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SDL3pp
A slim C++ wrapper for SDL3
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An opaque handle representing a graphics pipeline. More...
Public Member Functions | |
| constexpr | GPUGraphicsPipeline (GPUGraphicsPipelineRaw gPUGraphicsPipeline={}) noexcept |
| Wraps GPUGraphicsPipeline. | |
| GPUGraphicsPipeline (GPUDeviceRef device, const GPUGraphicsPipelineCreateInfo &createinfo) | |
| Creates a pipeline object to be used in a graphics workflow. | |
| constexpr | operator GPUGraphicsPipelineRaw () const noexcept |
| Unwraps to the underlying GPUGraphicsPipeline. | |
An opaque handle representing a graphics pipeline.
Used during render passes.
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inlineconstexprnoexcept |
Wraps GPUGraphicsPipeline.
| gPUGraphicsPipeline | the value to be wrapped |
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inlineconstexprnoexcept |
Unwraps to the underlying GPUGraphicsPipeline.