SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPURenderState Member List

This is the complete list of members for SDL::GPURenderState, including all inherited members.

Destroy()SDL::GPURenderStateBaseinline
get() const noexceptSDL::ResourceBaseT< GPURenderStateRaw >inline
GPURenderState(GPURenderStateRaw resource) noexceptSDL::GPURenderStateinlineexplicit
GPURenderState(GPURenderState &&other) noexceptSDL::GPURenderStateinline
GPURenderState(RendererRef renderer, const GPURenderStateCreateInfo &createinfo)SDL::GPURenderStateinline
operator bool() constSDL::ResourceBaseT< GPURenderStateRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< GPURenderStateRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< GPURenderStateRaw >
operator=(GPURenderState &&other) noexceptSDL::GPURenderStateinline
SDL::GPURenderStateBase::operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< GPURenderStateRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< GPURenderStateRaw >
RawPointer typedefSDL::ResourceBaseT< GPURenderStateRaw >
release() noexceptSDL::ResourceBaseT< GPURenderStateRaw >inline
ResourceBaseT()=defaultSDL::GPURenderStateBase
ResourceBaseT(RawPointer resource)SDL::GPURenderStateBaseinline
ResourceBaseT(std::nullptr_t)SDL::GPURenderStateBaseinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::GPURenderStateBase
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::GPURenderStateBase
SetFragmentUniforms(Uint32 slot_index, const void *data, Uint32 length)SDL::GPURenderStateBaseinline
~GPURenderState()SDL::GPURenderStateinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< GPURenderStateRaw >protected