SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPURenderState Struct Reference

A custom GPU render state. More...

Inheritance diagram for SDL::GPURenderState:
[legend]

Public Member Functions

constexpr GPURenderState (GPURenderStateRaw resource) noexcept
 Constructs from raw GPURenderState.
constexpr GPURenderState (const GPURenderState &other)=delete
 Copy constructor.
constexpr GPURenderState (GPURenderState &&other) noexcept
 Move constructor.
constexpr GPURenderState (const GPURenderStateRef &other)=delete
constexpr GPURenderState (GPURenderStateRef &&other)=delete
 GPURenderState (RendererRef renderer, const GPURenderStateCreateInfo &createinfo)
 Create custom GPU render state.
 ~GPURenderState ()
 Destructor.
constexpr GPURenderStateoperator= (GPURenderState &&other) noexcept
 Assignment operator.
GPURenderStateoperator= (const GPURenderState &other)=delete
 Assignment operator.
void Destroy ()
 Destroy custom GPU render state.
void SetFragmentUniforms (Uint32 slot_index, const void *data, Uint32 length)
 Set fragment shader uniform variables in a custom GPU render state.
constexpr ResourceBase (RawPointer resource)
 Constructs from resource pointer.
constexpr ResourceBase (std::nullptr_t=nullptr)
 Constructs null/invalid.
Public Member Functions inherited from SDL::ResourceBase< GPURenderStateRaw >
constexpr ResourceBase (RawPointer resource)
 Constructs from resource pointer.
constexpr operator bool () const
 Converts to bool.
constexpr auto operator<=> (const ResourceBase &other) const=default
 Comparison.
constexpr RawConstPointer operator-> () const noexcept
 member access to underlying resource pointer.
constexpr RawPointer get () const noexcept
 Retrieves underlying resource pointer.
constexpr RawPointer release () noexcept
 Retrieves underlying resource pointer and clear this.

Additional Inherited Members

Public Types inherited from SDL::ResourceBase< GPURenderStateRaw >
using RawPointer
 The underlying raw pointer type.
using RawConstPointer
 The underlying const raw pointer type.

Detailed Description

A custom GPU render state.

Since
This struct is available since SDL 3.4.0.
See also
Renderer.CreateGPURenderState
GPURenderState.SetFragmentUniforms
Renderer.SetGPURenderState
GPURenderState.Destroy
Category:
Resource

Constructor & Destructor Documentation

◆ GPURenderState()

SDL::GPURenderState::GPURenderState ( GPURenderStateRaw resource)
inlineexplicitconstexprnoexcept

Constructs from raw GPURenderState.

Parameters
resourcea GPURenderStateRaw to be wrapped.

This assumes the ownership, call release() if you need to take back.


The documentation for this struct was generated from the following file: