SDL3pp
A slim C++ wrapper for SDL3
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Here is a list of all documented namespace typedefs with links to the namespaces they belong to:
- g -
GamepadAxis :
SDL
GamepadAxisEvent :
SDL
GamepadBinding :
SDL
GamepadBindingType :
SDL
GamepadButton :
SDL
GamepadButtonEvent :
SDL
GamepadButtonLabel :
SDL
GamepadDeviceEvent :
SDL
GamepadRaw :
SDL
GamepadRef :
SDL
GamepadSensorEvent :
SDL
GamepadTouchpadEvent :
SDL
GamepadType :
SDL
GLAttr :
SDL
GLContextFlag :
SDL
GLContextRaw :
SDL
GLContextRef :
SDL
GLContextReleaseFlag :
SDL
GLContextResetNotification :
SDL
GlobFlags :
SDL
GLProfile :
SDL
GPUAtlasDrawSequence :
SDL
GPUBlendFactor :
SDL
GPUBlendOp :
SDL
GPUBlitInfo :
SDL
GPUBlitRegion :
SDL
GPUBufferBinding :
SDL
GPUBufferCreateInfo :
SDL
GPUBufferLocation :
SDL
GPUBufferRaw :
SDL
GPUBufferRegion :
SDL
GPUBufferUsageFlags :
SDL
GPUColorComponentFlags :
SDL
GPUColorTargetBlendState :
SDL
GPUColorTargetDescription :
SDL
GPUColorTargetInfo :
SDL
GPUCommandBufferRaw :
SDL
GPUCompareOp :
SDL
GPUComputePassRaw :
SDL
GPUComputePipelineCreateInfo :
SDL
GPUComputePipelineRaw :
SDL
GPUCopyPassRaw :
SDL
GPUCubeMapFace :
SDL
GPUCullMode :
SDL
GPUDepthStencilState :
SDL
GPUDepthStencilTargetInfo :
SDL
GPUDeviceRaw :
SDL
GPUDeviceRef :
SDL
GPUFence :
SDL
GPUFillMode :
SDL
GPUFilter :
SDL
GPUFrontFace :
SDL
GPUGraphicsPipelineCreateInfo :
SDL
GPUGraphicsPipelineRaw :
SDL
GPUGraphicsPipelineTargetInfo :
SDL
GPUIndexedIndirectDrawCommand :
SDL
GPUIndexElementSize :
SDL
GPUIndirectDispatchCommand :
SDL
GPUIndirectDrawCommand :
SDL
GPULoadOp :
SDL
GPUMultisampleState :
SDL
GPUPresentMode :
SDL
GPUPrimitiveType :
SDL
GPURasterizerState :
SDL
GPURenderPassRaw :
SDL
GPURenderStateCreateInfo :
SDL
GPURenderStateRaw :
SDL
GPURenderStateRef :
SDL
GPUSampleCount :
SDL
GPUSamplerAddressMode :
SDL
GPUSamplerCreateInfo :
SDL
GPUSamplerMipmapMode :
SDL
GPUSamplerRaw :
SDL
GPUShaderCreateInfo :
SDL
GPUShaderFormat :
SDL
GPUShaderRaw :
SDL
GPUShaderStage :
SDL
GPUStencilOp :
SDL
GPUStencilOpState :
SDL
GPUStorageBufferReadWriteBinding :
SDL
GPUStorageTextureReadWriteBinding :
SDL
GPUStoreOp :
SDL
GPUSwapchainComposition :
SDL
GPUTextEngineWinding :
SDL
GPUTextureCreateInfo :
SDL
GPUTextureFormat :
SDL
GPUTextureLocation :
SDL
GPUTextureRaw :
SDL
GPUTextureRegion :
SDL
GPUTextureSamplerBinding :
SDL
GPUTextureTransferInfo :
SDL
GPUTextureType :
SDL
GPUTextureUsageFlags :
SDL
GPUTransferBufferCreateInfo :
SDL
GPUTransferBufferLocation :
SDL
GPUTransferBufferRaw :
SDL
GPUTransferBufferUsage :
SDL
GPUVertexAttribute :
SDL
GPUVertexBufferDescription :
SDL
GPUVertexElementFormat :
SDL
GPUVertexInputRate :
SDL
GPUVertexInputState :
SDL
GPUViewport :
SDL
GPUVulkanOptions :
SDL
GroupMixCallback :
SDL
GroupMixCB :
SDL
GroupRaw :
SDL
GroupRef :
SDL
GUIDRaw :
SDL
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