SDL3pp
A slim C++ wrapper for SDL3
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SDL::GLContext Member List

This is the complete list of members for SDL::GLContext, including all inherited members.

get() constSDL::Resource< SDL_GLContextState * >inline
GLContext(SDL_GLContextState *resource={})SDL::GLContextinlineexplicit
GLContext(const GLContext &other)=delete (defined in SDL::GLContext)SDL::GLContext
GLContext(GLContext &&other)=defaultSDL::GLContext
GLContextBase(WindowBase &window)SDL::GLContextRefinline
GLContextRef(const GLContextRef &other)SDL::GLContextinline
GLContextRef(GLContextRef &&other)SDL::GLContextinline
MakeCurrent(WindowBase &window)SDL::GLContextBaseinline
operator bool() constSDL::Resource< SDL_GLContextState * >inlineexplicit
operator->() constSDL::Resource< SDL_GLContextState * >inline
operator->()SDL::Resource< SDL_GLContextState * >inline
operator=(GLContext other)SDL::GLContextinline
SDL::GLContextRef::operator=(GLContextRef other)SDL::GLContextRefinline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_GLContextState * >
operator==(std::nullopt_t) constSDL::Resource< SDL_GLContextState * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_GLContextState * >inline
release(SDL_GLContextState * newResource={})SDL::Resource< SDL_GLContextState * >inline
reset(SDL_GLContextState *newResource={})SDL::GLContextRefinline
Resource(T resource={})SDL::GLContextBaseinline
Resource(std::nullptr_t)SDL::GLContextBaseinline
Resource(std::nullopt_t)SDL::GLContextBaseinline
Resource(const Resource &other)=delete (defined in SDL::GLContextBase)SDL::GLContextBase
Resource(Resource &&other)=delete (defined in SDL::GLContextBase)SDL::GLContextBase
Resource< SDL_GLContextState * >::Resource(SDL_GLContextState * resource={})SDL::Resource< SDL_GLContextState * >inline
~GLContext()SDL::GLContextinline
~GLContextRef()=defaultSDL::GLContextRef