const |
Get the current output channel map of an audio stream. | |
void | SetInputChannelMap (std::span< int > chmap) |
Set the current input channel map of an audio stream. | |
void | SetOutputChannelMap (std::span< int > chmap) |
Set the current output channel map of an audio stream. | |
void | PutData (SourceBytes buf) |
Add data to the stream. | |
int | GetData (TargetBytes buf) |
Get converted/resampled data from the stream. | |
int | GetAvailable () const |
Get the number of converted/resampled bytes available. | |
int | GetQueued () const |
Get the number of bytes currently queued. | |
void | Flush () |
Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately. | |
void | Clear () |
Clear any pending data in the stream. | |
void | PauseDevice () |
Use this function to pause audio playback on the audio device associated with an audio stream. | |
void | ResumeDevice () |
Use this function to unpause audio playback on the audio device associated with an audio stream. | |
bool | DevicePaused () const |
Use this function to query if an audio device associated with a stream is paused. | |
AudioStreamLock | Lock () |
Lock an audio stream for serialized access. | |
void | SetGetCallback (AudioStreamCB callback) |
Set a callback that runs when data is requested from an audio stream. | |
void | SetGetCallback (AudioStreamCallback callback, void *userdata) |
Set a callback that runs when data is requested from an audio stream. | |
void | SetPutCallback (AudioStreamCB callback) |
Set a callback that runs when data is added to an audio stream. | |
void | SetPutCallback (AudioStreamCallback callback, void *userdata) |
Set a callback that runs when data is added to an audio stream. | |
void | Bind (AudioDeviceBase &devid) |
Bind a single audio stream to an audio device. | |
void | Unbind () |
Unbind a single audio stream from its audio device. | |
AudioDeviceRef | GetDevice () const |
Query an audio stream for its currently-bound device. | |
constexpr | Resource (T resource={}) |
Constructs the underlying resource. | |
constexpr | Resource (std::nullptr_t) |
Equivalent to default ctor. | |
constexpr | Resource (std::nullopt_t) |
Equivalent to default ctor. | |
Resource (const Resource &other)=delete | |
Resource (Resource &&other)=delete | |
![]() | |
constexpr | Resource (SDL_AudioStream * resource={}) |
Constructs the underlying resource. | |
constexpr | Resource (std::nullptr_t) |
Equivalent to default ctor. | |
constexpr | Resource (std::nullopt_t) |
Equivalent to default ctor. | |
Resource (const Resource &other)=delete | |
Resource (Resource &&other)=delete | |
Resource & | operator= (const Resource &other)=delete |
Resource & | operator= (Resource &&other)=delete |
constexpr | operator bool () const |
True if contains a valid resource. | |
constexpr bool | operator== (const Resource &other) const=default |
Comparison. | |
constexpr bool | operator== (std::nullopt_t) const |
Comparison. | |
constexpr bool | operator== (std::nullptr_t) const |
Comparison. | |
constexpr SDL_AudioStream * | get () const |
Return contained resource;. | |
constexpr SDL_AudioStream * | release (SDL_AudioStream * newResource={}) |
Return contained resource and empties or replace value. | |
constexpr const SDL_AudioStream * | operator-> () const |
Access to fields. | |
constexpr SDL_AudioStream * | operator-> () |
Access to fields. | |
|
inline |
If all your app intends to do is provide a single source of PCM audio, this function allows you to do all your audio setup in a single call.
This is also intended to be a clean means to migrate apps from SDL2.
This function will open an audio device, create a stream and bind it. Unlike other methods of setup, the audio device will be closed when this stream is destroyed, so the app can treat the returned AudioStreamBase as the only object needed to manage audio playback.
Also unlike other functions, the audio device begins paused. This is to map more closely to SDL2-style behavior, since there is no extra step here to bind a stream to begin audio flowing. The audio device should be resumed with AudioStreamBase.ResumeDevice(stream);
This function works with both playback and recording devices.
The spec
parameter represents the app's side of the audio stream. That is, for recording audio, this will be the output format, and for playing audio, this will be the input format. If spec is nullptr, the system will choose the format, and the app can use AudioStreamBase.GetFormat() to obtain this information later.
If you don't care about opening a specific audio device, you can (and probably should), use AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and AUDIO_DEVICE_DEFAULT_RECORDING for recording.
One can optionally provide a callback function; if nullptr, the app is expected to queue audio data for playback (or unqueue audio data if capturing). Otherwise, the callback will begin to fire once the device is unpaused.
Destroying the returned stream with AudioStreamRef.reset will also close the audio device associated with this stream.
devid | an audio device to open, or AUDIO_DEVICE_DEFAULT_PLAYBACK or AUDIO_DEVICE_DEFAULT_RECORDING. |
spec | the audio stream's data format. Can be std::nullopt. |
callback | a callback where the app will provide new data for playback, or receive new data for recording. Can not be nullptr. |
Error | on failure. |
|
inline |
If all your app intends to do is provide a single source of PCM audio, this function allows you to do all your audio setup in a single call.
This is also intended to be a clean means to migrate apps from SDL2.
This function will open an audio device, create a stream and bind it. Unlike other methods of setup, the audio device will be closed when this stream is destroyed, so the app can treat the returned AudioStreamBase as the only object needed to manage audio playback.
Also unlike other functions, the audio device begins paused. This is to map more closely to SDL2-style behavior, since there is no extra step here to bind a stream to begin audio flowing. The audio device should be resumed with AudioStreamBase.ResumeDevice(stream);
This function works with both playback and recording devices.
The spec
parameter represents the app's side of the audio stream. That is, for recording audio, this will be the output format, and for playing audio, this will be the input format. If spec is nullptr, the system will choose the format, and the app can use AudioStreamBase.GetFormat() to obtain this information later.
If you don't care about opening a specific audio device, you can (and probably should), use AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and AUDIO_DEVICE_DEFAULT_RECORDING for recording.
One can optionally provide a callback function; if nullptr, the app is expected to queue audio data for playback (or unqueue audio data if capturing). Otherwise, the callback will begin to fire once the device is unpaused.
Destroying the returned stream with AudioStreamRef.reset will also close the audio device associated with this stream.
devid | an audio device to open, or AUDIO_DEVICE_DEFAULT_PLAYBACK or AUDIO_DEVICE_DEFAULT_RECORDING. |
spec | the audio stream's data format. Can be std::nullopt. |
callback | a callback where the app will provide new data for playback, or receive new data for recording. Can be nullptr, in which case the app will need to call AudioStreamBase.PutData or AudioStreamBase.GetData as necessary. |
userdata | app-controlled pointer passed to callback. Can be nullptr. Ignored if callback is nullptr. |
Error | on failure. |
|
inline |
|
inline |
This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created with AudioStreamBase.AudioStreamBase, the audio device that was opened alongside this stream's creation will be closed, too.