SDL3pp
A slim C++ wrapper for SDL3
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SDL
GPUTextEngine
SDL::GPUTextEngine Member List
This is the complete list of members for
SDL::GPUTextEngine
, including all inherited members.
CreateText
(FontRef font, std::string_view text)
SDL::TextEngine
inline
Destroy
()
SDL::GPUTextEngine
inline
get
() const noexcept
SDL::ResourceBaseT< TextEngineRaw >
inline
GetGPUWinding
() const
SDL::GPUTextEngine
inline
GPUTextEngine
(TextEngineRaw resource) noexcept
SDL::GPUTextEngine
inline
explicit
GPUTextEngine
(GPUTextEngine &&other) noexcept
SDL::GPUTextEngine
inline
GPUTextEngine
(GPUDeviceRef device)
SDL::GPUTextEngine
inline
GPUTextEngine
(PropertiesRef props)
SDL::GPUTextEngine
inline
operator bool
() const
SDL::ResourceBaseT< TextEngineRaw >
inline
explicit
operator->
() const noexcept
SDL::ResourceBaseT< TextEngineRaw >
inline
operator<=>
(const ResourceBaseT &other) const=default
SDL::ResourceBaseT< TextEngineRaw >
operator=
(GPUTextEngine &&other) noexcept
SDL::GPUTextEngine
inline
SDL::TextEngine::operator=
(const ResourceBaseT &)=default
SDL::ResourceBaseT< TextEngineRaw >
protected
RawConstPointer
typedef
SDL::ResourceBaseT< TextEngineRaw >
RawPointer
typedef
SDL::ResourceBaseT< TextEngineRaw >
release
() noexcept
SDL::ResourceBaseT< TextEngineRaw >
inline
ResourceBaseT
()=default
SDL::TextEngine
ResourceBaseT
(RawPointer resource)
SDL::TextEngine
inline
ResourceBaseT
(std::nullptr_t)
SDL::TextEngine
inline
ResourceBaseT
(const ResourceBaseT &)=default
SDL::TextEngine
ResourceBaseT
(ResourceBaseT &&) noexcept=default
SDL::TextEngine
SetGPUWinding
(GPUTextEngineWinding winding)
SDL::GPUTextEngine
inline
~GPUTextEngine
()
SDL::GPUTextEngine
inline
~ResourceBaseT
()=default
SDL::ResourceBaseT< TextEngineRaw >
protected
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