SDL3pp
A slim C++ wrapper for SDL3
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SDL::Haptic Member List

This is the complete list of members for SDL::Haptic, including all inherited members.

Close()SDL::HapticBaseinline
CreateEffect(const HapticEffect &effect)SDL::HapticBaseinline
DestroyEffect(HapticEffectID effect)SDL::HapticBaseinline
EffectSupported(const HapticEffect &effect)SDL::HapticBaseinline
get() const noexceptSDL::ResourceBaseT< HapticRaw >inline
GetEffectStatus(HapticEffectID effect)SDL::HapticBaseinline
GetFeatures()SDL::HapticBaseinline
GetID()SDL::HapticBaseinline
GetMaxEffects()SDL::HapticBaseinline
GetMaxEffectsPlaying()SDL::HapticBaseinline
GetName()SDL::HapticBaseinline
GetNumAxes()SDL::HapticBaseinline
Haptic(HapticRaw resource) noexceptSDL::Hapticinlineexplicit
Haptic(Haptic &&other) noexceptSDL::Hapticinline
Haptic(HapticID instance_id)SDL::Hapticinline
Haptic(JoystickRef joystick)SDL::Hapticinline
InitRumble()SDL::HapticBaseinline
OpenFromMouse()SDL::Hapticinlinestatic
operator bool() constSDL::ResourceBaseT< HapticRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< HapticRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< HapticRaw >
operator=(Haptic &&other) noexceptSDL::Hapticinline
SDL::HapticBase::operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< HapticRaw >protected
Pause()SDL::HapticBaseinline
PlayRumble(float strength, Uint32 length)SDL::HapticBaseinline
RawConstPointer typedefSDL::ResourceBaseT< HapticRaw >
RawPointer typedefSDL::ResourceBaseT< HapticRaw >
release() noexceptSDL::ResourceBaseT< HapticRaw >inline
ResourceBaseT()=defaultSDL::HapticBase
ResourceBaseT(RawPointer resource)SDL::HapticBaseinline
ResourceBaseT(std::nullptr_t)SDL::HapticBaseinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::HapticBase
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::HapticBase
Resume()SDL::HapticBaseinline
RumbleSupported()SDL::HapticBaseinline
RunEffect(HapticEffectID effect, Uint32 iterations)SDL::HapticBaseinline
SetAutocenter(int autocenter)SDL::HapticBaseinline
SetGain(int gain)SDL::HapticBaseinline
StopEffect(HapticEffectID effect)SDL::HapticBaseinline
StopEffects()SDL::HapticBaseinline
StopRumble()SDL::HapticBaseinline
UpdateEffect(HapticEffectID effect, const HapticEffect &data)SDL::HapticBaseinline
~Haptic()SDL::Hapticinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< HapticRaw >protected