SDL3pp
A slim C++ wrapper for SDL3
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SDL
Haptic
SDL::Haptic Member List
This is the complete list of members for
SDL::Haptic
, including all inherited members.
Close
()
SDL::HapticBase
inline
CreateEffect
(const HapticEffect &effect)
SDL::HapticBase
inline
DestroyEffect
(HapticEffectID effect)
SDL::HapticBase
inline
EffectSupported
(const HapticEffect &effect)
SDL::HapticBase
inline
get
() const noexcept
SDL::ResourceBaseT< HapticRaw >
inline
GetEffectStatus
(HapticEffectID effect)
SDL::HapticBase
inline
GetFeatures
()
SDL::HapticBase
inline
GetID
()
SDL::HapticBase
inline
GetMaxEffects
()
SDL::HapticBase
inline
GetMaxEffectsPlaying
()
SDL::HapticBase
inline
GetName
()
SDL::HapticBase
inline
GetNumAxes
()
SDL::HapticBase
inline
Haptic
(HapticRaw resource) noexcept
SDL::Haptic
inline
explicit
Haptic
(Haptic &&other) noexcept
SDL::Haptic
inline
Haptic
(HapticID instance_id)
SDL::Haptic
inline
Haptic
(JoystickRef joystick)
SDL::Haptic
inline
InitRumble
()
SDL::HapticBase
inline
OpenFromMouse
()
SDL::Haptic
inline
static
operator bool
() const
SDL::ResourceBaseT< HapticRaw >
inline
explicit
operator->
() const noexcept
SDL::ResourceBaseT< HapticRaw >
inline
operator<=>
(const ResourceBaseT &other) const=default
SDL::ResourceBaseT< HapticRaw >
operator=
(Haptic &&other) noexcept
SDL::Haptic
inline
SDL::HapticBase::operator=
(const ResourceBaseT &)=default
SDL::ResourceBaseT< HapticRaw >
protected
Pause
()
SDL::HapticBase
inline
PlayRumble
(float strength, Uint32 length)
SDL::HapticBase
inline
RawConstPointer
typedef
SDL::ResourceBaseT< HapticRaw >
RawPointer
typedef
SDL::ResourceBaseT< HapticRaw >
release
() noexcept
SDL::ResourceBaseT< HapticRaw >
inline
ResourceBaseT
()=default
SDL::HapticBase
ResourceBaseT
(RawPointer resource)
SDL::HapticBase
inline
ResourceBaseT
(std::nullptr_t)
SDL::HapticBase
inline
ResourceBaseT
(const ResourceBaseT &)=default
SDL::HapticBase
ResourceBaseT
(ResourceBaseT &&) noexcept=default
SDL::HapticBase
Resume
()
SDL::HapticBase
inline
RumbleSupported
()
SDL::HapticBase
inline
RunEffect
(HapticEffectID effect, Uint32 iterations)
SDL::HapticBase
inline
SetAutocenter
(int autocenter)
SDL::HapticBase
inline
SetGain
(int gain)
SDL::HapticBase
inline
StopEffect
(HapticEffectID effect)
SDL::HapticBase
inline
StopEffects
()
SDL::HapticBase
inline
StopRumble
()
SDL::HapticBase
inline
UpdateEffect
(HapticEffectID effect, const HapticEffect &data)
SDL::HapticBase
inline
~Haptic
()
SDL::Haptic
inline
~ResourceBaseT
()=default
SDL::ResourceBaseT< HapticRaw >
protected
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