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SDL3pp
A slim C++ wrapper for SDL3
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This is the complete list of members for SDL::GPUTextEngine, including all inherited members.
| CreateText(FontParam font, std::string_view text) | SDL::TextEngine | inline |
| Destroy() final | SDL::GPUTextEngine | inlinevirtual |
| get() const | SDL::TextEngine | inline |
| GetGPUWinding() const | SDL::GPUTextEngine | inline |
| GPUTextEngine(GPUDeviceParam device) | SDL::GPUTextEngine | inline |
| GPUTextEngine(PropertiesParam props) | SDL::GPUTextEngine | inline |
| operator bool() const | SDL::TextEngine | inlineexplicit |
| operator TextEngineParam() const | SDL::TextEngine | inline |
| operator<=>(const TextEngine &other) const =default | SDL::TextEngine | |
| operator=(TextEngine &&other) | SDL::TextEngine | inline |
| operator=(const TextEngine &other)=delete | SDL::TextEngine | |
| operator==(std::nullptr_t _) const | SDL::TextEngine | inline |
| release() | SDL::TextEngine | inline |
| SetGPUWinding(GPUTextEngineWinding winding) | SDL::GPUTextEngine | inline |
| TextEngine()=default | SDL::TextEngine | |
| TextEngine(const TextEngineRaw resource) | SDL::TextEngine | inlineexplicit |
| TextEngine(const TextEngine &other)=delete | SDL::TextEngine | |
| TextEngine(TextEngine &&other) | SDL::TextEngine | inline |
| ~GPUTextEngine() (defined in SDL::GPUTextEngine) | SDL::GPUTextEngine | inline |
| ~TextEngine()=default | SDL::TextEngine | virtual |