SDL3pp
A slim C++ wrapper for SDL3
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SDL::GLContext Struct Reference

An opaque handle to an OpenGL context. More...

Inheritance diagram for SDL::GLContext:
[legend]

Public Member Functions

 GLContext (WindowRef window)
 Create an OpenGL context for an OpenGL window, and make it current.
constexpr operator GLContextRaw () const noexcept
 Converts to underlying GLContextRaw.
void Destroy ()
 Delete an OpenGL context.
void MakeCurrent (WindowRef window)
 Set up an OpenGL context for rendering into an OpenGL window.
constexpr ResourceBaseT ()=default
 Default constructor, creates null/invalid resource.
constexpr ResourceBaseT (RawPointer resource)
 Constructs from resource pointer.
constexpr ResourceBaseT (std::nullptr_t)
 Constructs null/invalid.
constexpr ResourceBaseT (const ResourceBaseT &)=default
 Copy constructor.
constexpr ResourceBaseT (ResourceBaseT &&) noexcept=default
 Move constructor.
Public Member Functions inherited from SDL::ResourceBaseT< GLContextRaw >
constexpr ResourceBaseT ()=default
 Default constructor, creates null/invalid resource.
constexpr operator bool () const
 Converts to bool.
constexpr auto operator<=> (const ResourceBaseT &other) const=default
 Comparison.
constexpr RawConstPointer operator-> () const noexcept
 member access to underlying resource pointer.
constexpr RawPointer get () const noexcept
 Retrieves underlying resource pointer.
constexpr RawPointer release () noexcept
 Retrieves underlying resource pointer and clear this.

Additional Inherited Members

Public Types inherited from SDL::ResourceBaseT< GLContextRaw >
using RawPointer
 The underlying raw pointer type.
using RawConstPointer
 The underlying const raw pointer type.
Protected Member Functions inherited from SDL::ResourceBaseT< GLContextRaw >
constexpr ~ResourceBaseT ()=default
 Destructor.
constexpr ResourceBaseToperator= (const ResourceBaseT &)=default
 Assignment operator.

Detailed Description

An opaque handle to an OpenGL context.

Since
This datatype is available since SDL 3.2.0.
See also
GL_CreateContext
GL_SetAttribute
GL_MakeCurrent
GL_DestroyContext
Category:
Resource

The documentation for this struct was generated from the following file: