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SDL3pp
A slim C++ wrapper for SDL3
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An opaque handle representing a compiled shader object. More...
Public Member Functions | |
| constexpr | GPUShader (GPUShaderRaw gPUShader={}) noexcept |
| Wraps GPUShader. | |
| GPUShader (GPUDeviceRef device, const GPUShaderCreateInfo &createinfo) | |
| Creates a shader to be used when creating a graphics pipeline. | |
| constexpr | operator GPUShaderRaw () const noexcept |
| Unwraps to the underlying GPUShader. | |
An opaque handle representing a compiled shader object.
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inlineconstexprnoexcept |
Wraps GPUShader.
| gPUShader | the value to be wrapped |
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inlineconstexprnoexcept |
Unwraps to the underlying GPUShader.