SDL3pp
A slim C++ wrapper for SDL3
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SDL::TextureRef Member List

This is the complete list of members for SDL::TextureRef, including all inherited members.

get() constSDL::Resource< SDL_Texture * >inline
GetAlphaMod() constSDL::TextureRefinline
GetAlphaMod(Uint8 *alpha) constSDL::TextureRefinline
GetAlphaMod(float *alpha) constSDL::TextureRefinline
GetBlendMode() constSDL::TextureRefinline
GetColorMod(Uint8 *r, Uint8 *g, Uint8 *b) constSDL::TextureRefinline
GetColorMod(float *r, float *g, float *b) constSDL::TextureRefinline
GetFormat() constSDL::TextureRefinline
GetHeight() constSDL::TextureRefinline
GetMod() constSDL::TextureRefinline
GetMod(Color *c) constSDL::TextureRefinline
GetMod(FColor *c) constSDL::TextureRefinline
GetProperties() constSDL::TextureRefinline
GetRenderer() constSDL::TextureRefinline
GetScaleMode() constSDL::TextureRefinline
GetSize() constSDL::TextureRefinline
GetWidth() constSDL::TextureRefinline
Lock(OptionalRef< const SDL_Rect > rect={}) &SDL::TextureRefinline
operator bool() constSDL::Resource< SDL_Texture * >inlineexplicit
operator value_type() constSDL::Resource< SDL_Texture * >inline
operator->() constSDL::Resource< SDL_Texture * >inline
operator->()SDL::Resource< SDL_Texture * >inline
operator==(const Resource &other) const=defaultSDL::Resource< SDL_Texture * >
operator==(std::nullopt_t) constSDL::Resource< SDL_Texture * >inline
operator==(std::nullptr_t) constSDL::Resource< SDL_Texture * >inline
reset(SDL_Texture *resource)SDL::TextureRefinlinestatic
Resource(T resource={})SDL::TextureRefinline
Resource(const ResourceHandle< Resource< T > > auto &resource)SDL::TextureRefinline
Resource(std::nullptr_t)SDL::TextureRefinline
Resource(std::nullopt_t)SDL::TextureRefinline
Resource< SDL_Texture * >::Resource(SDL_Texture * resource={})SDL::Resource< SDL_Texture * >inline
Resource< SDL_Texture * >::Resource(const ResourceHandle< Resource< SDL_Texture * > > auto &resource)SDL::Resource< SDL_Texture * >inline
SetAlphaMod(Uint8 alpha)SDL::TextureRefinline
SetAlphaMod(float alpha)SDL::TextureRefinline
SetBlendMode(BlendMode blendMode)SDL::TextureRefinline
SetColorMod(Uint8 r, Uint8 g, Uint8 b)SDL::TextureRefinline
SetColorMod(float r, float g, float b)SDL::TextureRefinline
SetMod(Color c)SDL::TextureRefinline
SetMod(FColor c)SDL::TextureRefinline
SetScaleMode(ScaleMode scaleMode)SDL::TextureRefinline
Update(OptionalRef< const SDL_Rect > rect, const void *pixels, int pitch)SDL::TextureRefinline
UpdateNV(OptionalRef< const SDL_Rect > rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)SDL::TextureRefinline
UpdateYUV(OptionalRef< const SDL_Rect > rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)SDL::TextureRefinline
value_type typedefSDL::Resource< SDL_Texture * >