SDL3pp
A slim C++ wrapper for SDL3
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SDL::Gamepad Member List

This is the complete list of members for SDL::Gamepad, including all inherited members.

Close()SDL::Gamepadinline
Connected()SDL::Gamepadinline
Gamepad()=defaultSDL::Gamepad
Gamepad(const GamepadRaw resource)SDL::Gamepadinlineexplicit
Gamepad(const Gamepad &other)=deleteSDL::Gamepad
Gamepad(Gamepad &&other)SDL::Gamepadinline
Gamepad(const GamepadRef &other)=delete (defined in SDL::Gamepad)SDL::Gamepad
Gamepad(GamepadRef &&other)=delete (defined in SDL::Gamepad)SDL::Gamepad
Gamepad(JoystickID instance_id)SDL::Gamepadinline
get() constSDL::Gamepadinline
GetAppleSFSymbolsNameForAxis(GamepadAxis axis)SDL::Gamepadinline
GetAppleSFSymbolsNameForButton(GamepadButton button)SDL::Gamepadinline
GetAxis(GamepadAxis axis)SDL::Gamepadinline
GetBindings(int *count)SDL::Gamepadinline
GetButton(GamepadButton button)SDL::Gamepadinline
GetButtonLabel(GamepadButton button)SDL::Gamepadinline
GetConnectionState()SDL::Gamepadinline
GetFirmwareVersion()SDL::Gamepadinline
GetID()SDL::Gamepadinline
GetJoystick()SDL::Gamepadinline
GetMapping()SDL::Gamepadinline
GetName()SDL::Gamepadinline
GetNumTouchpadFingers(int touchpad)SDL::Gamepadinline
GetNumTouchpads()SDL::Gamepadinline
GetPath()SDL::Gamepadinline
GetPlayerIndex()SDL::Gamepadinline
GetPowerInfo(int *percent)SDL::Gamepadinline
GetProduct()SDL::Gamepadinline
GetProductVersion()SDL::Gamepadinline
GetProperties()SDL::Gamepadinline
GetRealType()SDL::Gamepadinline
GetSensorData(SensorType type, float *data, int num_values)SDL::Gamepadinline
GetSensorDataRate(SensorType type)SDL::Gamepadinline
GetSerial()SDL::Gamepadinline
GetSteamHandle()SDL::Gamepadinline
GetTouchpadFinger(int touchpad, int finger, bool *down, float *x, float *y, float *pressure)SDL::Gamepadinline
GetType()SDL::Gamepadinline
GetVendor()SDL::Gamepadinline
HasAxis(GamepadAxis axis)SDL::Gamepadinline
HasButton(GamepadButton button)SDL::Gamepadinline
HasSensor(SensorType type)SDL::Gamepadinline
operator bool() constSDL::Gamepadinlineexplicit
operator GamepadParam() constSDL::Gamepadinline
operator<=>(const Gamepad &other) const =defaultSDL::Gamepad
operator=(Gamepad other)SDL::Gamepadinline
operator==(std::nullptr_t _) constSDL::Gamepadinline
release()SDL::Gamepadinline
Rumble(Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)SDL::Gamepadinline
RumbleTriggers(Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)SDL::Gamepadinline
SendEffect(const void *data, int size)SDL::Gamepadinline
SensorEnabled(SensorType type)SDL::Gamepadinline
SetLED(Uint8 red, Uint8 green, Uint8 blue)SDL::Gamepadinline
SetPlayerIndex(int player_index)SDL::Gamepadinline
SetSensorEnabled(SensorType type, bool enabled)SDL::Gamepadinline
~Gamepad()SDL::Gamepadinline