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SDL3pp
A slim C++ wrapper for SDL3
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A custom GPU render state. More...
Public Member Functions | |
| constexpr | GPURenderState (GPURenderStateRaw resource) noexcept |
| Constructs from raw GPURenderState. | |
| constexpr | GPURenderState (const GPURenderState &other)=delete |
| Copy constructor. | |
| constexpr | GPURenderState (GPURenderState &&other) noexcept |
| Move constructor. | |
| constexpr | GPURenderState (const GPURenderStateRef &other)=delete |
| constexpr | GPURenderState (GPURenderStateRef &&other)=delete |
| GPURenderState (RendererRef renderer, const GPURenderStateCreateInfo &createinfo) | |
| Create custom GPU render state. | |
| ~GPURenderState () | |
| Destructor. | |
| constexpr GPURenderState & | operator= (GPURenderState &&other) noexcept |
| Assignment operator. | |
| GPURenderState & | operator= (const GPURenderState &other)=delete |
| Assignment operator. | |
| void | Destroy () |
| Destroy custom GPU render state. | |
| void | SetFragmentUniforms (Uint32 slot_index, const void *data, Uint32 length) |
| Set fragment shader uniform variables in a custom GPU render state. | |
| constexpr | ResourceBase (RawPointer resource) |
| Constructs from resource pointer. | |
| constexpr | ResourceBase (std::nullptr_t=nullptr) |
| Constructs null/invalid. | |
| Public Member Functions inherited from SDL::ResourceBase< GPURenderStateRaw > | |
| constexpr | ResourceBase (RawPointer resource) |
| Constructs from resource pointer. | |
| constexpr | operator bool () const |
| Converts to bool. | |
| constexpr auto | operator<=> (const ResourceBase &other) const=default |
| Comparison. | |
| constexpr RawConstPointer | operator-> () const noexcept |
| member access to underlying resource pointer. | |
| constexpr RawPointer | get () const noexcept |
| Retrieves underlying resource pointer. | |
| constexpr RawPointer | release () noexcept |
| Retrieves underlying resource pointer and clear this. | |
Additional Inherited Members | |
| Public Types inherited from SDL::ResourceBase< GPURenderStateRaw > | |
| using | RawPointer |
| The underlying raw pointer type. | |
| using | RawConstPointer |
| The underlying const raw pointer type. | |
A custom GPU render state.
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inlineexplicitconstexprnoexcept |
Constructs from raw GPURenderState.
| resource | a GPURenderStateRaw to be wrapped. |
This assumes the ownership, call release() if you need to take back.