SDL3pp
A slim C++ wrapper for SDL3
Loading...
Searching...
No Matches
SDL::GPURenderState Struct Reference

A custom GPU render state. More...

Inheritance diagram for SDL::GPURenderState:
[legend]

Public Member Functions

constexpr GPURenderState (GPURenderStateRaw resource) noexcept
 Constructs from raw GPURenderState.
constexpr GPURenderState (GPURenderState &&other) noexcept
 Move constructor.
 GPURenderState (RendererRef renderer, const GPURenderStateCreateInfo &createinfo)
 Create custom GPU render state.
 ~GPURenderState ()
 Destructor.
constexpr GPURenderStateoperator= (GPURenderState &&other) noexcept
 Assignment operator.
Public Member Functions inherited from SDL::GPURenderStateBase
void Destroy ()
 Destroy custom GPU render state.
void SetFragmentUniforms (Uint32 slot_index, const void *data, Uint32 length)
 Set fragment shader uniform variables in a custom GPU render state.
constexpr ResourceBaseT ()=default
 Default constructor, creates null/invalid resource.
constexpr ResourceBaseT (RawPointer resource)
 Constructs from resource pointer.
constexpr ResourceBaseT (std::nullptr_t)
 Constructs null/invalid.
constexpr ResourceBaseT (const ResourceBaseT &)=default
 Copy constructor.
constexpr ResourceBaseT (ResourceBaseT &&) noexcept=default
 Move constructor.
Public Member Functions inherited from SDL::ResourceBaseT< GPURenderStateRaw >
constexpr ResourceBaseT ()=default
 Default constructor, creates null/invalid resource.
constexpr operator bool () const
 Converts to bool.
constexpr auto operator<=> (const ResourceBaseT &other) const=default
 Comparison.
constexpr RawConstPointer operator-> () const noexcept
 member access to underlying resource pointer.
constexpr RawPointer get () const noexcept
 Retrieves underlying resource pointer.
constexpr RawPointer release () noexcept
 Retrieves underlying resource pointer and clear this.

Additional Inherited Members

Public Types inherited from SDL::ResourceBaseT< GPURenderStateRaw >
using RawPointer
 The underlying raw pointer type.
using RawConstPointer
 The underlying const raw pointer type.
Protected Member Functions inherited from SDL::ResourceBaseT< GPURenderStateRaw >
constexpr ~ResourceBaseT ()=default
 Destructor.
constexpr ResourceBaseToperator= (const ResourceBaseT &)=default
 Assignment operator.

Detailed Description

A custom GPU render state.

Since
This struct is available since SDL 3.4.0.
See also
CreateGPURenderState
SetGPURenderStateFragmentUniforms
SetGPURenderState
DestroyGPURenderState
Category:
Resource

Constructor & Destructor Documentation

◆ GPURenderState()

SDL::GPURenderState::GPURenderState ( GPURenderStateRaw resource)
inlineexplicitconstexprnoexcept

Constructs from raw GPURenderState.

Parameters
resourcea GPURenderStateRaw to be wrapped.

This assumes the ownership, call release() if you need to take back.


The documentation for this struct was generated from the following file: