SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUTextEngine Member List

This is the complete list of members for SDL::GPUTextEngine, including all inherited members.

CreateText(FontParam font, std::string_view text)SDL::TextEngineinline
Destroy() finalSDL::GPUTextEngineinlinevirtual
get() constSDL::TextEngineinline
GetGPUWinding() constSDL::GPUTextEngineinline
GPUTextEngine(GPUDeviceParam device)SDL::GPUTextEngineinline
GPUTextEngine(PropertiesParam props)SDL::GPUTextEngineinline
operator bool() constSDL::TextEngineinlineexplicit
operator TextEngineParam() constSDL::TextEngineinline
operator<=>(const TextEngine &other) const =defaultSDL::TextEngine
operator=(TextEngine &&other)SDL::TextEngineinline
operator=(const TextEngine &other)=deleteSDL::TextEngine
operator==(std::nullptr_t _) constSDL::TextEngineinline
release()SDL::TextEngineinline
SetGPUWinding(GPUTextEngineWinding winding)SDL::GPUTextEngineinline
TextEngine()=defaultSDL::TextEngine
TextEngine(const TextEngineRaw resource)SDL::TextEngineinlineexplicit
TextEngine(const TextEngine &other)=deleteSDL::TextEngine
TextEngine(TextEngine &&other)SDL::TextEngineinline
~GPUTextEngine() (defined in SDL::GPUTextEngine)SDL::GPUTextEngineinline
~TextEngine()=defaultSDL::TextEnginevirtual