SDL3pp
A slim C++ wrapper for SDL3
|
This is the complete list of members for SDL::GPUTextEngine, including all inherited members.
CreateText(FontParam font, std::string_view text) | SDL::TextEngine | inline |
Destroy() final | SDL::GPUTextEngine | inlinevirtual |
get() const | SDL::TextEngine | inline |
GetGPUWinding() const | SDL::GPUTextEngine | inline |
GPUTextEngine(GPUDeviceParam device) | SDL::GPUTextEngine | inline |
GPUTextEngine(PropertiesParam props) | SDL::GPUTextEngine | inline |
operator bool() const | SDL::TextEngine | inlineexplicit |
operator TextEngineParam() const | SDL::TextEngine | inline |
operator<=>(const TextEngine &other) const =default | SDL::TextEngine | |
operator=(TextEngine &&other) | SDL::TextEngine | inline |
operator=(const TextEngine &other)=delete | SDL::TextEngine | |
operator==(std::nullptr_t _) const | SDL::TextEngine | inline |
release() | SDL::TextEngine | inline |
SetGPUWinding(GPUTextEngineWinding winding) | SDL::GPUTextEngine | inline |
TextEngine()=default | SDL::TextEngine | |
TextEngine(const TextEngineRaw resource) | SDL::TextEngine | inlineexplicit |
TextEngine(const TextEngine &other)=delete | SDL::TextEngine | |
TextEngine(TextEngine &&other) | SDL::TextEngine | inline |
~GPUTextEngine() (defined in SDL::GPUTextEngine) | SDL::GPUTextEngine | inline |
~TextEngine()=default | SDL::TextEngine | virtual |