SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUTextEngine Member List

This is the complete list of members for SDL::GPUTextEngine, including all inherited members.

CreateText(FontParam font, std::string_view text)SDL::TextEngineinline
Destroy() finalSDL::GPUTextEngineinlinevirtual
get() const noexceptSDL::TextEngineinline
GetGPUWinding() constSDL::GPUTextEngineinline
GPUTextEngine(GPUDeviceParam device)SDL::GPUTextEngineinline
GPUTextEngine(PropertiesParam props)SDL::GPUTextEngineinline
operator bool() const noexceptSDL::TextEngineinlineexplicit
operator TextEngineParam() const noexceptSDL::TextEngineinline
operator<=>(const TextEngine &other) const noexcept=defaultSDL::TextEngine
operator=(TextEngine &&other) noexceptSDL::TextEngineinline
operator=(const TextEngine &other) noexcept=defaultSDL::TextEngineprotected
release() noexceptSDL::TextEngineinline
SetGPUWinding(GPUTextEngineWinding winding)SDL::GPUTextEngineinline
TextEngine(std::nullptr_t=nullptr) noexceptSDL::TextEngineinline
TextEngine(const TextEngineRaw resource) noexceptSDL::TextEngineinlineexplicit
TextEngine(const TextEngine &other) noexcept=defaultSDL::TextEngineprotected
TextEngine(TextEngine &&other) noexceptSDL::TextEngineinline
~GPUTextEngine() (defined in SDL::GPUTextEngine)SDL::GPUTextEngineinline
~TextEngine()=defaultSDL::TextEnginevirtual