SDL3pp
A slim C++ wrapper for SDL3
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SDL::Haptic Member List

This is the complete list of members for SDL::Haptic, including all inherited members.

Close()SDL::Hapticinline
CreateEffect(const HapticEffect &effect)SDL::Hapticinline
DestroyEffect(HapticEffectID effect)SDL::Hapticinline
EffectSupported(const HapticEffect &effect)SDL::Hapticinline
get() const noexceptSDL::ResourceBase< HapticRaw >inline
GetEffectStatus(HapticEffectID effect)SDL::Hapticinline
GetFeatures()SDL::Hapticinline
GetID()SDL::Hapticinline
GetMaxEffects()SDL::Hapticinline
GetMaxEffectsPlaying()SDL::Hapticinline
GetName()SDL::Hapticinline
GetNumAxes()SDL::Hapticinline
Haptic(HapticRaw resource) noexceptSDL::Hapticinlineexplicit
Haptic(const Haptic &other)=deleteSDL::Haptic
Haptic(Haptic &&other) noexceptSDL::Hapticinline
Haptic(const HapticRef &other)=delete (defined in SDL::Haptic)SDL::Haptic
Haptic(HapticRef &&other)=delete (defined in SDL::Haptic)SDL::Haptic
Haptic(HapticID instance_id)SDL::Hapticinline
Haptic(JoystickRef joystick)SDL::Hapticinline
InitRumble()SDL::Hapticinline
OpenFromMouse()SDL::Hapticinlinestatic
operator bool() constSDL::ResourceBase< HapticRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBase< HapticRaw >inline
operator<=>(const ResourceBase &other) const=defaultSDL::ResourceBase< HapticRaw >
operator=(Haptic &&other) noexceptSDL::Hapticinline
operator=(const Haptic &other)=deleteSDL::Haptic
Pause()SDL::Hapticinline
PlayRumble(float strength, Uint32 length)SDL::Hapticinline
RawConstPointer typedefSDL::ResourceBase< HapticRaw >
RawPointer typedefSDL::ResourceBase< HapticRaw >
release() noexceptSDL::ResourceBase< HapticRaw >inline
ResourceBase(RawPointer resource)SDL::Hapticinline
ResourceBase(std::nullptr_t=nullptr)SDL::Hapticinline
SDL::ResourceBase< HapticRaw >::ResourceBase(RawPointer resource)SDL::ResourceBase< HapticRaw >inline
Resume()SDL::Hapticinline
RumbleSupported()SDL::Hapticinline
RunEffect(HapticEffectID effect, Uint32 iterations)SDL::Hapticinline
SetAutocenter(int autocenter)SDL::Hapticinline
SetGain(int gain)SDL::Hapticinline
StopEffect(HapticEffectID effect)SDL::Hapticinline
StopEffects()SDL::Hapticinline
StopRumble()SDL::Hapticinline
UpdateEffect(HapticEffectID effect, const HapticEffect &data)SDL::Hapticinline
~Haptic()SDL::Hapticinline