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constexpr | Gamepad ()=default |
| Default ctor.
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constexpr | Gamepad (const GamepadRaw resource) |
| Constructs from GamepadParam. More...
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constexpr | Gamepad (const Gamepad &other)=delete |
| Copy constructor.
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constexpr | Gamepad (Gamepad &&other) |
| Move constructor.
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constexpr | Gamepad (const GamepadRef &other)=delete |
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constexpr | Gamepad (GamepadRef &&other)=delete |
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| Gamepad (JoystickID instance_id) |
| Open a gamepad for use. More...
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| ~Gamepad () |
| Destructor.
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Gamepad & | operator= (Gamepad other) |
| Assignment operator.
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constexpr GamepadRaw | get () const |
| Retrieves underlying GamepadRaw.
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constexpr GamepadRaw | release () |
| Retrieves underlying GamepadRaw and clear this.
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constexpr auto | operator<=> (const Gamepad &other) const =default |
| Comparison.
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constexpr bool | operator== (std::nullptr_t _) const |
| Comparison.
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constexpr | operator bool () const |
| Converts to bool.
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constexpr | operator GamepadParam () const |
| Converts to GamepadParam.
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void | Close () |
| Close a gamepad previously opened with Gamepad.Gamepad(). More...
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char * | GetMapping () |
| Get the current mapping of a gamepad. More...
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PropertiesRef | GetProperties () |
| Get the properties associated with an opened gamepad. More...
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JoystickID | GetID () |
| Get the instance ID of an opened gamepad. More...
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const char * | GetName () |
| Get the implementation-dependent name for an opened gamepad. More...
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const char * | GetPath () |
| Get the implementation-dependent path for an opened gamepad. More...
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GamepadType | GetType () |
| Get the type of an opened gamepad. More...
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GamepadType | GetRealType () |
| Get the type of an opened gamepad, ignoring any mapping override. More...
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int | GetPlayerIndex () |
| Get the player index of an opened gamepad. More...
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void | SetPlayerIndex (int player_index) |
| Set the player index of an opened gamepad. More...
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Uint16 | GetVendor () |
| Get the USB vendor ID of an opened gamepad, if available. More...
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Uint16 | GetProduct () |
| Get the USB product ID of an opened gamepad, if available. More...
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Uint16 | GetProductVersion () |
| Get the product version of an opened gamepad, if available. More...
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Uint16 | GetFirmwareVersion () |
| Get the firmware version of an opened gamepad, if available. More...
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const char * | GetSerial () |
| Get the serial number of an opened gamepad, if available. More...
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Uint64 | GetSteamHandle () |
| Get the Steam Input handle of an opened gamepad, if available. More...
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JoystickConnectionState | GetConnectionState () |
| Get the connection state of a gamepad. More...
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PowerState | GetPowerInfo (int *percent) |
| Get the battery state of a gamepad. More...
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bool | Connected () |
| Check if a gamepad has been opened and is currently connected. More...
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JoystickRef | GetJoystick () |
| Get the underlying joystick from a gamepad. More...
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SDL_GamepadBinding ** | GetBindings (int *count) |
| Get the SDL joystick layer bindings for a gamepad. More...
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bool | HasAxis (GamepadAxis axis) |
| Query whether a gamepad has a given axis. More...
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Sint16 | GetAxis (GamepadAxis axis) |
| Get the current state of an axis control on a gamepad. More...
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bool | HasButton (GamepadButton button) |
| Query whether a gamepad has a given button. More...
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bool | GetButton (GamepadButton button) |
| Get the current state of a button on a gamepad. More...
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GamepadButtonLabel | GetButtonLabel (GamepadButton button) |
| Get the label of a button on a gamepad. More...
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int | GetNumTouchpads () |
| Get the number of touchpads on a gamepad. More...
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int | GetNumTouchpadFingers (int touchpad) |
| Get the number of supported simultaneous fingers on a touchpad on a game gamepad. More...
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void | GetTouchpadFinger (int touchpad, int finger, bool *down, float *x, float *y, float *pressure) |
| Get the current state of a finger on a touchpad on a gamepad. More...
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bool | HasSensor (SensorType type) |
| Return whether a gamepad has a particular sensor. More...
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void | SetSensorEnabled (SensorType type, bool enabled) |
| Set whether data reporting for a gamepad sensor is enabled. More...
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bool | SensorEnabled (SensorType type) |
| Query whether sensor data reporting is enabled for a gamepad. More...
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float | GetSensorDataRate (SensorType type) |
| Get the data rate (number of events per second) of a gamepad sensor. More...
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void | GetSensorData (SensorType type, float *data, int num_values) |
| Get the current state of a gamepad sensor. More...
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void | Rumble (Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| Start a rumble effect on a gamepad. More...
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void | RumbleTriggers (Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms) |
| Start a rumble effect in the gamepad's triggers. More...
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void | SetLED (Uint8 red, Uint8 green, Uint8 blue) |
| Update a gamepad's LED color. More...
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void | SendEffect (const void *data, int size) |
| Send a gamepad specific effect packet. More...
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const char * | GetAppleSFSymbolsNameForButton (GamepadButton button) |
| Return the sfSymbolsName for a given button on a gamepad on Apple platforms. More...
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const char * | GetAppleSFSymbolsNameForAxis (GamepadAxis axis) |
| Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. More...
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