SDL3pp
A slim C++ wrapper for SDL3
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SDL::GPUTextEngine Member List

This is the complete list of members for SDL::GPUTextEngine, including all inherited members.

CreateText(FontRef font, std::string_view text)SDL::TextEngineinline
Destroy()SDL::GPUTextEngineinline
get() const noexceptSDL::ResourceBaseT< TextEngineRaw >inline
GetGPUWinding() constSDL::GPUTextEngineinline
GPUTextEngine(TextEngineRaw resource) noexceptSDL::GPUTextEngineinlineexplicit
GPUTextEngine(GPUTextEngine &&other) noexceptSDL::GPUTextEngineinline
GPUTextEngine(GPUDeviceRef device)SDL::GPUTextEngineinline
GPUTextEngine(PropertiesRef props)SDL::GPUTextEngineinline
operator bool() constSDL::ResourceBaseT< TextEngineRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< TextEngineRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< TextEngineRaw >
operator=(GPUTextEngine &&other) noexceptSDL::GPUTextEngineinline
SDL::TextEngine::operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< TextEngineRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< TextEngineRaw >
RawPointer typedefSDL::ResourceBaseT< TextEngineRaw >
release() noexceptSDL::ResourceBaseT< TextEngineRaw >inline
ResourceBaseT()=defaultSDL::TextEngine
ResourceBaseT(RawPointer resource)SDL::TextEngineinline
ResourceBaseT(std::nullptr_t)SDL::TextEngineinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::TextEngine
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::TextEngine
SetGPUWinding(GPUTextEngineWinding winding)SDL::GPUTextEngineinline
~GPUTextEngine()SDL::GPUTextEngineinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< TextEngineRaw >protected