SDL3pp
A slim C++ wrapper for SDL3
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SDL
Gamepad
SDL::Gamepad Member List
This is the complete list of members for
SDL::Gamepad
, including all inherited members.
Close
()
SDL::GamepadBase
inline
Connected
()
SDL::GamepadBase
inline
Gamepad
(GamepadRaw resource) noexcept
SDL::Gamepad
inline
explicit
Gamepad
(Gamepad &&other) noexcept
SDL::Gamepad
inline
Gamepad
(JoystickID instance_id)
SDL::Gamepad
inline
get
() const noexcept
SDL::ResourceBaseT< GamepadRaw >
inline
GetAppleSFSymbolsNameForAxis
(GamepadAxis axis)
SDL::GamepadBase
inline
GetAppleSFSymbolsNameForButton
(GamepadButton button)
SDL::GamepadBase
inline
GetAxis
(GamepadAxis axis)
SDL::GamepadBase
inline
GetBindings
()
SDL::GamepadBase
inline
GetButton
(GamepadButton button)
SDL::GamepadBase
inline
GetButtonLabel
(GamepadButton button)
SDL::GamepadBase
inline
GetConnectionState
()
SDL::GamepadBase
inline
GetFirmwareVersion
()
SDL::GamepadBase
inline
GetID
()
SDL::GamepadBase
inline
GetJoystick
()
SDL::GamepadBase
inline
GetMapping
()
SDL::GamepadBase
inline
GetName
()
SDL::GamepadBase
inline
GetNumTouchpadFingers
(int touchpad)
SDL::GamepadBase
inline
GetNumTouchpads
()
SDL::GamepadBase
inline
GetPath
()
SDL::GamepadBase
inline
GetPlayerIndex
()
SDL::GamepadBase
inline
GetPowerInfo
(int *percent)
SDL::GamepadBase
inline
GetProduct
()
SDL::GamepadBase
inline
GetProductVersion
()
SDL::GamepadBase
inline
GetProperties
()
SDL::GamepadBase
inline
GetRealType
()
SDL::GamepadBase
inline
GetSensorData
(SensorType type, float *data, int num_values)
SDL::GamepadBase
inline
GetSensorDataRate
(SensorType type)
SDL::GamepadBase
inline
GetSerial
()
SDL::GamepadBase
inline
GetSteamHandle
()
SDL::GamepadBase
inline
GetTouchpadFinger
(int touchpad, int finger, bool *down, float *x, float *y, float *pressure)
SDL::GamepadBase
inline
GetType
()
SDL::GamepadBase
inline
GetVendor
()
SDL::GamepadBase
inline
HasAxis
(GamepadAxis axis)
SDL::GamepadBase
inline
HasButton
(GamepadButton button)
SDL::GamepadBase
inline
HasSensor
(SensorType type)
SDL::GamepadBase
inline
operator bool
() const
SDL::ResourceBaseT< GamepadRaw >
inline
explicit
operator->
() const noexcept
SDL::ResourceBaseT< GamepadRaw >
inline
operator<=>
(const ResourceBaseT &other) const=default
SDL::ResourceBaseT< GamepadRaw >
operator=
(Gamepad &&other) noexcept
SDL::Gamepad
inline
SDL::GamepadBase::operator=
(const ResourceBaseT &)=default
SDL::ResourceBaseT< GamepadRaw >
protected
RawConstPointer
typedef
SDL::ResourceBaseT< GamepadRaw >
RawPointer
typedef
SDL::ResourceBaseT< GamepadRaw >
release
() noexcept
SDL::ResourceBaseT< GamepadRaw >
inline
ResourceBaseT
()=default
SDL::GamepadBase
ResourceBaseT
(RawPointer resource)
SDL::GamepadBase
inline
ResourceBaseT
(std::nullptr_t)
SDL::GamepadBase
inline
ResourceBaseT
(const ResourceBaseT &)=default
SDL::GamepadBase
ResourceBaseT
(ResourceBaseT &&) noexcept=default
SDL::GamepadBase
Rumble
(Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
SDL::GamepadBase
inline
RumbleTriggers
(Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
SDL::GamepadBase
inline
SendEffect
(const void *data, int size)
SDL::GamepadBase
inline
SensorEnabled
(SensorType type)
SDL::GamepadBase
inline
SetLED
(Uint8 red, Uint8 green, Uint8 blue)
SDL::GamepadBase
inline
SetPlayerIndex
(int player_index)
SDL::GamepadBase
inline
SetSensorEnabled
(SensorType type, bool enabled)
SDL::GamepadBase
inline
~Gamepad
()
SDL::Gamepad
inline
~ResourceBaseT
()=default
SDL::ResourceBaseT< GamepadRaw >
protected
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