An opaque handle representing a graphics pipeline.
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◆ GPUGraphicsPipeline() [1/2]
- Parameters
-
gPUGraphicsPipeline | the value to be wrapped |
◆ GPUGraphicsPipeline() [2/2]
There are optional properties that can be provided through props
. These are the supported properties:
prop::GPUGraphicsPipeline.CREATE_NAME_STRING
: a name that can be displayed in debugging tools.
- Parameters
-
device | a GPU Context. |
createinfo | a struct describing the state of the graphics pipeline to create. |
- Postcondition
- a graphics pipeline object on success.
- Exceptions
-
- Since
- This function is available since SDL 3.2.0.
- See also
- GPUShader.GPUShader
-
GPURenderPass.BindPipeline
-
GPUDevice.ReleaseGraphicsPipeline
◆ operator GPUGraphicsPipelineRaw()
- Returns
- the underlying GPUGraphicsPipelineRaw.
The documentation for this class was generated from the following file: