|
SDL3pp
A slim C++ wrapper for SDL3
|
Lock an audio stream for serialized access. More...
Public Member Functions | |
| AudioStreamLock (AudioStreamRef resource) | |
| Lock an audio stream for serialized access. More... | |
| AudioStreamLock (const AudioStreamLock &other)=delete | |
| Copy constructor. | |
| constexpr | AudioStreamLock (AudioStreamLock &&other) noexcept |
| Move constructor. | |
| ~AudioStreamLock () | |
| Unlock an audio stream for serialized access. More... | |
| AudioStreamLock & | operator= (const AudioStreamLock &other)=delete |
| AudioStreamLock & | operator= (AudioStreamLock &&other) noexcept |
| Assignment operator. | |
| constexpr | operator bool () const |
| True if not locked. | |
| void | reset () |
| Unlock an audio stream for serialized access. More... | |
| AudioStreamRef | get () |
| Get the reference to locked resource. | |
| void | release () |
| Releases the lock without unlocking. | |
Each AudioStream has an internal mutex it uses to protect its data structures from threading conflicts. This function allows an app to lock that mutex, which could be useful if registering callbacks on this stream.
One does not need to lock a stream to use in it most cases, as the stream manages this lock internally. However, this lock is held during callbacks, which may run from arbitrary threads at any time, so if an app needs to protect shared data during those callbacks, locking the stream guarantees that the callback is not running while the lock is held.
As this is just a wrapper over Mutex.Lock for an internal lock; it has all the same attributes (recursive locks are allowed, etc).
|
inline |
This unlocks an audio stream after a call to AudioStream.Lock.