SDL3pp
A slim C++ wrapper for SDL3
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SDL::GLContext Struct Reference

An opaque handle to an OpenGL context. More...

Inheritance diagram for SDL::GLContext:
[legend]

Public Member Functions

 GLContext (WindowRef window)
 Create an OpenGL context for an OpenGL window, and make it current.
constexpr operator GLContextRaw () const noexcept
 Converts to underlying GLContextRaw.
void Destroy ()
 Delete an OpenGL context.
void MakeCurrent (WindowRef window)
 Set up an OpenGL context for rendering into an OpenGL window.
constexpr ResourceBase (RawPointer resource)
 Constructs from resource pointer.
constexpr ResourceBase (std::nullptr_t=nullptr)
 Constructs null/invalid.
Public Member Functions inherited from SDL::ResourceBase< GLContextRaw >
constexpr ResourceBase (RawPointer resource)
 Constructs from resource pointer.
constexpr operator bool () const
 Converts to bool.
constexpr auto operator<=> (const ResourceBase &other) const=default
 Comparison.
constexpr RawConstPointer operator-> () const noexcept
 member access to underlying resource pointer.
constexpr RawPointer get () const noexcept
 Retrieves underlying resource pointer.
constexpr RawPointer release () noexcept
 Retrieves underlying resource pointer and clear this.

Additional Inherited Members

Public Types inherited from SDL::ResourceBase< GLContextRaw >
using RawPointer
 The underlying raw pointer type.
using RawConstPointer
 The underlying const raw pointer type.

Detailed Description

An opaque handle to an OpenGL context.

Since
This datatype is available since SDL 3.2.0.
See also
Window.CreateGLContext
GL_SetAttribute
GLContext.MakeCurrent
GLContext.Destroy
Category:
Resource

The documentation for this struct was generated from the following file: