SDL3pp
A slim C++ wrapper for SDL3
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SDL::JoystickBase Member List

This is the complete list of members for SDL::JoystickBase, including all inherited members.

Close()SDL::JoystickBaseinline
Connected()SDL::JoystickBaseinline
get() const noexceptSDL::ResourceBaseT< JoystickRaw >inline
GetAxis(int axis)SDL::JoystickBaseinline
GetAxisInitialState(int axis, Sint16 *state)SDL::JoystickBaseinline
GetBall(int ball, int *dx, int *dy)SDL::JoystickBaseinline
GetButton(int button)SDL::JoystickBaseinline
GetConnectionState()SDL::JoystickBaseinline
GetFirmwareVersion()SDL::JoystickBaseinline
GetGUID()SDL::JoystickBaseinline
GetHat(int hat)SDL::JoystickBaseinline
GetID()SDL::JoystickBaseinline
GetName()SDL::JoystickBaseinline
GetNumAxes()SDL::JoystickBaseinline
GetNumBalls()SDL::JoystickBaseinline
GetNumButtons()SDL::JoystickBaseinline
GetNumHats()SDL::JoystickBaseinline
GetPath()SDL::JoystickBaseinline
GetPlayerIndex()SDL::JoystickBaseinline
GetPowerInfo(int *percent)SDL::JoystickBaseinline
GetProduct()SDL::JoystickBaseinline
GetProductVersion()SDL::JoystickBaseinline
GetProperties()SDL::JoystickBaseinline
GetSerial()SDL::JoystickBaseinline
GetType()SDL::JoystickBaseinline
GetVendor()SDL::JoystickBaseinline
operator bool() constSDL::ResourceBaseT< JoystickRaw >inlineexplicit
operator->() const noexceptSDL::ResourceBaseT< JoystickRaw >inline
operator<=>(const ResourceBaseT &other) const=defaultSDL::ResourceBaseT< JoystickRaw >
operator=(const ResourceBaseT &)=defaultSDL::ResourceBaseT< JoystickRaw >protected
RawConstPointer typedefSDL::ResourceBaseT< JoystickRaw >
RawPointer typedefSDL::ResourceBaseT< JoystickRaw >
release() noexceptSDL::ResourceBaseT< JoystickRaw >inline
ResourceBaseT()=defaultSDL::JoystickBase
ResourceBaseT(RawPointer resource)SDL::JoystickBaseinline
ResourceBaseT(std::nullptr_t)SDL::JoystickBaseinline
ResourceBaseT(const ResourceBaseT &)=defaultSDL::JoystickBase
ResourceBaseT(ResourceBaseT &&) noexcept=defaultSDL::JoystickBase
Rumble(Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)SDL::JoystickBaseinline
RumbleTriggers(Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)SDL::JoystickBaseinline
SendEffect(const void *data, int size)SDL::JoystickBaseinline
SendVirtualSensorData(SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)SDL::JoystickBaseinline
SetLED(Uint8 red, Uint8 green, Uint8 blue)SDL::JoystickBaseinline
SetPlayerIndex(int player_index)SDL::JoystickBaseinline
SetVirtualAxis(int axis, Sint16 value)SDL::JoystickBaseinline
SetVirtualBall(int ball, Sint16 xrel, Sint16 yrel)SDL::JoystickBaseinline
SetVirtualButton(int button, bool down)SDL::JoystickBaseinline
SetVirtualHat(int hat, Uint8 value)SDL::JoystickBaseinline
SetVirtualTouchpad(int touchpad, int finger, bool down, const FPointRaw &p, float pressure)SDL::JoystickBaseinline
~ResourceBaseT()=defaultSDL::ResourceBaseT< JoystickRaw >protected