SDL3pp
A slim C++ wrapper for SDL3
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SDL::GLContext Member List

This is the complete list of members for SDL::GLContext, including all inherited members.

Destroy()SDL::GLContextinline
get() const noexceptSDL::ResourceBaseT< GLContextRaw >inline
GLContext(WindowRef window)SDL::GLContextinline
MakeCurrent(WindowRef window)SDL::GLContextinline
operator bool() constSDL::ResourceBaseT< GLContextRaw >inlineexplicit
operator GLContextRaw() const noexceptSDL::GLContextinline
operator->() const noexceptSDL::ResourceBaseT< GLContextRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< GLContextRaw >
operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< GLContextRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< GLContextRaw >
RawPointer typedefSDL::ResourceBaseT< GLContextRaw >
release() noexceptSDL::ResourceBaseT< GLContextRaw >inline
ResourceBaseT()=defaultSDL::GLContext
ResourceBaseT(RawPointer resource)SDL::GLContextinline
ResourceBaseT(std::nullptr_t)SDL::GLContextinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::GLContext
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::GLContext
~ResourceBaseT()=defaultSDL::ResourceBaseT< GLContextRaw >protected