Handle to an owned properties.
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void | Destroy () |
| Destroy a group of properties.
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PropertiesShared | share () |
| Move this properties into a PropertiesShared.
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constexpr | ResourceUnique (std::nullptr_t=nullptr) |
| Default constructor.
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constexpr | ResourceUnique (base::value_type value, DELETER deleter={}) |
| Constructs from raw type.
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constexpr | ResourceUnique (ResourceUnique &&other) |
| Move constructor.
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| ResourceUnique (const ResourceUnique &other)=delete |
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constexpr | ResourceUnique (std::nullptr_t=nullptr) |
| Default constructor.
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constexpr | ResourceUnique (base::value_type value, DefaultDeleter< PropertiesRef > deleter={}) |
| Constructs from raw type.
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constexpr | ResourceUnique (ResourceUnique &&other) |
| Move constructor.
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| ResourceUnique (const ResourceUnique &other)=delete |
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| ~ResourceUnique () |
| Destructor.
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constexpr ResourceUnique & | operator= (ResourceUnique other) |
| Assignment operator.
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void | reset () |
| Resets the value, destroying the resource if not nullptr.
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RESOURCE | release () |
| Returns reference and reset this.
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constexpr | operator bool () const |
| Check if not null.
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constexpr bool | operator== (const ResourcePtrBase &other) const |
| Comparison.
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constexpr bool | operator== (std::nullptr_t) const |
| Comparison.
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constexpr bool | operator== (std::nullopt_t) const |
| Comparison.
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constexpr reference | operator* () const |
| Gets reference.
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constexpr const reference * | operator-> () const |
| Gets addressable reference.
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constexpr reference * | operator-> () |
| Gets addressable reference.
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reference | get () const |
| Get reference.
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using | deleter = DELETER |
| The deleter type.
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using | reference = RESOURCE |
| The reference resource type.
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using | value_type = typename reference::value_type |
| The raw resource type.
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constexpr | ResourceOwnerBase (base::value_type value={}, DELETER deleter={}) |
| Constructs from raw type.
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void | free () |
| Frees resource.
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constexpr | ResourcePtrBase (value_type value={}) |
| Constructs from raw type.
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reference & | get () |
| Get reference.
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◆ Create()
All properties are automatically destroyed when Quit() is called.
- Returns
- a valid ID for a new group of properties on success;
- Exceptions
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- Thread safety:
- It is safe to call this function from any thread.
- Since
- This function is available since SDL 3.2.0.
- See also
- Properties.Destroy
◆ Destroy()
void SDL::Properties::Destroy |
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inline |
All properties are deleted and their cleanup functions will be called, if any.
- Thread safety:
- This function should not be called while these properties are locked or other threads might be setting or getting values from these properties.
- Since
- This function is available since SDL 3.2.0.
- See also
- Properties.Create
The documentation for this struct was generated from the following file: