The structure used to identify an SDL cursor.
More...
|
constexpr | Cursor ()=default |
| Default ctor.
|
|
constexpr | Cursor (const CursorRaw resource) |
| Constructs from CursorParam. More...
|
|
constexpr | Cursor (const Cursor &other)=delete |
| Copy constructor.
|
|
constexpr | Cursor (Cursor &&other) |
| Move constructor.
|
|
constexpr | Cursor (const CursorRef &other)=delete |
|
constexpr | Cursor (CursorRef &&other)=delete |
|
| Cursor (const Uint8 *data, const Uint8 *mask, const PointRaw &size, const PointRaw &hot) |
| Create a cursor using the specified bitmap data and mask (in MSB format). More...
|
|
| Cursor (SurfaceParam surface, const PointRaw &hot) |
| Create a color cursor. More...
|
|
| Cursor (SystemCursor id) |
| Create a system cursor. More...
|
|
| ~Cursor () |
| Destructor.
|
|
Cursor & | operator= (Cursor other) |
| Assignment operator.
|
|
constexpr CursorRaw | get () const |
| Retrieves underlying CursorRaw.
|
|
constexpr CursorRaw | release () |
| Retrieves underlying CursorRaw and clear this.
|
|
constexpr auto | operator<=> (const Cursor &other) const =default |
| Comparison.
|
|
constexpr bool | operator== (std::nullptr_t _) const |
| Comparison.
|
|
constexpr | operator bool () const |
| Converts to bool.
|
|
constexpr | operator CursorParam () const |
| Converts to CursorParam.
|
|
void | Destroy () |
| Free a previously-created cursor. More...
|
|
void | Set () |
| Set the active cursor. More...
|
|
This is opaque data.
- Since
- This struct is available since SDL 3.2.0.
- Category:
- Resource
◆ Cursor() [1/4]
constexpr SDL::Cursor::Cursor |
( |
const CursorRaw |
resource | ) |
|
|
inlineexplicitconstexpr |
- Parameters
-
resource | a CursorRaw to be wrapped. |
This assumes the ownership, call release() if you need to take back.
◆ Cursor() [2/4]
mask
has to be in MSB (Most Significant Bit) format.
The cursor width (w
) must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
- data=0, mask=1: white
- data=1, mask=1: black
- data=0, mask=0: transparent
- data=1, mask=0: inverted color if possible, black if not.
Cursors created with this function must be freed with Cursor.Destroy().
If you want to have a color cursor, or create your cursor from an Surface, you should use Cursor.Cursor(). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate.
Also, Cursor.Cursor() is available, which provides several readily-available system cursors to pick from.
- Parameters
-
data | the color value for each pixel of the cursor. |
mask | the mask value for each pixel of the cursor. |
size | the width and height of the cursor. |
hot | the x position of the cursor hot spot, from the top-left, in the range of 0 to size.x - 1 and 0 to size.y - 1. |
- Postcondition
- a new cursor with the specified parameters on success.
- Exceptions
-
- Thread safety:
- This function should only be called on the main thread.
- Since
- This function is available since SDL 3.2.0.
- See also
- Cursor.Cursor
-
Cursor.Cursor
-
Cursor.Destroy
-
Cursor.Set
◆ Cursor() [3/4]
If this function is passed a surface with alternate representations, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.
- Parameters
-
surface | an Surface structure representing the cursor image. |
hot | the x, y position of the cursor hot spot. |
- Postcondition
- the new cursor on success.
- Exceptions
-
- Thread safety:
- This function should only be called on the main thread.
- Since
- This function is available since SDL 3.2.0.
- See also
- Cursor.Cursor
-
Cursor.Cursor
-
Cursor.Destroy
-
Cursor.Set
◆ Cursor() [4/4]
- Parameters
-
id | an SystemCursor enum value. |
- Postcondition
- a cursor on success.
- Exceptions
-
- Thread safety:
- This function should only be called on the main thread.
- Since
- This function is available since SDL 3.2.0.
- See also
- Cursor.Destroy
The documentation for this class was generated from the following file: