SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUTextEngine Member List

This is the complete list of members for SDL::GPUTextEngine, including all inherited members.

CreateText(FontRef font, std::string_view text)SDL::TextEngineinline
Destroy() finalSDL::GPUTextEngineinlinevirtual
get() const noexceptSDL::ResourceBase< TextEngineRaw >inline
GetGPUWinding() constSDL::GPUTextEngineinline
GPUTextEngine(GPUDeviceRef device)SDL::GPUTextEngineinline
GPUTextEngine(PropertiesRef props)SDL::GPUTextEngineinline
GPUTextEngine(const GPUTextEngine &)=delete (defined in SDL::GPUTextEngine)SDL::GPUTextEngine
operator bool() constSDL::ResourceBase< TextEngineRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBase< TextEngineRaw >inline
operator<=>(const ResourceBase &other) const=defaultSDL::ResourceBase< TextEngineRaw >
operator=(const GPUTextEngine &)=delete (defined in SDL::GPUTextEngine)SDL::GPUTextEngine
SDL::TextEngine::operator=(TextEngine &&other) noexceptSDL::TextEngineinline
SDL::TextEngine::operator=(const TextEngine &other)=deleteSDL::TextEngine
RawConstPointer typedefSDL::ResourceBase< TextEngineRaw >
RawPointer typedefSDL::ResourceBase< TextEngineRaw >
release() noexceptSDL::ResourceBase< TextEngineRaw >inline
ResourceBase(RawPointer resource)SDL::TextEngineinline
ResourceBase(std::nullptr_t=nullptr)SDL::TextEngineinline
SDL::ResourceBase< TextEngineRaw >::ResourceBase(RawPointer resource)SDL::ResourceBase< TextEngineRaw >inline
SetGPUWinding(GPUTextEngineWinding winding)SDL::GPUTextEngineinline
TextEngine(TextEngineRaw resource) noexceptSDL::TextEngineinlineexplicit
TextEngine(const TextEngine &other)=deleteSDL::TextEngine
TextEngine(TextEngine &&other) noexceptSDL::TextEngineinline
~GPUTextEngine() final (defined in SDL::GPUTextEngine)SDL::GPUTextEngineinline
~TextEngine()SDL::TextEngineinlinevirtual